Difference between revisions of "Metroid Prime"

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[[Category:GameCube]]
 
[[Category:GameCube]]
 
[[Category:Wii]]
 
[[Category:Wii]]
 
[[Category:Games]]
 
[[Category:Games]]
 
{{sda run|http://speeddemosarchive.com/MetroidPrime.html}}
 
{{sda run|http://speeddemosarchive.com/MetroidPrime.html}}
=Techniques=
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{{contents}}
[[Metroid Prime/Techniques|Techniques]]
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=Early Items=
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==SJF (Space Jump First)==
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''Discovered by'' '''DEVILBIT, z0idi'''
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[http://www.metroid2002.com/without_boost_space_jump.mp4 ''SJF Video'']
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= Categories =
  
Notes:
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[[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possible<br />
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[[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
  
*In Landing Site, get on the Gunship and take a look at the ledge right of it, against the wall and in between two doors. This ledge is your destination from the Gunship.
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= Additional Information =
*You have to Dash Jump from the bottom right of the ship to this ledge, but since there are no enemies in Landing Site, you'll have to Dash Jump from a scan point. Switch to the Scan Visor and look for a Glowing Spidervine just above the door past the waterfall, the one that leads to the Artifact Temple. This scan point is conveniently out of your range from the Gunship, yet close enough that you can still lock on to it.
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*When ready, move as far back on the Gunship as you can go without falling off, then go to the right edge of the turbine and Dash Jump from the Spidervine. There are two different styles people use here; some wait a bit after locking on to the Spidervine, while others dash jump the instant they lock on. Both work, just make sure you release L as soon as you hit B to dash, or you'll probably have trouble getting on the ledge.
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*Since this Dash Jump uses the Scan Visor, an alternate method is needed for the Japanese, European, Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions, use the method shown below.
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*Go through the door below the Spidervine and enter Temple Hall, a room on the path to Artifact Temple. Three Seedlings reside here. Lock on to the closest one and head back to the Gunship in Landing Site; even when the door closes as you move away, you'll still be locked on to the Seedling as long as the target doesn't pass over the closed door.
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*When you reach the Gunship, jump on it and do the rest like the NA version, the only real difference being you're using a Seedling for your Dash Jump instead of the Glowing Spidervine outside Temple Hall. Be careful not to move farther than you need to when going back to the Gunship. If you go even a bit behind it, the lock-on will break. You're still barely maintaining it when on the Gunship at all, so keep that in mind when positioning Samus for the Dash Jump.
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==etcetera==
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[[Metroid_Prime/Techniques|Techniques]] - Currently known techniques used by speed runners.<br />
=etcetera=
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[[Metroid_Prime/Early_Items|Early Items]] - Methods to collect items earlier than usual.<br />
=External Links=
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[[Metroid_Prime/Skipping_Items|Skipping Items]] - Solutions to scenarios you may face when skipping certain items.<br />
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[[Metroid_Prime/Speed_Tricks|Speed Tricks]] - General tricks and tips to improve your speed.<br />
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[[Metroid_Prime/Boss_Tricks|Boss Tricks]] - Tricks and tips to help you beat bosses more quickly.<br />
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[[Metroid_Prime/Version_Differences|Version Differences]] - Differences between each of the versions of Metroid Prime.<br />
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[[Metroid_Prime/Secret_Worlds|Secret Worlds]] - Locations in the game where you can exit the room boundaries, allowing for more route opportunities and an even more variable item collection sequence.<br />
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= External Links =
 
*[http://www.metroid2002.com/home.php ''Metroid 2002 - Metroid Prime'']
 
*[http://www.metroid2002.com/home.php ''Metroid 2002 - Metroid Prime'']
 
*[http://m2k2.taigaforum.com/board/metroid_prime.html ''Metroid 2002 - Metroid Prime Discussion'']
 
*[http://m2k2.taigaforum.com/board/metroid_prime.html ''Metroid 2002 - Metroid Prime Discussion'']

Latest revision as of 07:02, 21 June 2013

SDAlogo runner.png This game has a run page on SDA!

Categories

Any% - Do whatever it takes to beat the game as fast as possible
100% - Beat the game with all 100 distinct upgrades

Additional Information

Techniques - Currently known techniques used by speed runners.
Early Items - Methods to collect items earlier than usual.
Skipping Items - Solutions to scenarios you may face when skipping certain items.
Speed Tricks - General tricks and tips to improve your speed.
Boss Tricks - Tricks and tips to help you beat bosses more quickly.
Version Differences - Differences between each of the versions of Metroid Prime.
Secret Worlds - Locations in the game where you can exit the room boundaries, allowing for more route opportunities and an even more variable item collection sequence.

External Links

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