Difference between revisions of "Strider (2014)/100 %"

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<br />
 
<br />
  
These notes are a mix of basics routing (left, right, climb...) and detailled techniques (out of Bound, dragon dance,...) be sure to check the [[Strider (2014)/Movement Techniques|Movement Techniques]]. before reading this.
+
These notes are a mix of basics routing (left, right, climb...) and detailled techniques (out of Bound, dragon dance,...) be sure to check the [[Strider (2014)/Movement Techniques|Movement Techniques]] before reading this.
 +
<br />
 
Also sorry the possible mistakes and misspelled words.
 
Also sorry the possible mistakes and misspelled words.
 
Don't hesitate to update or correct these notes if need be.
 
Don't hesitate to update or correct these notes if need be.
 +
<br />
 
These notes are better viewed with the maps for better comprehension.
 
These notes are better viewed with the maps for better comprehension.
  
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I- KAZAKH OUTSKIRT - 1st passage
 
I- KAZAKH OUTSKIRT - 1st passage
File:A_Kazakh_Outskirt.jpg|200px|thumb|Kazakh Outskirt - 1st passage]]
+
 
 +
<br>
 +
[[Image:A_Kazakh_Outskirt.jpg|200px|Kazakh Outskirt - 1st passage]]
 +
 
 +
 
 
*Slide or run to the 1st upgrade of the game, the slide assault upgrade.
 
*Slide or run to the 1st upgrade of the game, the slide assault upgrade.
 
*Slide to the end of stage but start slashing the enemies after you slide under the 2nd vent to get the Charge Strike Meter (=CSM) filled at the end of the stage.
 
*Slide to the end of stage but start slashing the enemies after you slide under the 2nd vent to get the Charge Strike Meter (=CSM) filled at the end of the stage.
Line 32: Line 38:
  
 
II- KAZAKH CITY - 1st passage
 
II- KAZAKH CITY - 1st passage
 +
 +
<br>
 +
[[File:B'_Kazakh_City.jpg|200px|Kazakh City - 1st passage]]
 +
  
 
*Go left.
 
*Go left.
Line 75: Line 85:
  
 
III- INDUSTRY - 1st passage
 
III- INDUSTRY - 1st passage
 +
 +
<br>
 +
[[File:C_Industry.jpg|200px|Industry - 1st passage]]
 +
  
 
*Go right.
 
*Go right.
Line 85: Line 99:
  
 
IV- MILITARY RING - 1st passage
 
IV- MILITARY RING - 1st passage
 +
 +
<br>
 +
[[File:D_Military_Ring.jpg|200px|Military Ring - 1st passage]]
 +
  
 
*As soon as you arrive, climb the corner to get a bonus then proceed right.
 
*As soon as you arrive, climb the corner to get a bonus then proceed right.
Line 95: Line 113:
  
 
V- PLAZA - 1st passage
 
V- PLAZA - 1st passage
 +
 +
<br>
 +
[[File:J_Tower.jpg|200px|Tower]]
 +
  
 
*Go left...
 
*Go left...
Line 101: Line 123:
  
 
VI- MILITARY RING - 1st passage
 
VI- MILITARY RING - 1st passage
 +
 +
<br>
 +
[[File:D_Military_Ring.jpg|200px|Military Ring - 1st passage]]
 +
  
 
*Go left.
 
*Go left.
Line 120: Line 146:
  
 
VII- PROCESSING - 1st passage
 
VII- PROCESSING - 1st passage
 +
 +
<br>
 +
[[File:E_Processing.jpg|200px|Processing - 1st passage and return]]
 +
  
 
*In the save room, do an Oob.
 
*In the save room, do an Oob.
Line 137: Line 167:
  
 
VIII- INDUSTRY - 1st passage
 
VIII- INDUSTRY - 1st passage
 +
 +
<br>
 +
[[File:C_Industry.jpg|200px|Industry - 1st passage]]
 +
  
 
*Go left.
 
*Go left.
Line 157: Line 191:
  
 
IX- PROCESSING – return route
 
IX- PROCESSING – return route
 +
 +
<br>
 +
[[File:E_Processing.jpg|200px|Processing - 1st passage and return]]
 +
  
 
*Go right to get the bonus on the ceiling and talk to the Black Marketer to fight the boss down below.
 
*Go right to get the bonus on the ceiling and talk to the Black Marketer to fight the boss down below.
Line 186: Line 224:
  
 
X- UNDERGROUND - 1st passage
 
X- UNDERGROUND - 1st passage
 +
 +
<br>
 +
[[File:F_Underground.jpg|200px|Underground - 1st passage]]
  
 
*Go right and do a plasma jump to get to the ceiling, up there grab the bonus and the canister, drop down to the door activate the kunai switch through the door (stick to it and throw a kunai).
 
*Go right and do a plasma jump to get to the ceiling, up there grab the bonus and the canister, drop down to the door activate the kunai switch through the door (stick to it and throw a kunai).
Line 212: Line 253:
  
 
XI- MILITARY RING – return route
 
XI- MILITARY RING – return route
 +
 +
<br>
 +
[[File:D_Military_Ring.jpg|200px|Military Ring - 1st passage]]
 +
 +
  
 
*Once arrived, go left to save room and do a Oob.
 
*Once arrived, go left to save room and do a Oob.
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XII- PLAZA – 3rd passage
 
XII- PLAZA – 3rd passage
 +
 +
<br>
 +
[[File:J_Tower.jpg|200px|Tower]]
 +
  
 
*Get a bonus in the left corner and another in the right corner with a plasma jump and proceed right.
 
*Get a bonus in the left corner and another in the right corner with a plasma jump and proceed right.
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XIII- MILITARY HEADQUARTERS - 1st passage
 
XIII- MILITARY HEADQUARTERS - 1st passage
 +
 +
<br>
 +
[[File:G_Military_Headquarters.jpg|200px|Military Headquarters - 1st passage]]
 +
  
 
*Go right and after the dash door, go down the grate with a down strike and grab an upgrade, go right and nab a bonus, keep going drop down and get the reflect kunai upgrade, then get back up and continue to the right.
 
*Go right and after the dash door, go down the grate with a down strike and grab an upgrade, go right and nab a bonus, keep going drop down and get the reflect kunai upgrade, then get back up and continue to the right.
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XIV- RESEARCH FACILITY - 1st passage
 
XIV- RESEARCH FACILITY - 1st passage
 +
 +
<br>
 +
[[File:H_Research_Facility.jpg|200px|Research Facility - 1st passage]]
 +
  
 
*Go up for a bonus on the ceiling and go right.
 
*Go up for a bonus on the ceiling and go right.
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XV- INDUSTRY -  2nd passage
 
XV- INDUSTRY -  2nd passage
 +
 +
<br>
 +
[[File:CC'_Industry.jpg|200px|Industry - 2nd passage]]
 +
  
 
*Go the left, to find a platform with a canister on it.
 
*Go the left, to find a platform with a canister on it.
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XVI- KAZAKH CITY - 2nd passage
 
XVI- KAZAKH CITY - 2nd passage
 +
 +
<br>
 +
[[File:BB_Kazakh_City.jpg|200px|Kazakh City - 2nd passage]]
 +
  
 
*Get the bonus in the corner.
 
*Get the bonus in the corner.
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XVII- INDUSTRY - 2nd passage
 
XVII- INDUSTRY - 2nd passage
 +
 +
<br>
 +
[[File:CC'_Industry.jpg|200px|Industry - 2nd passage]]
 +
  
 
*Go right.
 
*Go right.
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XVIII- INDUSTRY - 3rd passage
 
XVIII- INDUSTRY - 3rd passage
 +
 +
<br>
 +
[[File:CCC_Industry.jpg|200px|Industry - 3rd passage]]
 +
  
 
*Climb all the way up for a bonus and use the tiger teleport on the left side.
 
*Climb all the way up for a bonus and use the tiger teleport on the left side.
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XIX- KAZAKH CITY - 3rd passage
 
XIX- KAZAKH CITY - 3rd passage
 +
 +
<br>
 +
[[File:BBB_Kazakh_City.jpg|200px|Kazakh City - 3rd passage]]
 +
  
 
*Go right and take the bonus.
 
*Go right and take the bonus.
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XX- KAZAKH OUTSKIRT - 2nd passage
 
XX- KAZAKH OUTSKIRT - 2nd passage
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 +
<br>
 +
[[File:AA_Kazakh_Outskirt.jpg|200px|Kazakh Outskirt - 2nd passage]]
 +
  
 
*Go left.
 
*Go left.
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XXI- KAZAKH CITY - 4th passage
 
XXI- KAZAKH CITY - 4th passage
 +
 +
<br>
 +
[[File:BBB_Kazakh_City.jpg|200px|Kazakh City - 3rd passage]]
 +
  
 
*Backtrack to the tiger teleport.
 
*Backtrack to the tiger teleport.
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XXII- INDUSTRY - 4th passage
 
XXII- INDUSTRY - 4th passage
 +
 +
<br>
 +
[[File:CCC_Industry.jpg|200px|Industry - 3rd passage]]
 +
  
 
*Use the right side tiger teleport.
 
*Use the right side tiger teleport.
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XXIII- RESEARCH FACILITY - 2nd passage
 
XXIII- RESEARCH FACILITY - 2nd passage
 +
 +
<br>
 +
[[File:HH_Research_Facility.jpg|200px|Research Facility - 2nd passage]]
 +
  
 
*Go right.
 
*Go right.
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XXIV- UNDERGROUND - 2nd passage
 
XXIV- UNDERGROUND - 2nd passage
 +
 +
<br>
 +
[[File:FF_Underground.jpg|200px|Underground - 2nd passage]]
 +
  
 
*Plasma jump to the left to grab the wall and the bonus.
 
*Plasma jump to the left to grab the wall and the bonus.
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XXV- MILITARY RING - 2nd passage
 
XXV- MILITARY RING - 2nd passage
 +
 +
<br>
 +
[[File:DD_Military_Ring.jpg|200px|Military Ring - 2nd passage]]
 +
  
 
*Go all the way up and take the phoenix teleport.
 
*Go all the way up and take the phoenix teleport.
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XXVI- PLAZA - 4th passage
 
XXVI- PLAZA - 4th passage
 +
 +
<br>
 +
[[File:J_Tower.jpg|200px|Tower]]
 +
  
 
*Go right.
 
*Go right.
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XXVII- MILITARY HEADQUARTERS - 2nd passage
 
XXVII- MILITARY HEADQUARTERS - 2nd passage
 +
 +
<br>
 +
[[File:GG_Military_Headquarters.jpg|200px|Military Headquarters - 2nd passage]]
 +
  
 
*Go right through the magnetic door, eliminate all the turrets and get the magnetic kunai upgrade.
 
*Go right through the magnetic door, eliminate all the turrets and get the magnetic kunai upgrade.
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XXVIII- BALROG - 1st and only passage
 
XXVIII- BALROG - 1st and only passage
 +
 +
<br>
 +
[[File:I'_Balrog.jpg|200px|Balrog]]
  
 
*Follow the road and ignore the canister on your way because they will count as being taken when you will finish the area.
 
*Follow the road and ignore the canister on your way because they will count as being taken when you will finish the area.
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XXX- TOWER
 
XXX- TOWER
 +
 +
<br>
 +
[[File:J_Tower.jpg|200px|Tower]]
 +
  
 
*Go right and climb up while avoiding the enemies. At the top, activate the switch through the floor.
 
*Go right and climb up while avoiding the enemies. At the top, activate the switch through the floor.

Revision as of 18:18, 12 October 2014

In a 100% run the player must earn 100% item completion percentages as displayed by the in-game map, in every area. This means all upgrades, as well as all large items, both of which have icons prominently displayed on the map. It also means all unlockables, even if you already unlocked them they re-appear on subsequent playthroughs. They also aggravatingly provide the same "blah blah unlocked" message which prevents you from knowing which ones you got and which ones you didn't get on previous playthroughs. The results screen after Meio Prime will show 100%.

Strider is new and routes/strategies are not finalized yet. More to come soon...


Strider 100% glitched route


These notes are a mix of basics routing (left, right, climb...) and detailled techniques (out of Bound, dragon dance,...) be sure to check the Movement Techniques before reading this.
Also sorry the possible mistakes and misspelled words. Don't hesitate to update or correct these notes if need be.
These notes are better viewed with the maps for better comprehension.


I- KAZAKH OUTSKIRT - 1st passage


Kazakh Outskirt - 1st passage


  • Slide or run to the 1st upgrade of the game, the slide assault upgrade.
  • Slide to the end of stage but start slashing the enemies after you slide under the 2nd vent to get the Charge Strike Meter (=CSM) filled at the end of the stage.
  • Destroy the 2 cannons with 1 jump while in rage mode (=Charge Strike Meter filled up).
  • Get the Bonus.
  • Go to Vityaz.
  • Fight Vityaz: you can kind of manipulate his IA by running in the opposite direction, he will then teleport and start slashing, or you can stop and wait until he attacks, either way when he attacks, that's when you should jump over him and start slashing.
  • Get the charged Cypher upgrade.
  • Go to Ouroboros.
  • Fight Ouroboros: Damage boost through as many electric barriers as you can and finish the 1st phase by slashing his head. For the second phase use the dragon dance (lol) and finish him as quickly as possible. To use the Dragon dance you must set your refresh rate to 59hz hold the left arrow on your keyboard and mash the right arrow. This will prevent Hiryu from being pushback by the wind.


II- KAZAKH CITY - 1st passage


Kazakh City - 1st passage


  • Go left.
  • At the dome go down and slash the switch through the gate but don't slash the one at the end of the room yet, go up to the ceiling using the gate and grab the bonus. Then go back down and slash the switch.
  • Continue left and fight the mech (Bulava), slash while you can, avoid his attacks by jumping backward and while you do, charge an attack.
  • Grab the down strike upgrade.
  • Go down to activate the switch and when you come back up go through the vent on the far right of the middle(?) floor.
  • Go down and in the metro, to the far right to get the bonus.
  • Activate the switch then go down to get the bonus.
  • Get back up and to the far left to get an upgrade.
  • Go back to right and go down.
  • Go right to get the canister and slash the switch through the wall.
  • Go down, fight the 2 mechs to activate the switch and go to the North wind.
  • North wind fight: Slash her while you can. Slash her when she jumps. When she does her special, she flashes red, go back to the center of the room and shoot everywhere but you can still slash her by crouching and staying close to her.
  • Get the phoenix upgrade and fly back up.
  • Go right then up the elevator by activating the switch midway.
  • Then go right and straight down to get the bonus and upright.
  • Go right to the canister then the path down to get the upgrade.
  • Backtrack to take the other path and up the vent.
  • Go far left to grab an upgrade, down strike the red gate on the floor and go up
  • Go right, down strike the floor to get the canister and the bonus and continue right.
  • Go down after the small dome (the one with the shield soldier) to get the bonus and continue right.
  • Teleport via the phoenix.
  • Get rid of the enemies and go right.
  • Slide on the roof and and go down to grab a bonus.
  • Continue upright to the cut-scene.
  • After the save room, go up to get the bonus and down right to get the canister, then backtrack to the save room.
  • Here do and Out of Bound (Oob), climb the ceiling and the wiggle the stick left right on the flat part of the ceiling, near the corner.
  • Once out of bound, climb up and slash the canister on the right through the wall, continue up and get inbound through the destructible gate.
  • Continue up and destroy another canister through the wall.
  • Keep going up and go down right to get an upgrade.
  • On the way up, grab the bonus and go right.
  • After the save room, go right and down strike, getting the canister in the process, and proceed right to fight South wind (and he sister).
  • 2 sisters fight: like the other sister, you can attack her when she jumps around so keep attacking her until she does her special, (she wiggles her stick to keep you away). When she does attack using charged slash. When her sister arrives, attack her like in your first encounter. When the 2nd sister comes back, be sure to be on the left on the duo. By the time she comes back, your CSM should be full so unleash it on the sisters and finish the fight quickly.
  • After the fight, get the double jump and continue right.


III- INDUSTRY - 1st passage


Industry - 1st passage


  • Go right.
  • Drop down on the 2 small platforms and climb back up on the left wall. Once near the electrical barrier double jump your way up and drop on the right.
  • Keep dropping down near the edge and slide through the vent on the left. Down there, slash the switch and go right.
  • Climb the wall and grab the 2 canisters on the way up.
  • Once up there, go right and jump/climb on the platform to nab another bonus. Get back down and continue right.


IV- MILITARY RING - 1st passage


Military Ring - 1st passage


  • As soon as you arrive, climb the corner to get a bonus then proceed right.
  • Get the canister, then the bonus and do a jump/charged slash upright/double jump to get the other canister and, in the same time, on top platform with the push block. If you fail, don't activate the switch and climb on the platform by luring the push block.
  • Climb the wall and grab the bonus on the way up.

Up there, use the double jump to get the bonus near the electrical barrier in the right corner.

  • Teleport via the phoenix.


V- PLAZA - 1st passage


Tower


  • Go left...


VI- MILITARY RING - 1st passage


Military Ring - 1st passage


  • Go left.
  • In the save room do a Oob.
  • Go left and destroy the canister through the ceiling.
  • Keep going left and at the end of the corridor go right underneath the floor to dash door.
  • Get inbound ON THE LEFT SIDE of the door. (Failure mean reset of the Oob process)
  • Go left and through the gate to get the bonus on the right on the 1st floor below, then get back up and continue left.
  • Once down, go down through another gate and on the 3rd floor below to get the reflect catapult (which will give you the plasma catapult upgrade). Then go on the 2nd floor, get the bonus and get back up and go right.
  • Go down then left, and in the next save room do an Oob.
  • Once Oob, go left and down but don't stay near the right to avoid activating the closing door. Once above the corridor, do plasma/double jump combination, (=plama-jump-plasma-jump-plasma, aka plasma jump) to avoid touching the burning pillar that would get back inbound.
  • Continue on the floor below, and go right near to the door to load the next part of the level, then return left keep going down.
  • Once again go right to load the rest of the level and return left.
  • Go down in the corner and get back inbound, there clear the room and go right.
  • Skip the 2 mechs by going through the left door as soon as you can.
  • Get the upgrade and continue left.


VII- PROCESSING - 1st passage


Processing - 1st passage and return


  • In the save room, do an Oob.
  • Go left and activate the switch through the wall, the cut-scene will get you inbound.
  • Climb the right wall, yes the one with the burning spikes and the rotor, by double jumping IN THE MIDDLE of the spikes and quickly hold right and jump as soon as you hit the spikes. Time your jump to avoid touching the rotor.
  • Go left on the upper platform and keep going left.
  • Go down after the 1st falling container, to get an upgrade and continue left.
  • Do a plasma jump to the upper left of the room to activate the switch and drop down.
  • Go down in the water to get a bonus then proceed right.
  • After the save room, climb the wall on the left and grab the canister.
  • Go down to the switch you can't activate yet, leave the room and go all the way to the top.
  • Once up there, go left up the room to destroy a canister, then go to the bottom right to get an upgrade, and finally go left to nab a another canister and continue left.
  • After acid the slope, go all the way to celling to destroy a canister and go left.
  • Go down the gate to get an upgrade and continue left.


VIII- INDUSTRY - 1st passage


Industry - 1st passage


  • Go left.
  • At the crane, go up then to the platform on the right to activate the switch and backtrack to the platform on the left.
  • After passing the door, climb and go the right.
  • Get the bonus near the wall and climb the wall by repeatedly double jumping into the spikes. (make sure to have enough life)
  • Keep climbing until you reach the 3 sisters.
  • 3 sisters fight: when the 1st sister (the green one) come in attack her and avoid her vertical attack by going back and worth. When she is done go right, where the 2nd sister (the rose one) will pop up do the usual. When she is done the 3rd sister join in for a duo on the right as well so be prepared. After enough damage the 3 will come at you from the left, your CSM should be full so make quick work of them. And don't forget to use your items.
  • After the fight, get the option-A upgrade, the bonus on the right through the big vent, the bonus on the ceiling and go down to backtrack.
  • Go through the grate, activate the switch at the end of the room and continue to backtrack.
  • At the crane room, go on to the platform to the right but at the end of the room this time. Get the upgrade and the canister through the floor.
  • Get back down and right.
  • Climb up and left to activate the switch and backtrack to take the bonus. Then continue left.
  • Go down through the grate to get the bonus, get back up and continue left.
  • Go through the grate and all the way to the bottom to access another area.


IX- PROCESSING – return route


Processing - 1st passage and return


  • Go right to get the bonus on the ceiling and talk to the Black Marketer to fight the boss down below.
  • Centipede fight: use and abuse of your options and hit it. Again. And all the time. Use your dash upward instead of your jump when he is on the ceiling, because you'll float a little more in the air.
  • After the boss, climb to the ceiling as soon as you exit the room to get the bonus and drop down as soon as you get it to start eliminating the zombies.
  • Keep going right up while eliminating the zombies. While you wait for the door to open, get the bonus on the ceiling.
  • Destroy the zombies, go up to nab the canister and destroy the rest of the zombies. Once done, backtrack to the Black Marketer to get the kunai upgrade and go right.
  • Activate the switch with the kunai, go down, get the bonus.
  • After the save room, get the bonus up the ceiling, and get the other bonus to right WITHOUT falling through the fragile floor. (your double jump and plasma catapult will help you)
  • Get down, then left to get an upgrade and go back right.
  • Activate the kunai switch and go right and climb up.
  • Activate the kunai switch in the corner on the conveyor belt and go through the door on the left.
  • Get the upgrade at the end of the room, exit it and continue to go up.
  • Go left through the door get the 1st bonus at end of the corridor, and the 2nd, on the wall above the conveyor belt, on the way back.
  • Head to the bottom of the room and go right.
  • Drop down to get a bonus and climb up.
  • Once outside climb up for another bonus and do a plasma jump to attain the wall on the far right.
  • Don't let go of the wall and head down for a bonus.
  • Continue climbing up and go through the grate on the ceiling for a upgrade on the right.
  • Exit the tunnel continue climbing down the wall on the right to nab a bonus.
  • Get down, go right and at the end of the tunnel get the canister under the platform, then return to the save room.
  • In the save room do an Oob (the 3 pillars are still locked remember ?) and go right to climb the wall, once up there, go left toward the save room get in inbound through the little edge in the room with the water slide.
  • Once inbound, go left and up to get activate the kunai switch and get the upgrade, then proceed right and at the end of the room climb up to activate another kunai switch and get another upgrade.
  • Once done, go back down, go right, drop down the cliff and exit the stage.


X- UNDERGROUND - 1st passage


Underground - 1st passage

  • Go right and do a plasma jump to get to the ceiling, up there grab the bonus and the canister, drop down to the door activate the kunai switch through the door (stick to it and throw a kunai).
  • Go to the next save room and do a Oob.
  • Keep going right, get the canister through the door and drop down near the plasma catapult upgrade and make sure that the room with the Gravitron is loaded before proceeding. Once it's loaded, drop down and get back inbound through the dash door and head left and down.
  • Activate the kunai switch on the right and go left.
  • In this room eliminate all the enemies and for the fire shield enemy, lure him to the room with the lava. Once there, make him face the lava and quickly down strike his back to make him move toward the lava and eventually fall in there. *Once done, go back to the kunai switch in the room on the right and return to the left.
  • After the save room, get the canister and fight Juroung.
  • Juroung fight: avoid his attack stick to him to spam your attack and options. To be more efficient when he is on his geyser, do a plasma upward then jump then plasma... because you tend to stay a little bit more in the air with a plasma catapult jump than with a normal jump.
  • Once done, get the magnetic Cypher upgrade and continue left.
  • Climb up and get the upgrade in the left room.
  • Proceed right and grab the bonus on the ceiling.
  • Do a game over
  • After the save room, climb up and get the bonus on the right wall then go the Gravitron.
  • Gravitron fight: climb on the Gravitron and spam it. When it attacks with its electrical shield, dash upward so you can lend back on him even if you are being hit.
  • Once defeated, get the catapult upgrade (now useless) and head left.
  • In the next room, get the bonus on the ceiling, activate the switch on the right, and continue left.
  • After the save point, activate the option-A switch, get the canister on the ceiling, proceed through the door.
  • DON'T TAKE THE DASH PORTAL and get on the left wall, to get the bonus, then take the dash portal.


XI- MILITARY RING – return route


Military Ring - 1st passage


  • Once arrived, go left to save room and do a Oob.
  • Climb all the way up, and go right. And get inbound through the dash door.
  • Go right to the plaza.


XII- PLAZA – 3rd passage


Tower


  • Get a bonus in the left corner and another in the right corner with a plasma jump and proceed right.


XIII- MILITARY HEADQUARTERS - 1st passage


Military Headquarters - 1st passage


  • Go right and after the dash door, go down the grate with a down strike and grab an upgrade, go right and nab a bonus, keep going drop down and get the reflect kunai upgrade, then get back up and continue to the right.
  • Get the canister on the way and keep going right.
  • Go up the way to the ceiling to get a bonus and go left.
  • Go up and go all the way to the left to get a bonus then proceed to the next room.
  • Follow Mikiel, and get the bonus in the left corner and the canister in the right corner on the way.
  • In the next room get the bonus near the left wall and head down.
  • Get the bonus in the left corner then proceed to Mikiel.
  • Mikiel fight: First thing, go up to the ceiling with a plasma jump to get a bonus. Avoid his pattern when he charges you, stand still and dash upward, you will suffer damage but no knock-back and you will be able to attack as soon as he arrives. As usual when you attack, spam everything you have.
  • After the fight, go down left and grab a bonus.
  • Return right and get the explosive Cypher upgrade. Stick to this Cypher until the end, cause it's OP.
  • Go right and down to the explosive kunai upgrade and go left and through the fire door to get an upgrade.
  • Backtrack and in the next room activate the switch through the floor above you and grab the bonus in the right corner and in the bottom left, then exit the room.


XIV- RESEARCH FACILITY - 1st passage


Research Facility - 1st passage


  • Go up for a bonus on the ceiling and go right.
  • Next room drop down and destroy a canister, then go up through the grate and onto the ceiling for a bonus.
  • Follow the conveyor belt and, at the end, go all the way up for a bonus.
  • Drop down, go right, left, down through the grate, left, through another grate and destroy the canister on the right.
  • Take the dash portal, after the cut-scene, the upgrade, and another dash portal.
  • Go right, drop all the way down and go right.
  • Go down to get the upgrade, climb back up, go right, and go down again for another bonus, this time kill yourself to get back up quicker.
  • Go right, take the canister on the way, and climb all the way up, however don't bother fighting the enemies on the way, just plasma jump your way to the Mother wind.
  • Mother of the West fight: when she does attack that repels you, attack with your options and your charged Cypher. Otherwise, spam her.

Tiger teleport and follow the road to the long vertical room, but avoid using the option-B outside of boss battle as it causes a little slow down every time it hits.

  • Go down once again but this time head left at the bottom of the room.
  • Take the dash portal to nab a bonus on the way up.
  • Up there, climb up, go right and teleport.
  • Go left, drop down, pass the saw blades and in the next room throw an explosive kunai at the conveyor belt through the hole to activate the switch. Then grab the upgrade and backtrack.
  • Climb up and climb the wall to get a bonus in the corner.
  • Keep going left and exit the area.


XV- INDUSTRY - 2nd passage


Industry - 2nd passage


  • Go the left, to find a platform with a canister on it.
  • Continue falling left and drop down the grate to get a bonus.
  • Get back up and plasma jump to the right to see and destroy a canister keep falling.
  • Go left and through the fire door. Once in there, eliminate all the enemies and get the upgrade.
  • Backtrack, go down, left, and through the fire door.


XVI- KAZAKH CITY - 2nd passage


Kazakh City - 2nd passage


  • Get the bonus in the corner.
  • Continue left and plasma jump at the 4th roof to get the bonus.
  • Fall down and stick to the wall for a canister.
  • Get the upgrade lying on the floor and proceed to the left.
  • Climb up and up there, plasma jump to platform above for a bonus and a canister.
  • Drop left through the grate, follow the path, go down for a bonus and climb back up to the ceiling.
  • Drop to the bottom go left for a bonus canister and a bonus and backtrack to the phoenix teleport for a boss fight.
  • Ouroboros fight: avoid his projectiles but he charges you, (he stops moving and stare at you) like Mikiel, prepare an option-A and dash upward at the right moment and spam, caution he does it twice quickly. When he decides to face you he has a particular transition sequence, take note and start dashing towards him when he does, stay under him and spam with everything you got.
  • After the fight, get the ultra cold Cypher and go left through the ultra cold door to get the ultra cold kunai and ultra cool bonus. Avoid using this Cypher as it create an obstacle out of everything it hits.
  • Go right and climb.
  • After climbing the wall with the saw blade plasma jump up to the platform above and use the dash portal to attain a bonus.
  • Continue climbing up all the way to the roof and grab the 2 bonuses.
  • Drop down on the floor below and plasma jump to platform above for a bonus.
  • Drop to the bottom and go left through the ultra hot door to get a bonus.
  • Climb up exit the area.


XVII- INDUSTRY - 2nd passage


Industry - 2nd passage


  • Go right.
  • At the 2nd pit, fall down and go left for an upgrade.
  • Return right and get a bonus.
  • Climb back up with the middle platform and plasma jump your way to the ship straight above. Get on board and get the bonus.
  • Go right by ultra icing the enemies, activate the switch at the end drop down with a down strike to get a canister.
  • Go right and plasma jump to the crane-like platform afar, destroy the canister, climb up, destroy another canister on the right and fall down toward the right for a canister.
  • Head for the bottom left and nab the upgrade.
  • Climb up and continue heading left.
  • At the room with the switch, climb up for an upgrade.
  • Drop down and go left through the ultra c... the ice door, and teleport with the phoenix.


XVIII- INDUSTRY - 3rd passage


Industry - 3rd passage


  • Climb all the way up for a bonus and use the tiger teleport on the left side.


XIX- KAZAKH CITY - 3rd passage


Kazakh City - 3rd passage


  • Go right and take the bonus.
  • Continue right and destroy the canister.
  • Backtrack and go left.
  • Go under the 2nd platform you encounter and grab the bonus underneath.
  • Continue left and drop to the left at the tiger teleport to get the bonus below.
  • On the way up, destroy the canister and tiger teleport.


XX- KAZAKH OUTSKIRT - 2nd passage


Kazakh Outskirt - 2nd passage


  • Go left.
  • Drop down, activate the switch and grab the upgrade.
  • Go right through the ice door and nab the bonus.
  • Drop down and through the grate and destroy the canister.
  • Go up in the corner to get a bonus and proceed left.
  • At the end of the slope plasma jump and keep going left on the platform to reach a bonus.
  • Drop straight down to get a bonus and limb on the left.
  • Climb the wall to the top, get the bonus and fall down.
  • Go down the grate for a bonus and backtrack to the tiger teleport.


XXI- KAZAKH CITY - 4th passage


Kazakh City - 3rd passage


  • Backtrack to the tiger teleport.


XXII- INDUSTRY - 4th passage


Industry - 3rd passage


  • Use the right side tiger teleport.


XXIII- RESEARCH FACILITY - 2nd passage


Research Facility - 2nd passage


  • Go right.
  • After the ice door, climb up the slope and stand at the edge and do plasma-jump-plasma-jump to the platform to the up-right.
  • Get the ultra cold catapult upgrade, backtrack and go right-down and through the grate.
  • Go right to get the bonus at the end of the room, drop down the grate next to it to access another bonus on the left.
  • Backtrack and go right.
  • Throw a kunai at the canister on the ceiling, go down to activate a switch and proceed right.
  • At the cliff, plasma jump to the right to activate a switch and drop down to the right.
  • Go right and use your ice kunai to get to the top, grab the bonus on the ceiling, and when you drop down head left.
  • Climb the wall after the slope, and get the bonus on the ceiling.
  • Go left and on the parabola/slope on the left. If you fall, don't fight the enemies and just get back up. Plasma jump above the 2nd slope to grab the wall and get the bonus.
  • Proceed left and climb up the wall for another bonus. When you do don't let go of the wall but press the button for your dash and let yourself fall until you can release it diagonally.
  • Continue right with the previous technique and grab the bonus on the end.
  • Die to backtrack quicker, drop to the bottom and head left.
  • Take the bonus on the way continue left.
  • Go all the way to the left through the strider course and the reverse gravity zone, to the graviton.
  • Gravitron fight: you know the drill...
  • Return to the right and fight the Mecha Pon.
  • Mecha Pon fight: spam him when he is the ground, avoid his jet rocket and if he manages to climb to the ceiling, follow him with some plasma jump and keep spaming.


XXIV- UNDERGROUND - 2nd passage


Underground - 2nd passage


  • Plasma jump to the left to grab the wall and the bonus.
  • Continue left.
  • Drop down and get the bonus in the bottom left corner.
  • Go the far right for a upgrade and drop to in the middle.
  • Go right, climb up and go left for a bonus.
  • Return right destroy the canister in the right corner and proceed down.
  • Follow the path and activate the switch at the end.
  • Backtrack and drop down the now opened grate.
  • Go all the way to the left through the ice door for a upgrade.
  • Follow the path by activating the switch and go through the magnetic door on the right to get a bonus.
  • Go left in the little room for a bonus and keep going left.
  • Get the canister on the bottom right, down strike the breakable pad on the right and the left and get the bonus on the middle platform then climb up.
  • Go through the magnetic door on the right for a bonus.
  • Continue to climb and go through another magnetic door for yet another bonus.
  • Go left through the ice door and fight the centipede.
  • Centipede fight: use the ultra cold cypher for some ultra cold damage and spam him with your ultra cold cypher and your ultra cool options.

When the boss has ultra passed away, go left for the explosive catapult upgrade, drop down, go left, and drop down right.

  • Activate the switch at the end of the room, then the kunai switch to exit, and all the way to the left to nab a bonus.
  • Climb up get the canister above the lava and continue to the dash portal that to the Military ring.


XXV- MILITARY RING - 2nd passage


Military Ring - 2nd passage


  • Go all the way up and take the phoenix teleport.
  • Climb up and take the canister on the way.
  • After the dash portal go up and through the vent on the right for an upgrade.
  • Return left and down strike the grate, on arrival go down the platform and down the grate for a bonus.
  • Climb back up, take the vent on the right on the way up, and take the upgrade.
  • Continue to climb and go left for some more climbing.
  • At the floor with the magnetic door and the dash door, take the door to get an upgrade then right through the magnetic door.
  • Go all the way to the right and drop down, get the bonus on the right and another bonus behind the magnetic door.
  • Backtrack but this time go down through the grate.
  • Eliminate all the enemies on the way to the door to unlock it and get the magnetic catapult upgrade.
  • Go all the way up and go right to fight Solo.
  • Solo fight: spam him. When he takes too much damage, he will generate a green wavy barrier to repel you so take a step back to avoid being rejecting, but close enough to continue hitting him with your Cypher. He is supposed to be fought early in the game so he will go down easy.
  • Get the Reflect Cypher and return left to the phoenix teleport.


XXVI- PLAZA - 4th passage


Tower


  • Go right.


XXVII- MILITARY HEADQUARTERS - 2nd passage


Military Headquarters - 2nd passage


  • Go right through the magnetic door, eliminate all the turrets and get the magnetic kunai upgrade.
  • Continue right and after the dash portal climb the wall to get a canister and, behind the fire door, an upgrade.
  • Go right and climb the other wall to get the bonus behind the ice wall.
  • Backtrack to the first room of the area and climb up.
  • Get close to the magnetic doors and use a charged magnetic cypher to active the 2 switches in the room, if it doesn't work, enter the room, stay close to the door and use your charged magnetic cypher.
  • Once done, go the the bottom of the room to activate the option-A switch and destroy the canister.
  • Climb all the way to the top and continue even after arriving to the phoenix teleport to get a bonus. Then, phoenix teleport.


XXVIII- BALROG - 1st and only passage


Balrog

  • Follow the road and ignore the canister on your way because they will count as being taken when you will finish the area.
  • When you arrive at the save room continue left.
  • Choose the path above and at the end of the room, do an Oob on the right corner.
  • Go right and fall while sticking to the wall and get back inbound by going through the grate.
  • Continue your path to the boss.
  • Solo 2 fight: same as before spam him and avoid his repel while still spamming him.

XXIX- PLAZA - 5th passage

  • At this point you should 100% everything but the tower. Teleport as soon as you arrive to teleport without watching the cut-scene and enter the tower.


XXX- TOWER


Tower


  • Go right and climb up while avoiding the enemies. At the top, activate the switch through the floor.
  • Go down the 1st floor, left and climb up to the canister in the corner.
  • Plasma jump to the left, go through the door, and climb again to the top to activate the switch.
  • Go the bottom middle of the room, destroy the canister, and through the grates.
  • Head to the bottom of the room and activate the hidden switch by standing on the middle bottom platform using a charged magnetic cypher upward.
  • Climb back up and continue to the top via the left side of the room, to grab the canister on the way.
  • Head to the center and take the elevator.

Fight the enemies and take the 2 canister before the end of the ride.

  • Once arrived, destroy the last 2 canisters of the game and fight Meio.
  • Meio fight: spam him. Avoid or destroy the homing purple orb with your options. When he summons a lot of orbs, dash through them to avoid being knock down and attack him. When he is done, follow him through the dark hole for the 2nd part.
  • Meio 2 fight: stay close to his head whatever his attacks and spam him. When it's his dragon turn, avoid theirs attacks by either staying on the middle platform and avoiding their bites, or going in the air via the dash portal, float in the air by staying in the “prepare dash” position and releasing at the right time to avoid the bites. When they are stuck, spam them. Repeat process till they drop dead.
  • Time when the screen goes black.
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