Difference between revisions of "Metroid Prime/Speed Tricks"

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(Basic Preparing Methods For Motorbike Tours)
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Basic Preparation Procedures For Motorbike Tours
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{{contents}}
Participating in motorbike tours might be a great adventure of a lifetime. With respect to the desired destination, you can feast your eyes on different normal landscapes and breathtaking views. For a successful motorcycle tour, make sure you include all the necessities for the trip which means you won'capital t have to worry about other things and maximize your enjoyment from the trip.  
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=Arboretum=
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''Discovered by'' '''Radix, kip'''
You must start off by having a appear at your motorcycle before embarking on motorbike tours. Check the wheels, hoses, brakes, fluids, and other important component or parts. Make sure everything fits right or in place. If not, make the necessary adjustments or replacement before you travel to make certain your basic safety, in addition to that of one's passenger, if any.  
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[http://www.metroid2002.com/speed_tricks_arboretum.mp4 ''Arboretum (Video)'']
You must furthermore evaluate your riding style. That is a simple tip that many people often overlook while on motorbike tours, but it will make a huge difference in your satisfaction of the complete ride. Carry out you prefer riding in a group? Or could you like to tour by yourself, this kind of that you can fully embrace the scenery? Can you like to leisurely rides or speed down the highway? Your answers to the above question will enable you to decide on a route to take, along with the things you need to pack with you through the journey.  
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Notes:
Once you have paid out your riding preference, you can right now strategy the specific itinerary of the motorbike tours. Make sure you have planned out in advance where you are going you can eat, stay for the night, or destinations you would like to make a stop to. It is important to strategy them in advance this kind of that you can experience a smooth journey and you also can help save a lot more time that would have somewhat been spent enjoying the sites or destinations you visit.  
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*L-Lock Spring Space Jump through Arboretum, then Bomb Jump over the Runic Gate at the top to get to Flaahgra as fast as possible.
Always provide with you some extra money. You'll never realize what activities or touring ideas could come upward during your journey. Ensure that you stash this extra funds in a hidden place, just to make sure you have some available for this kind of unplanned activities. Avoid using credit score charge cards and ensure that you pay only with upfront cash.
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=Arboretum Runic Gate=
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''Discovered by'' '''kip, Nate'''
Finally, don'capital t forget to bring your digital camera with you. Motorbike tours would be of no use if you don't have memory to bring home with you and reminisce several a long time later. Touring with your motorcycle is actually a unique experience and something that you ought to end up being able to savor to its full potential. So, make sure you follow the basic tips above for planning and preparing.  
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[http://www.metroid2002.com/speed_tricks_arboretum_runic_gate_1.mp4 ''Arboretum Runic Gate (Video)'']
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ttp://nguyenphuongvu564.blog.com/
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Notes:
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*Use a Triple Bomb Jump as shown above, or waste one Bomb at first in order to quickly lay three Bombs as shown below.
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*This trick does not work in any version of the game except the original North American version.
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[http://www.metroid2002.com/speed_tricks_arboretum_runic_gate_2.mp4 ''Arboretum Runic Gate (Additional Video)'']
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=Artifact of Elder=
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''Discovered by'' '''flamancipator'''
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[http://www.metroid2002.com/speed_tricks_artifact_of_elder.mp4 ''Artifact of Elder (Video)'']
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Notes:
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*This method is meant to be used when entering Control Tower from the back. It's slightly faster than the normal way of melting the ice if done on the first try, but much harder.
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*Space jump on the crates in the video, then space jump toward the tower and fire a missile at the peak of the second jump. You will only be above the forcefield surrounding the room for a second at the most, so there is very little time to aim down and fire. Morph right after firing and move toward the passage created in the cutscene to save more time.
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=Artifact of Newborn=
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''Discovered by'' '''kip, Amasawa'''
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[http://www.metroid2002.com/speed_tricks_artifact_of_newborn.mp4 ''Artifact of Newborn (Video)'']
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Notes:
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*You will need at least twelve Energy Tanks going in with the Gravity Suit on Normal mode to do this, so it is probably only useful in a 100% run.
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*It's actually possible to harvest energy from the Metroids in Fungal Halls A and B, then return to the Phazon Tunnel and continue bombing the blocks. When you go to Fungal Hall A, Fungal Hall B will be refreshed with new Metroids to kill, and vice versa, giving you an unlimited supply of energy if you feel like taking the time to get it.
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*With the Japanese, European and Australian versions' slightly altered Environmental Damage it will be easier to perform this trick in the Japanese, European and Australian versions of the game.
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=Biohazard Containment=
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''Discovered by'' '''DaveB'''
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[http://www.metroid2002.com/speed_tricks_biohazard_containment_dbjm.mp4 ''Biohazard Containment (Video)'']
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Notes:
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*Use two well-placed Double Bomb Jumps to clear Biohazard Containment faster than you could by going up the elevator and all the way around the room.
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=Central Dynamo=
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''Discovered by'' '''kip'''
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[http://www.metroid2002.com/speed_tricks_central_dynamo.mp4 ''Central Dynamo (Video)'']
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Notes:
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*To quickly escape from Central Dynamo, use the above Ghetto Jump method.
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=Chapel Tunnel=
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[http://www.metroid2002.com/speed_tricks_chapel_tunnel.mp4 ''Chapel Tunnel (Video)'']
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=Chozo Ice Temple=
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''Discovered by'' '''Refreshment'''
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[http://www.metroid2002.com/speed_tricks_chozo_ice_temple.mp4 ''Chozo Ice Temple (Video)'']
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Notes:
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*Many of the ledges in this room are unnecessary.
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=Control Tower=
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''Discovered by'' '''zoidi'''
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[http://www.metroid2002.com/speed_tricks_control_tower_1.mp4 ''Control Tower (Video)'']
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Notes:
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*The trigger for the Space Pirate battle is located in front of the door; however, there's a gap large enough to squeeze through between the door and the trigger.
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*Carefully walk out the door and Space Jump onto the platform above the door as soon you're out of the doorway. Any farther into the room and you'll activate the trigger. Then Space Jump onto the opening of the alcove.
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*From there, simply L-lock Spring Space Jump over the trigger activating the Pirate battle.
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*This trick can also be done backwards, as shown below.
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[http://www.metroid2002.com/speed_tricks_control_tower_2.mp4 ''Control Tower (Additional Video)'']

Latest revision as of 16:26, 25 October 2012

This page is a stub. You can help by adding information. Please ask on the talk page for more clarification.

Arboretum

Discovered by Radix, kip

Arboretum (Video)

Notes:

  • L-Lock Spring Space Jump through Arboretum, then Bomb Jump over the Runic Gate at the top to get to Flaahgra as fast as possible.

Arboretum Runic Gate

Discovered by kip, Nate

Arboretum Runic Gate (Video)

Notes:

  • Use a Triple Bomb Jump as shown above, or waste one Bomb at first in order to quickly lay three Bombs as shown below.
  • This trick does not work in any version of the game except the original North American version.

Arboretum Runic Gate (Additional Video)

Artifact of Elder

Discovered by flamancipator

Artifact of Elder (Video)

Notes:

  • This method is meant to be used when entering Control Tower from the back. It's slightly faster than the normal way of melting the ice if done on the first try, but much harder.
  • Space jump on the crates in the video, then space jump toward the tower and fire a missile at the peak of the second jump. You will only be above the forcefield surrounding the room for a second at the most, so there is very little time to aim down and fire. Morph right after firing and move toward the passage created in the cutscene to save more time.

Artifact of Newborn

Discovered by kip, Amasawa

Artifact of Newborn (Video)

Notes:

  • You will need at least twelve Energy Tanks going in with the Gravity Suit on Normal mode to do this, so it is probably only useful in a 100% run.
  • It's actually possible to harvest energy from the Metroids in Fungal Halls A and B, then return to the Phazon Tunnel and continue bombing the blocks. When you go to Fungal Hall A, Fungal Hall B will be refreshed with new Metroids to kill, and vice versa, giving you an unlimited supply of energy if you feel like taking the time to get it.
  • With the Japanese, European and Australian versions' slightly altered Environmental Damage it will be easier to perform this trick in the Japanese, European and Australian versions of the game.

Biohazard Containment

Discovered by DaveB

Biohazard Containment (Video)

Notes:

  • Use two well-placed Double Bomb Jumps to clear Biohazard Containment faster than you could by going up the elevator and all the way around the room.

Central Dynamo

Discovered by kip

Central Dynamo (Video)

Notes:

  • To quickly escape from Central Dynamo, use the above Ghetto Jump method.

Chapel Tunnel

Chapel Tunnel (Video)

Chozo Ice Temple

Discovered by Refreshment

Chozo Ice Temple (Video)

Notes:

  • Many of the ledges in this room are unnecessary.

Control Tower

Discovered by zoidi

Control Tower (Video)

Notes:

  • The trigger for the Space Pirate battle is located in front of the door; however, there's a gap large enough to squeeze through between the door and the trigger.
  • Carefully walk out the door and Space Jump onto the platform above the door as soon you're out of the doorway. Any farther into the room and you'll activate the trigger. Then Space Jump onto the opening of the alcove.
  • From there, simply L-lock Spring Space Jump over the trigger activating the Pirate battle.
  • This trick can also be done backwards, as shown below.

Control Tower (Additional Video)

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