Difference between revisions of "Metal Arms: Glitch in the System/Into the Trenches"

From SDA Knowledge Base

Jump to: navigation, search
(Added reference video and notes)
Line 1: Line 1:
The first titan can be skipped, as long as you get it get out of the tunnel first. In the time it takes the titan to do this, grab the emp for later.
+
Route (Any %) (Time ~3:42) [http://www.youtube.com/watch?v=0SCXUB09too Reference Video]
  
The second and third titans don't need to be destroyed, although the third can be difficult to get past without nearly full health. If you are less than half health, simply kill it with an emp and rockets.
+
==Points of Interest==
 
+
# [http://www.youtube.com/watch?v=0SCXUB09too&t=0m18s 0:18] Grab the EMP for potential use in the second area of the level. Sometimes a run can be done without it, but most of the time that also means you have to use checkpoint health (see main page for checkpoint health).
The fourth and fifth titans are in the last room, with the fifth spawning when you hit the ground
+
# [http://www.youtube.com/watch?v=0SCXUB09too&t=0m47s 0:47] If you are able to approach the Titan fast enough, he won't shoot at you until you are past
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m01s 1:01] The mil on the far side will always drop health
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m23s 1:23] The mil on the right will always drop health
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m34s 1:34] The mil in the trench may not be a necessary kill, but the one of the left most certainly is; otherwise, you take too much damage getting behind the tower
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m49s 1:49] This mil is killed to reduce incoming damage
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m53s 1:53] This jump makes use of the ramp-jump technique and has to be extremely accurate
 +
#* The upside of jumping over the wall instead of blowing it up is that it's faster and doesn't trigger the checkpoint, so 3/4 of the units on the other side will fail to spawn
 +
#* The downside of jumping over the wall here is that you don't trigger the checkpoint, and the Titan is not one of the units that fails to spawn; death puts you back at the beginning of the area
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=1m59s 1:59] This is where the EMP becomes vitally important
 +
#* Note that my health is so low that I have no chance of getting to the next checkpoint, instead I choose to grab the mega health at the top of the tower before proceeding
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=2m47s 2:47] This mil will always drop 2 health
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=2m53s 2:53] Not all of the mil kills may be necessary, but I prefer to be dodging as few rockets as possible
 +
# [http://www.youtube.com/watch?v=0SCXUB09too&t=3m03s 3:03] The barrels that I jump onto are explosive, so the jump has to be fast

Revision as of 13:37, 18 April 2014

Route (Any %) (Time ~3:42) Reference Video

Points of Interest

  1. 0:18 Grab the EMP for potential use in the second area of the level. Sometimes a run can be done without it, but most of the time that also means you have to use checkpoint health (see main page for checkpoint health).
  2. 0:47 If you are able to approach the Titan fast enough, he won't shoot at you until you are past
  3. 1:01 The mil on the far side will always drop health
  4. 1:23 The mil on the right will always drop health
  5. 1:34 The mil in the trench may not be a necessary kill, but the one of the left most certainly is; otherwise, you take too much damage getting behind the tower
  6. 1:49 This mil is killed to reduce incoming damage
  7. 1:53 This jump makes use of the ramp-jump technique and has to be extremely accurate
    • The upside of jumping over the wall instead of blowing it up is that it's faster and doesn't trigger the checkpoint, so 3/4 of the units on the other side will fail to spawn
    • The downside of jumping over the wall here is that you don't trigger the checkpoint, and the Titan is not one of the units that fails to spawn; death puts you back at the beginning of the area
  8. 1:59 This is where the EMP becomes vitally important
    • Note that my health is so low that I have no chance of getting to the next checkpoint, instead I choose to grab the mega health at the top of the tower before proceeding
  9. 2:47 This mil will always drop 2 health
  10. 2:53 Not all of the mil kills may be necessary, but I prefer to be dodging as few rockets as possible
  11. 3:03 The barrels that I jump onto are explosive, so the jump has to be fast
Personal tools