Difference between revisions of "New Super Mario Bros."

From SDA Knowledge Base

Jump to: navigation, search
(Glitches)
(Warpless (SS))
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
[[Category:Nintendo DS]]
 +
[[Category:Games]]
 +
{{sda run|http://speeddemosarchive.com/NewSuperMarioBros.html}}
 +
 
== New Super Mario Bros ==
 
== New Super Mario Bros ==
  
 
=== Glitches ===
 
=== Glitches ===
  
 +
==== Exploit based ====
 
'''Wall Jump bug (like the NES Mario games)'''
 
'''Wall Jump bug (like the NES Mario games)'''
  
As Mini Mario/Luigi it's possible to perfrom a ''non-diagonal'' wall jump by pressing the jump button 1-frame before Mario/Luigi touches the wall.
+
To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.
 +
 
 
Source: [[http://www.youtube.com/watch?v=qh-exhNX92k#t=4m3s TAS clip.]]
 
Source: [[http://www.youtube.com/watch?v=qh-exhNX92k#t=4m3s TAS clip.]]
  
 
Uses:
 
Uses:
Any %
+
Any % with cannon warps Segmented.
 +
 
 +
It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B).
 +
 
 +
'''Silent Shell jumps'''
 +
 
 +
Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump.
 +
 
 +
Source: [http://www.youtube.com/watch?v=qh-exhNX92k#t=3m6s TAS clip]
  
 
=== Tricks ===
 
=== Tricks ===
Line 15: Line 29:
 
Will be revealed after the 100% run gets published to Speed Demos Archive.
 
Will be revealed after the 100% run gets published to Speed Demos Archive.
  
=== Time Savers ===
+
== Time Savers ==
  
 
==== Any% with Cannons (Warps) ====
 
==== Any% with Cannons (Warps) ====
Line 21: Line 35:
 
==== 100% (3 stars next to file) ====
 
==== 100% (3 stars next to file) ====
  
 
+
== Route ==
=== Route ===
+
  
 
==== Any% with Cannons (Warps) ====
 
==== Any% with Cannons (Warps) ====
Line 83: Line 96:
  
 
8-Bowser Castle.
 
8-Bowser Castle.
 +
 +
-----------
  
 
===== Segmented =====
 
===== Segmented =====
Line 117: Line 132:
 
*If Hammer Bro or Red ? Box doesn't land on 5-G, reset.
 
*If Hammer Bro or Red ? Box doesn't land on 5-G, reset.
  
5-Ghost House Alt Exit  
+
5-Ghost House Alt Exit (Time: 332 vs chronorox's SS 321 & LightBlueYoshi's 347 - TASED and abuse wall jump bug that is too hard in real time to master constently).
  
 
*If the prize item doesn't contain a Mini Shroom, reset.
 
*If the prize item doesn't contain a Mini Shroom, reset.
Line 135: Line 150:
 
8-2
 
8-2
  
8-Tower1
+
8-Tower1 (Time: 446 vs chronorox's SS run of 440)
  
 
*Use Fire Flower from reserve after going pass the 1 block tunnel.
 
*Use Fire Flower from reserve after going pass the 1 block tunnel.
Line 176: Line 191:
  
 
Target Time Sub 23:30
 
Target Time Sub 23:30
 +
 +
====Warpless (SS) ====
 +
 +
 +
'''World 1'''
 +
 +
1-1
 +
 +
1-2 (Secret)
 +
 +
1-fort
 +
 +
1-4
 +
 +
1-5
 +
 +
1-Castle
 +
 +
'''World 2'''
 +
 +
2-1
 +
 +
2-2
 +
 +
2-3 (Secret)
 +
 +
2-A
 +
 +
2-Castle
 +
 +
'''World 3'''
 +
 +
3-1
 +
 +
3-2 (Secret)
 +
 +
3-B
 +
 +
3-C
 +
 +
3-Castle
 +
 +
'''World 7'''
 +
 +
7-1
 +
 +
7-Ghost House (Secret)
 +
 +
7-Fortress
 +
 +
7-4 (Secret)
 +
 +
7-Castle
 +
 +
 +
'''World 8'''
 +
 +
8-1
 +
 +
8-2
 +
 +
8-Fortress
 +
 +
8-3
 +
 +
8-4
 +
 +
8-Castle
 +
 +
8-5
 +
 +
8-6
 +
 +
8-7
 +
 +
8-8
 +
 +
8-Fortress2
 +
 +
8-Bowser's Castle
 +
 +
==== 100% (3 Stars next to file) ====
 +
 +
===== Single-Segment =====
 +
 +
===== Segmented =====

Latest revision as of 10:01, 30 September 2012

SDAlogo runner.png This game has a run page on SDA!

New Super Mario Bros

Glitches

Exploit based

Wall Jump bug (like the NES Mario games)

To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.

Source: [TAS clip.]

Uses: Any % with cannon warps Segmented.

It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B).

Silent Shell jumps

Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump.

Source: TAS clip

Tricks

Will be revealed after the 100% run gets published to Speed Demos Archive.

Time Savers

Any% with Cannons (Warps)

100% (3 stars next to file)

Route

Any% with Cannons (Warps)

Single Segment

Current Record: 23:55 (Unofficial)

Source: Chronorox

Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far.

World 1

1-1

  • If the Red ? Box fails to reach 1-2, reset.
  • If the Red ? Box doesn't contain a Blue Shell, reset.

1-2 Alt Exit (Get Blue Shell, keep it till 8-4)

1-Tower Alt Exit

1-Cannon

World 5

5-1

5-2 Alt exit

5-3

5-Ghost House Alt Exit

5-Cannon

World 8

8-1

8-2

8-Tower1

8-3

8-4

8-Castle

8-5

8-6

8-7

8-8

8-Tower2

8-Bowser Castle.


Segmented

Sounds pointless but with extra luck the run can nearly save at least 20 seconds overall.

Segment 1

World 1

1-1

  • If the Red ? Box fails to reach 1-2, reset.
  • If the Red ? Box doesn't contain a Blue Shell, reset.

1-2 Alt Exit (Get Blue Shell, Pick up Fire Flower as reserve item for Bowser Jnr in 8-Tower1 keep Shell powerup till 5-G)

1-Tower Alt Exit

1-Cannon

Save

Segment 2

World 5

5-1

5-2 Alt exit

5-3

  • If Hammer Bro or Red ? Box doesn't land on 5-G, reset.

5-Ghost House Alt Exit (Time: 332 vs chronorox's SS 321 & LightBlueYoshi's 347 - TASED and abuse wall jump bug that is too hard in real time to master constently).

  • If the prize item doesn't contain a Mini Shroom, reset.
  • Mini Mushroom is used to 'skip' the stalling lift & a Alt route in 8-2.

5-Cannon

Save

Segment 3

World 8

8-1

8-2

8-Tower1 (Time: 446 vs chronorox's SS run of 440)

  • Use Fire Flower from reserve after going pass the 1 block tunnel.
  • After completing 8-Tower1 if the Hammer Bro fails to land on 8-3, reset. If so save the game.

Save

Segment 4

8-3

  • Get a Blue Shell from the Hammer Bro

8-4

  • Take damage at the end of the level to remove Shell (no other way to become Fire Mario/Luigi)

8-Castle

  • Pick up Fire Flower to make Segment 5 a bit easier.

Save Only if the Hammer Bro/Red ? Box does not cross over the bridge. It's to prevent delays on the later levels.

Segment 5

8-5

8-6

8-7

8-8

8-Tower 2

Optional Save

8-Bowser Castle (Final level).

Target Time Sub 23:30

Warpless (SS)

World 1

1-1

1-2 (Secret)

1-fort

1-4

1-5

1-Castle

World 2

2-1

2-2

2-3 (Secret)

2-A

2-Castle

World 3

3-1

3-2 (Secret)

3-B

3-C

3-Castle

World 7

7-1

7-Ghost House (Secret)

7-Fortress

7-4 (Secret)

7-Castle


World 8

8-1

8-2

8-Fortress

8-3

8-4

8-Castle

8-5

8-6

8-7

8-8

8-Fortress2

8-Bowser's Castle

100% (3 Stars next to file)

Single-Segment
Segmented
Personal tools