Difference between revisions of "Metal Arms: Glitch in the System/Do Ore Die"

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(Added an Any% Run video of this level)
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Route (Any %) (Time ~3:23)
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Route (Any %) (Time ~2:40)
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[http://www.youtube.com/watch?v=ZfRAeC6xmc4 Reference Video]
 
# Walk backwards to get the Ripper
 
# Walk backwards to get the Ripper
 
# Shoot the 2 cables to the right of the pipe, and jump onto it
 
# Shoot the 2 cables to the right of the pipe, and jump onto it
# Shoot out the bottom 4 bars over the window on the far side of the lava pit
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# Toss a grenade at the barred window
 
# Jump through the window and pick up a battery
 
# Jump through the window and pick up a battery
 
# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
 
# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
# Shoot out the bars and kill all bots in the room
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# Shoot out the bars and kill all bots in the room [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=0m28s 0:28]
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#* There are 4 grunts on the top level, typically one to your right and 3 on the far side
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#* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
 
#* The last bot killed drops a chip
 
#* The last bot killed drops a chip
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#* One of the bots is guaranteed to drop energy
 
# Enter the control room, and use the chip
 
# Enter the control room, and use the chip
# As the Mil bot:  
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# As the Mil bot: [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=1m06s 1:06]
 
##Back up slightly and turn right
 
##Back up slightly and turn right
##Double jump onto the piece of junk
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##Double jump onto the assembler
 
##Double jump onto the platform
 
##Double jump onto the platform
 
##Move left slightly and double jump to the next platform
 
##Move left slightly and double jump to the next platform
 
##Shoot out the glass barriers
 
##Shoot out the glass barriers
 
##Walk the Mil into the electrical field
 
##Walk the Mil into the electrical field
# Enter the next room and throw a grenades into the group of mils, using your gun to finish them
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# The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed) [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=1m24s 1:24]
# Go up the elevator and hit the switch on the far right end of the platform
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# Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room. [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=1m45s 1:45]
# Jump off the platform and exit the room
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#* The blue grunt drops energy if you need another one.
# Take the elevator to the bottom, and exit the room
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# Go up the lift and hit the switch on the far right end of the platform
#* Note: dying once you're in the bottom tunnel will reset your health and put you at the correct checkpoint
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#* The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
# Go up the ramp slightly to the right, run off the back of it, and exit the level
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#* If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds. [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=2m08s 2:08]
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# Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
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# The exit is right behind the central pillar [http://www.youtube.com/watch?v=ZfRAeC6xmc4&t=2m28s 2:28]
  
  

Revision as of 12:19, 27 March 2014

Route (Any %) (Time ~2:40) Reference Video

  1. Walk backwards to get the Ripper
  2. Shoot the 2 cables to the right of the pipe, and jump onto it
  3. Toss a grenade at the barred window
  4. Jump through the window and pick up a battery
  5. Turn right down the tunnel, grab the SPEW, turn left to the barred exit
  6. Shoot out the bars and kill all bots in the room 0:28
    • There are 4 grunts on the top level, typically one to your right and 3 on the far side
    • There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
    • The last bot killed drops a chip
    • One of the bots is guaranteed to drop energy
  7. Enter the control room, and use the chip
  8. As the Mil bot: 1:06
    1. Back up slightly and turn right
    2. Double jump onto the assembler
    3. Double jump onto the platform
    4. Move left slightly and double jump to the next platform
    5. Shoot out the glass barriers
    6. Walk the Mil into the electrical field
  9. The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed) 1:24
  10. Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room. 1:45
    • The blue grunt drops energy if you need another one.
  11. Go up the lift and hit the switch on the far right end of the platform
    • The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
    • If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds. 2:08
  12. Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
  13. The exit is right behind the central pillar 2:28


Route (All Chips) -> Add route here


Total Washers: 110

  • 20 from the mil grunts in the chip room
  • 35 from the mil grunts and mil spinner in the containment room
  • 30 from the mil grunts and spinner in the post-containment hallway
  • 25 from the mil grunts in the ore processing room
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