Difference between revisions of "Metal Arms: Glitch in the System/Seal the Mines"

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(Added video example of the level run, and adjusted steps)
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Route (Any%) (Time ~2:20)
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Route (Any%) (Time ~2:20) [http://www.youtube.com/watch?v=gsW4NlPm-cE Reference Video]
#Move forward and to the right. In the second section of the room, the exit is at the back in the center
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#Move straight to the exit in the first room
#Grab the Golden Washer in the right supply crate
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#Jump into the loader, turn left, and enter the next opening on your left [http://www.youtube.com/watch?v=gsW4NlPm-cE&t=0m16s 0:16]
#Jump into the vehicle, turn left, and enter the next opening on your left
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#Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off
#Move up the ramp, go over the bridge, and enter the next room
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#*Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
#*By this point, you should have enough washers to gain a new weapon (125w for either the Rocket Launcher or the Scattergun)
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#Skip the Barter Droids and exit the room by jumping into a tunnel to your left  
#Exit the room by jumping into a tunnel to your left
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#Exit the tunnel, jump down to the platform on your right, and shoot out the generator through the floor [http://www.youtube.com/watch?v=gsW4NlPm-cE&t=0m54s 0:54]
#Exit the tunnel, jump to the lower platform on your right
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#If you see the checkpoint text, it's now safe to jump through the opening into the grinder
#Toss a grenade onto the power generator below and to the left of the platform you are standing on
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#Go straight across the next room and get the Det Packs in the supply crate [http://www.youtube.com/watch?v=gsW4NlPm-cE&t=1m09s 1:09]
#Jump through the opening into the grinder, and exit the other side
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#*Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
#Go straight across the room and get the Det Packs in the supply crate
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#Enter the lift
#Enter the lift to your right
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#*The lift entrance and exit are on the same side
#The first Det Pack goes on the far side of the machine from where you enter
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#The first Det Pack goes on the far side of the machine from where you enter [http://www.youtube.com/watch?v=gsW4NlPm-cE&t=1m32s 1:32]
#Walk to the middle of the section to your left, and jump off the platform to the one below
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#From there, work your way clockwise around the processing machine
#Enter the Det Pack there, jump down to your left, and enter the last Det Pack
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Revision as of 10:10, 1 April 2014

Route (Any%) (Time ~2:20) Reference Video

  1. Move straight to the exit in the first room
  2. Jump into the loader, turn left, and enter the next opening on your left 0:16
  3. Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off
    • Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
  4. Skip the Barter Droids and exit the room by jumping into a tunnel to your left
  5. Exit the tunnel, jump down to the platform on your right, and shoot out the generator through the floor 0:54
  6. If you see the checkpoint text, it's now safe to jump through the opening into the grinder
  7. Go straight across the next room and get the Det Packs in the supply crate 1:09
    • Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
  8. Enter the lift
    • The lift entrance and exit are on the same side
  9. The first Det Pack goes on the far side of the machine from where you enter 1:32
  10. From there, work your way clockwise around the processing machine


Total Washers: 115

  • 20 from the golden washer behind where you spawn
  • 20 from the golden washer in the crate to your right after exiting the first room
  • 20 from the golden washer in the crate with the rivet gun
  • 10 from the mil grunts in the ore crushing room
  • 30 from the mil grunts in the ingot room
  • 15 from the mil grunts in the processing room
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