Strider (2014)/100 %

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In a 100% run the player must earn 100% item completion percentages as displayed by the in-game map, in every area. This means all upgrades, as well as all large items, both of which have icons prominently displayed on the map. It also means all unlockables, even if you already unlocked them they re-appear on subsequent playthroughs. They also aggravatingly provide the same "blah blah unlocked" message which prevents you from knowing which ones you got and which ones you didn't get on previous playthroughs. The results screen after Meio Prime will show 100%.

Strider is new and routes/strategies are not finalized yet. More to come soon...

Strider 100% glitched route


These notes are a mix of basics routing (left, right, climb...) and detailled techniques (out of Bound, dragon dance,...) be sure to check the Movement Techniques before reading this.
Also sorry the possible mistakes and misspelled words. Don't hesitate to update or correct these notes if need be.
These notes are better viewed with the maps for better comprehension.

TABLE OF CONTENTS

I-KAZAKH OUTSKIRT - 1st passage
1)Vityaz fight:
2)Ouroboros fight:
II-KAZAKH CITY - 1st passage
1)North wind fight:
2)2 sisters fight:
III-INDUSTRY - 1st passage
IV-MILITARY RING - 1st passage
V-PLAZA - 1st passage
VI-MILITARY RING - 1st passage
VII-PROCESSING - 1st passage
VIII-INDUSTRY - 1st passage
1)3 sisters fight:
IX-PROCESSING – return route
1)Centipede fight :
X-UNDERGROUND - 1st passage
1)Juroung fight:
2)Gravitron fight:
XI-MILITARY RING – return route
XII-PLAZA – 3rd passage
XIII-MILITARY HEADQUARTERS - 1st passage
1)Mikiel fight:
XIV-RESEARCH FACILITY - 1st passage
1)Mother of the West fight:
XV-INDUSTRY - 2nd passage
XVI-KAZAKH CITY - 2nd passage
1)Ouroboros fight:
XVII-INDUSTRY - 2nd passage
XVIII-INDUSTRY - 3rd passage
XIX-KAZAKH CITY - 3rd passage
XX-KAZAKH OUTSKIRT - 2nd passage
XXI-KAZAKH CITY - 4th passage
XXII-INDUSTRY - 4th passage
XXIII-RESEARCH FACILITY - 2nd passage
1)Gravitron 2 fight:
2)Mecha Pon fight:
XXIV-UNDERGROUND - 2nd passage
1)Centipede fight:
XXV-MILITARY RING - 2nd passage
1)Solo fight:
XXVI-PLAZA - 4th passage
XXVII-MILITARY HEADQUARTERS - 2nd passage
XXVIII-BALROG - 1st and only passage
1)Solo 2 fight:
XXIX-PLAZA - 5th passage
XXX-TOWER
1)Meio fight:
2)Meio 2 fight:



I- KAZAKH OUTSKIRT - 1st passage


Kazakh Outskirt - 1st passage


  • Slide or run to the 1st upgrade of the game, the slide assault upgrade.
  • Slide to the end of stage but start slashing the enemies after you slide under the 2nd vent to get the Charge Strike Meter (=CSM) filled at the end of the stage.
  • Destroy the 2 cannons with 1 jump while in rage mode (=Charge Strike Meter filled up).
  • Get the Bonus.
  • Go to Vityaz.
1) Vityaz fight:

You can kind of manipulate his IA by running in the opposite direction, he will then teleport and start slashing, or you can stop and wait until he attacks, either way when he attacks, that's when you should jump over him and start slashing.

  • Get the charged Cypher upgrade.
  • Go to Ouroboros.
2) Ouroboros fight:

Damage boost through as many electric barriers as you can and finish the 1st phase by slashing his head. For the second phase use the dragon dance (lol) and finish him as quickly as possible. To use the Dragon dance you must set your refresh rate to 59hz hold the left arrow on your keyboard and mash the right arrow. This will prevent Hiryu from being pushback by the wind.

II- KAZAKH CITY - 1st passage


Kazakh City - 1st passage


  • Go left.
  • At the dome go down and slash the switch through the gate but don't slash the one at the end of the room yet, go up to the ceiling using the gate and grab the bonus. Then go back down and slash the switch.
  • Continue left and fight the mech (Bulava), slash while you can, avoid his attacks by jumping backward and while you do, charge an attack.
  • Grab the down strike upgrade.
  • Go down to activate the switch and when you come back up go through the vent on the far right of the middle(?) floor.
  • Go down and in the metro, to the far right to get the bonus.
  • Activate the switch then go down to get the bonus.
  • Get back up and to the far left to get an upgrade.
  • Go back to right and go down.
  • Go right to get the canister and slash the switch through the wall.
  • Go down, fight the 2 mechs to activate the switch and go to the North wind.
1) North wind fight:

Slash her while you can. Slash her when she jumps. When she does her special, she flashes red, go back to the center of the room and shoot everywhere but you can still slash her by crouching and staying close to her.

  • Get the phoenix upgrade and fly back up.
  • Go right then up the elevator by activating the switch midway.
  • Then go right and straight down to get the bonus and upright.
  • Go right to the canister then the path down to get the upgrade.
  • Backtrack to take the other path and up the vent.
  • Go far left to grab an upgrade, down strike the red gate on the floor and go up
  • Go right, down strike the floor to get the canister and the bonus and continue right.
  • Go down after the small dome (the one with the shield soldier) to get the bonus and continue right.
  • Teleport via the phoenix.

III- KAZAKH CITY - 1st passage


Kazakh City - 1st passage


  • Get rid of the enemies and go right.*Slide on the roof and and go down to grab a bonus.
  • Get back up and after defeating the enemies get Out of bound and the edge by simply dropping down.
  • Make your way up by avoiding the invisible wall and continue to the right end of the stage. When you reach the part with the 2 sisters fight, jump to the opposite wall to activate the cut-scene and get back inbound.
1) 2 sisters fight:

Like the other sister, you can attack her when she jumps around so keep attacking her until she does her special, (she wiggles her stick to keep you away). When she does attack using charged slash. When her sister arrives, attack her like in your first encounter. When the 2nd sister comes back, be sure to be on the left on the duo. By the time she comes back, your CSM should be full so unleash it on the sisters and finish the fight quickly.

  • After the fight, get the double jump and do a +1 jump (press X right after doing a charged slash) to the platform on the left, destroy the canister along the way and make your way to the top of stage.
  • Grab the bonus in the left room with +1 jumps and go down to the the previous OOB spot.
  • Get out of bound and go to the left end of the stage, be wary of the invisible wall near the bottom platform where you got the bonus. *Get back inbound via the ice door and be careful to do reappear inside the room. Grab the bonus and the ice kunai upgrade and return to the OOB spot.
  • Get out of bound, to the right part of the stage and and get back inbound via the destructible platform by jumping toward it then continue to Industry.

IV- INDUSTRY - 1st passage


Industry - 1st passage


  • Go right.
  • Drop down at the 2nd hole go left to grab an upgrade then right for a bonus and climb back up.
  • Continue right, drop down on the 2 small platform and climb all the way up.
  • Activate the switch in the small room and continue left by freezing the enemies to nab a bonus.
  • Return right, destroy the destructible platform and the canister along and continue right.
  • At the edge of the platform, manage your jumps to get inside the small alcove where is the canister then go back left to slide through the small vent and get the upgrade.
  • Drop down, activate the switch and go left through the ice door and the phoenix teleport.
  • Climb all the way up to the bonus, go left to the save room SAVE YOUR GAME AND QUIT. Reload your game and fight the 3 sisters.
1) 3 sisters fight:

When the 1st sister (the green one) come in attack her and avoid her vertical attack by going back and worth. When she is done go right, where the 2nd sister (the rose one) will pop up do the usual. When she is done the 3rd sister join in for a duo on the right as well so be prepared. After enough damage the 3 will come at you from the left, your CSM should be full so make quick work of them. And don't forget to use your items.

  • After the fight, get the option-A upgrade, the bonus on the right through the big vent, the bonus on the ceiling and go back to the phoenix teleport.
  • Go right, exit the room climb back up. Do a +1 jump above the little alcove and continue right destroying the canister along the way.
  • Continue dropping down to the right and do a down strike on the first little life canister.
  • Go left to an upgrade and return right to climb all the way up while destroying 2 canisters along the way.
  • Go right, climb the platform to get the bonus above and exit the area.

V- MILITARY RING - 1st passage


Military Ring - 1st passage


  • As soon as you arrive, climb the corner to get a bonus then proceed right.
  • Get the canister, then the bonus and do a jump/charged slash upright/double jump to get the other canister and, in the same time, on top platform with the push block. If you fail, don't activate the switch and climb on the platform by luring the push block.
  • Climb the wall and grab the bonus on the way up.
  • Up there, use the double jump to get the bonus near the electrical barrier in the right corner.
  • Drop down to the normal door, then climb back up to see the turret enemy.
  • Make it go next to the door by letting it aim at you at different angles (see videos) and it is next to the door, slide through while freezing it to go through the door.
  • Once done grab the magnetic catapult and return left.
  • Drop down, go right, down strike the platform, stop your downfall midway (with the plasma catapult) to get the upgrade on the right through the vent, and resume your fall all the way down by dropping through the floor under the platform.
  • Continue right, go down while grabbing the canister and the bonus and phoenix teleport.
  • Go right, destroy the canister along with the enemies and once you finish the wave that arrives on the elevator proceed right.

VI- MILITARY HEADQUARTERS - 1st passage


Military Headquarters - 1st passage


  • Go right, eliminate the enemies and go out of bound in the right corner of the big room.
  • Continue right get back inbound in the room with the magnetic door. Eliminate the turrets and get the magnetic kunai upgrade.
  • Keep going right, drop down to the reflect kunai upgrade and continue right.
  • Climb the wall on the right to get a bonus and proceed right.
  • In the room with the 2 mechs, don't forget to destroy the canister on the ceiling.
  • Continue right, climb all the way to the ceiling for a bonus, and go left (then up, then left).
  • Follow Mikiel, and get the bonus in the left corner and the canister in the right corner on the way.
  • In the next room get the bonus near the left wall and head down.
  • Get the bonus in the left corner then proceed to Mikiel.
1) Mikiel fight:

First thing, go up to the ceiling with a plasma jump to get a bonus. Avoid his pattern when he charges you, stand still and dash upward, you will suffer damage but no knock-back and you will be able to attack as soon as he arrives. As usual when you attack, spam everything you have.

  • After the fight, go down left and grab a bonus.
  • Return right and get the explosive Cypher upgrade. Stick to this Cypher until the end, cause it's OP.
  • Go right and down to the explosive kunai upgrade and go left and through the fire door to get an upgrade.
  • Backtrack and in the next room activate the switch through the floor above you and grab the bonus in the right corner and in the bottom left, then exit the room.

VII- RESEARCH FACILITY - 1st passage


Research Facility - 1st passage


  • Go up for a bonus on the ceiling and go right.
  • Next room drop down and destroy a canister, then go up through the grate and onto the ceiling for a bonus.
  • Follow the conveyor belt and, at the end, go all the way up for a bonus.
  • Drop down, go right, left, down through the grate, left, through another grate and destroy the canister on the right.
  • Take the dash portal, after the cut-scene, the upgrade, and another dash portal.
  • Go right, drop all the way down and go right.
  • Go down to get the upgrade, climb back up, go right, and go down again for another bonus, this time kill yourself to get back up quicker.
  • Go right, take the canister on the way, and climb all the way up, however don't bother fighting the enemies on the way, just plasma jump your way to the Mother wind.
1) Mother of the West fight:

When she does attack that repels you, attack with your options and your charged Cypher. Otherwise, spam her.

  • Tiger teleport and follow the road to the long vertical room, but avoid using the option-B outside of boss battle as it causes a little slow down every time it hits.
  • Go down once again but this time head left at the bottom of the room.
  • Take the dash portal to nab a bonus on the way up.
  • Up there, climb up, go right and teleport.
  • Go left, Climb up and climb the wall to get a bonus in the corner. DO NOT TAKE THE +1 KUNAI UPGRADE AS IT PREVENTS YOU FROM GETTING AN UPGRADE LATER.
  • Keep going left and exit the area.


  • In the save room, do an Oob.
  • Go left and activate the switch through the wall, the cut-scene will get you inbound.
  • Climb the right wall, yes the one with the burning spikes and the rotor, by double jumping IN THE MIDDLE of the spikes and quickly hold right and jump as soon as you hit the spikes. Time your jump to avoid touching the rotor.
  • Go left on the upper platform and keep going left.
  • Go down after the 1st falling container, to get an upgrade and continue left.
  • Do a plasma jump to the upper left of the room to activate the switch and drop down.
  • Go down in the water to get a bonus then proceed right.
  • After the save room, climb the wall on the left and grab the canister.
  • Go down to the switch you can't activate yet, leave the room and go all the way to the top.
  • Once up there, go left up the room to destroy a canister, then go to the bottom right to get an upgrade, and finally go left to nab a another canister and continue left.
  • After acid the slope, go all the way to celling to destroy a canister and go left.
  • Go down the gate to get an upgrade and continue left.

VIII- INDUSTRY -2nd passage


Industry - 2nd passage


  • Go down right to get a bonus.
  • Go left and through the grate to activate an option A switch and climb back up, through the dash portal, to tiger teleport on the left.

IX- KAZAKH CITY– 2nd passage


Kazakh City - 2nd passage


  • Go left, grab the bonus under the platform and continue to the left end of the stage.
  • After the dash portal, go down left to get the bonus climb back to destroy the canister and tiger teleport.

X- KAZAKH OUTSKIRT - 2nd passage


Kazakh Outskirt - 2nd passage


  • Go left.
  • Drop down, activate the switch and grab the upgrade.
  • Go right through the ice door and nab the bonus.
  • Drop down and through the grate and destroy the canister.
  • Go up in the corner to get a bonus and proceed left.
  • At the end of the slope plasma jump and keep going left on the platform to reach a bonus.
  • Drop straight down to get a bonus and limb on the left.
  • Climb the wall to the top, get the bonus and fall down.
  • Go down the grate for a bonus and backtrack to the tiger teleport.


XI- KAZAKH CITY - 3rd passage


Kazakh City - 3rd passage


  • Go all the way to right past the tiger teleport, preferably on the upper path, and grab the bonus.
  • Continue right and down for a canister and keep going right.
  • Drop through the grate and, at the bottom, go left for a bonus, climb the wall and grab the bonus on the ceiling then drop down and go left for a canister and a bonus.
  • Backtrack, go up the ropes for a canister and bonus and phoenix teleport to the boss.
1) Ouroboros fight:

Avoid his projectiles but when he charges you, (he stops moving and stares at you) like Mikiel, prepare an option-A and dash upward at the right moment and spam, caution he does it twice quickly. When he decides to face you he has a particular transition sequence, take note and start dashing towards him when he does, climb the platform where he is and spam with everything you got.

  • Once you got the ultra cold cypher, continue right and make your way to the roof by using the dash portal above a platform.
  • Get the costume along the way and the 2 bonuses on the roof.
  • Drop down next to the save room, go left and drop down right for a bonus.
  • Proceed down and right again for an upgrade and head left to grab a bonus.
  • Climb the wall and fall through the obstacles until you can destroy the canister through the wall.
  • Climb back up and land on top of the room, here equip the magnetic cypher and do an upward charged slash to destroy the canister through the wall.
  • Fall down continue right, go up to nab the bonus, get back down and continue right to get another canister through the wall.
  • Backtrack to the phoenix teleport.
  • Go right, nab the bonus along the way, destroy the canister on the wall and plasma jump to the bonus in the air.
  • Continue right, grab the bonus in the corner and head to industry.

XII- INDUSTRY - 3rd passage


Industry - 3rd passage


  • Go right and up through the grate, and drop down to slide trough the vent where a bonus awaits.
  • Go back left and drop down toward the processing.


XIII- PROCESSING - 1st passage


Processing - 1st passage


  • Go right, take the bonus on the ceiling, talk to the Black Marketer and head down to the boss fight.
1) Centipede fight :

Use and abuse your option hit it. Again. And all the time. If you spam him enough, he will only transition vertically and spew some green juice.

  • After the boss, climb to the ceiling as soon as you exit the room to get the bonus and drop down as soon as you get it to start eliminating the zombies.
  • Keep going right up while eliminating the zombies. While you wait for the door to open, get the bonus on the ceiling.
  • Destroy the zombies, go up to nab the canister and destroy the rest of the zombies. Once done, backtrack to the Black Marketer to get the kunai upgrade and go right.
  • Activate the switch with the kunai, go down, get the bonus.
  • After the save room, get the bonus up the ceiling, and get the other bonus on the right WITHOUT falling through the fragile floor. (your double jump and plasma catapult will help you)
  • Get down, then left to get an upgrade and go back right.
  • Activate the kunai switch and go right and climb up.
  • Activate the kunai switch in the corner on the conveyor belt and go through the door on the left.
  • Get the upgrade at the end of the room, exit it and continue to go up.
  • Go left through the door get the 1st bonus at end of the corridor, and the 2nd one on the wall above the conveyor belt, on the way back.
  • Head to the bottom of the room and go right.
  • Drop down to get a bonus and climb up.
  • Once outside climb up for another bonus and do a plasma jump to attain the wall on the far right.
  • Don't let go of the wall and head down for a bonus.
  • Continue climbing up and go through the grate on the ceiling for a upgrade on the right.
  • Exit the tunnel continue climbing down the wall on the right to nab a bonus.
  • Get down, go right and at the end of the tunnel get the canister under the platform, then return to the save room.
  • In the save room do an Oob (the 3 pillars are still locked remember ?) and go right to climb the wall, once up there, go left toward the save room get in inbound through the little edge in the room with the water slide.
  • Once inbound, get the bonus at the bottom left, die to restart at the beginning of the room, and go right.
  • Climb the wall to destroy the canister above, activate the switch but not the option A switch (it's useless now) and proceed up after exiting the room.
  • Go left trough the door, drop down into the pit for an upgrade, continue left, activate the kunai switch and grab the kunai upgrade.
  • Backtrack, go up, activate the switch with a kunai and get the upgrade.
  • Keep climbing and go left.
  • Get the canister on the ceiling, fall down, go right for an upgrade, then left for a canister and keep going left.
  • Go up to the ceiling for a canister, continue left, drop through the grate for an upgrade and proceed left to Industry.

XIV- INDUSTRY – 3rd passage


Industry - 3rd passage


  • Go left and climb the wall to destroy a canister and continue left to activate an option A switch.
  • Return down and proceed left, grab the bonus along the way climb up and go right.
  • Activate the switch, grab the upgrade and head all the way to the left.
  • Go through the fire doors, eliminate all the enemies and get the upgrade, return right and go straight up.
  • Destroy the canister and head left to get a bonus, from there destroy the canister on the up-right and go take the right end tiger teleport to research facility.

XV- RESEARCH FACILITY - 2nd passage


Research Facility - 2nd passage


  • Go right.
  • In the big room with the tiger teleport, drop down the edge and head left. Go past the see-saws and down right. Throw a fire kunai on the conveyor belt to activate the switch, get the upgrade and backtrack to the ice door on the right.
  • After the ice door, climb up the slope and stand at the edge and do plasma-jump-plasma-jump to the platform to the up-right.
  • Get the ultra cold catapult upgrade, backtrack and go right-down and through the grate.
  • Go right to get the bonus at the end of the room, drop down the grate next to it to access another bonus on the left.
  • Backtrack and go right.
  • Throw a kunai at the canister on the ceiling, go down to activate a switch and proceed right.
  • At the cliff, plasma jump to the right to activate a switch and drop down to the right.
  • Go right and use your ice kunai to get to the top, grab the bonus on the ceiling, and when you drop down head left.
  • Climb the wall after the slope, and get the bonus on the ceiling.
  • Go left and on the parabola/slope on the left. If you fall, don't fight the enemies and just get back up. Plasma jump above the 2nd slope to grab the wall and get the bonus.
  • Proceed left and climb up the wall for another bonus. When you do don't let go of the wall but press the button for your dash and let yourself fall until you can release it diagonally.
  • Continue right with the previous technique and grab the bonus on the end.
  • Die to backtrack quicker, drop to the bottom and head left.
  • Take the bonus on the way continue left.
  • Go all the way to the left through the strider course and the reverse gravity zone, to the Graviton.
1) Gravitron fight:

You know the drill...

  • Return to the right and fight the Mecha Pon.
2) Mecha Pon fight:

Spam him when he is the ground, avoid his jet rocket and if he manages to climb to the ceiling, follow him with some plasma jump and keep spamming.


XVI- UNDERGROUND - 2nd passage


Underground - 2nd passage


  • Plasma jump to the left to grab the wall and the bonus.
  • Continue left.
  • Drop down and get the bonus in the bottom left corner.
  • Go the far right for a upgrade and drop to in the middle.
  • Go right, climb up and go left for a bonus.
  • Return right destroy the canister in the right corner and proceed down.
  • Follow the path and activate the switch at the end.
  • Backtrack and drop down the now opened grate.
  • Go all the way to the left through the ice door for an upgrade.
  • Follow the path by activating the switch and go through the magnetic door on the right to get a bonus.
  • Go left in the little room for a bonus and keep going left.
  • Get the canister on the bottom right, down strike the breakable pad on the right and the left and get the bonus on the middle platform then climb up.
  • Go through the magnetic door on the right for a bonus.
  • Continue to climb and go through another magnetic door for yet another bonus.
  • Go left through the ice door and fight the Centipede.
1) Centipede fight:

Use the ultra cold cypher for some ultra cold damage and spam him with your ultra cold cypher and your ultra cool options.

  • When the boss has ultra passed away, go left for the explosive catapult upgrade, drop down, go left, and drop down right.
  • Activate the switch at the end of the room, then the kunai switch to exit, and all the way to the left to nab a bonus.
  • Climb up get the canister above the lava and after the dash portal head down and to the right.
  • Activate the kunai switch, head left, destroy all the enemies and continue left and destroy the canister along the wall before the boss fight.
2) Juroung fight:

Avoid his attack stick to him to spam your attack and options. To be more efficient when he is on his geyser, do a plasma upward then jump then plasma... because you tend to stay a little bit more in the air with a plasma catapult jump than with a normal jump.

  • Once done, get the magnetic Cypher upgrade and continue left.
  • Climb up and get the upgrade in the left room.
  • Proceed right and grab the bonus on the ceiling.
  • Continue right, climb up in the room with the lava and get the bonus on the right wall then go the Gravitron.
3) Gravitron fight:

Climb on the Gravitron and spam it. When it attacks with its electrical shield, use your plasma catapult to stay above it and dash toward it as soon as its attack finishes.

  • Once defeated, get the catapult upgrade (now useless) and head left.
  • In the next room, get the bonus on the ceiling, activate the switch on the right, and continue left.
  • After the save point, activate the option-A switch, get the canister on the ceiling, proceed through the door.
  • DON'T TAKE THE DASH PORTAL and get on the left wall, to get the bonus, then head all the way to the right to grab a canister and return all the way to the left.
  • When you encounter the kunai door just stick to the door and throw a kunai to activate the switch behind.
  • In the big room, use the dash portal to get the bonus on the ceiling and the canister on the right.
  • Once done head left to Processing.

XVII- PROCESSING - 2nd passage


Processing - 2nd passage


  • Go left climb the wall on the right and to Military Ring.

XVIII- MILITARY RING – 2nd passage


Military Ring - 2nd passage


  • Once arrived, go right take the upgrade and take the dash portal.
  • Go left, drop down to the 2nd floor on the right for a bonus and continue to the bottom for the reflect catapult upgrade.
  • Return up and left.
  • Climb up via the dash portal as you go right, drop down the grate to grab the bonus on the right.
  • Proceed right, up, then left to the phoenix teleport.
  • Climb up and up again after the dash portal then go right through the vent for an upgrade.
  • Return left and up, and when you see the magnetic door, go left to nab an upgrade.
  • Now go right through the magnetic doors and while you head down, eliminate all the enemies on the way.
  • Get the bonus on the right, the costume to left and head back up.
  • Go up when you are between the 2 magnetic doors and head right to the boss fight.
1) Solo fight:

Spam him. When he takes too much damage, he will generate a green wavy barrier to repel you so take a step back to avoid being rejecting, but close enough to continue hitting him with your Cypher. He is supposed to be fought early in the game so he will go down easy.

  • Get the Reflect Cypher and return left to the phoenix teleport.

XIX- PLAZA


Tower


  • If you haven't done before, get the bonus in the left corner and another in the right corner with a plasma jump and proceed right.

XX- MILITARY HEADQUARTERS - 2nd passage


Military Headquarters - 2nd passage


  • Go right and after the dash door, go down the grate with a down strike and grab an upgrade, go right and nab a bonus, keep going right and after the dash portal, climb the left wall for a canister and an upgrade.
  • Backtrack to the first room of the area and climb up.
  • Get close to the magnetic doors and use a charged magnetic cypher to active the 2 switches in the room, if it doesn't work, enter the room, stay close to the door and use your charged magnetic cypher.
  • Once done, go the the bottom of the room to activate the option-A switch and destroy the canister.
  • Climb all the way to the top and continue even after arriving to the phoenix teleport to get a bonus. Then, phoenix teleport.

XXI- BALROG - 1st and only passage


Balrog


  • Follow the road and ignore the canister on your way because they will count as being taken when you will finish the area.
  • When you arrive at the save room continue left.
  • Choose the path above and at the end of the room, do an Oob on the right corner.
  • Go right and fall while sticking to the wall and get back inbound by going through the grate.
  • Continue your path to the boss.
1) Solo 2 fight:

Same as before spam him and avoid his repel while still spamming him.

XXII- TOWER


Tower

  • At this point you should 100% everything but the tower. Teleport as soon as you arrive to teleport without watching the cut-scene and enter the tower.
  • Go right and climb up while avoiding the enemies. At the top, activate the switch through the floor.
  • Go down the 1st floor, left and climb up to the canister in the corner.
  • Plasma jump to the left, go through the door, and climb again to the top to activate the switch.
  • Go the bottom middle of the room, destroy the canister, and through the grates.
  • Head to the bottom of the room and activate the hidden switch by standing on the middle bottom platform using a charged magnetic cypher upward.
  • Climb back up and continue to the top via the left side of the room, to grab the canister on the way.
  • Head to the center and take the elevator.
  • Fight the enemies and take the 2 canister before the end of the ride.
  • Once arrived, destroy the last 2 canisters of the game and fight Meio.
1) Meio fight:

Spam him. Avoid or destroy the homing purple orb with your options. When he summons a lot of orbs, dash through them to avoid being knock down and attack him. When he is done, follow him through the dark hole for the 2nd part.

2) Meio 2 fight:

Stay close to his head whatever his attacks and spam him. When it's his dragon turn, avoid theirs attacks by either staying on the middle platform and avoiding their bites, or going in the air via the dash portal, float in the air by staying in the “prepare dash” position and releasing at the right time to avoid the bites. When they are stuck, spam them. Repeat process till they drop dead.

  • Time when the screen goes black.
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