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  • The definition of 100% is item collection of all 100 distinct items. This means that ILS cannot be used for this category, as a Your endgame capacity at 100% should be 14 E-Tanks, 255 Missiles, 10 Power Bombs, and 250 Beam Ammo. Eve
    47 KB (8,537 words) - 16:12, 25 June 2013

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  • ...him to open SDA to all games in April 2004. Nathan Jahnke, who also runs Metroid 2002 (www.metroid2002.com), joined that summer with his video capturing ser ...’s usually imperative to ask Uyama or discuss the game’s definition of 100% on the forum, especially if you’re not sure what the game constitutes fo
    16 KB (2,829 words) - 11:16, 11 October 2012
  • ...ith the merger of two Quake sites, then expanded it with his Metroid Prime 100% 1:37 run in November of 2003, and opened it to all games in March 2004. [[ ===What are the different categories like any%, low%, 100%?===
    21 KB (3,603 words) - 02:07, 28 October 2009
  • ...game has doors or other temporary blockades you have to wait for (like in Metroid series), it might be possible to go slightly back and use the distance and Examples: Ocarina of Time, Metroid Prime.
    19 KB (3,204 words) - 07:18, 27 February 2011
  • [[Metroid Prime/Any%|Any%]] - Do whatever it takes to beat the game as fast as possible<br [[Metroid Prime/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (200 words) - 08:02, 21 June 2013
  • * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (hard) 0:34:00] * [http://speeddemosarchive.com/MetroidZeroMission.html Metroid Zero Mission (Low%: hard 10%) 0:45:42]
    59 KB (6,595 words) - 05:30, 28 October 2014
  • ..., Australian and North American Player's Choice (included with the Metroid Prime 2 demo disc) versions of the game. If you have one of those versions, use t ...Gravity Suit on Normal mode to do this, so it is probably only useful in a 100% run.
    9 KB (1,576 words) - 18:46, 13 July 2010
  • [[Metroid Prime 2: Echoes/Any%|Any%]] - Do whatever it takes to beat the game as fast as po [[Metroid Prime 2: Echoes/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (212 words) - 08:06, 21 June 2013
  • [[Metroid Prime 3: Corruption/Any%|Any%]] - Do whatever it takes to beat the game as fast a [[Metroid Prime 3: Corruption/100%|100%]] - Beat the game with all 100 distinct upgrades
    1 KB (203 words) - 08:08, 21 June 2013
  • This trick is the most significant break in all metroid games, so all serious any% speed runs should learn to implement this trick. ...the player can do the 101% trick with the missile launcher to still obtain 100%, the community defined category is to collect every unique upgrade.
    5 KB (863 words) - 13:24, 12 July 2013
  • ...hazard shield in any%, and fastest to get hazard shield after nova beam in 100%. ...e even in 100%, as it skips having to put in the energy cells as well as a metroid hatcher fight.
    4 KB (706 words) - 12:50, 22 July 2013
  • {{Historical record | runner=Zoid | game=Metroid Prime | date=2009-08-26 | time=00:04:25.40 | category=Single-segment, Frigate Esc {{Historical record | runner=DJGrenola | game=Metroid Prime 2: Echoes | date=2009-08-26 | time=01:55:xx | category=Segmented, Low% (??%
    34 KB (4,208 words) - 12:23, 12 December 2010
  • Banjo-Kazooie (100%) in 2:23:25 by [http://www.twitch.tv/stivitybobo Stivitybobo] [http://www. Metroid (any%) in 15:43 by cak [https://www.youtube.com/watch?v=67kQ3l-1qMs (video)
    203 KB (30,943 words) - 04:45, 4 April 2013
  • |game-defined (100%) -- MatrixTN isn't sure if it really is game-defined though |game-defined (100%)... map completion, all powerups, accessories (Leon only), max orbs (7 for
    10 KB (1,659 words) - 10:39, 4 November 2014
  • * In 100%, if you have power bombs and there are bomb blocks to destroy, plant power * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission!
    13 KB (2,272 words) - 05:33, 20 June 2013

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