Difference between revisions of "Metal Arms: Glitch in the System/Do Ore Die"

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(Added General Route)
 
(Updated Route and Reference Video)
 
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Route (Time ~3:23)
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==Any% Route==
* Walk backwards to get the Ripper
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[https://youtu.be/FOLy8wX2NZg Reference Video]
* Shoot the 2 cables to the right of the pipe, and jump onto it
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# Skip the Ripper, and move straight left
* Shoot out the bars over the window of the far side of the lava pit
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# Climb up the wall to jump on to the pipe
* Jump through the window and pick up a battery
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# Jump at the barred window, and throw a grenade as you get there
* Turn left down the tunnel, and follow it to the last barred window
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# Pick up the battery
* Shoot out the bars, rip the red cables, and kill all bots in the room
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# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
* Enter the chip into the controller and blow up the plant
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# Shoot out the bars and kill all bots in the room
* Enter the next room, throw a couple grenades into the group of mils, and grab the spew to the right of the elevator
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#* There are 4 grunts on the top level, typically one to your right and 3 on the far side
* Go up the elevator, and hit the switch on the far end of the platform
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#* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
* Jump off the platform and exit the room
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#* The last bot killed drops a chip
* Take the elevator to the bottom, and exit the room (note: dying once you're in the bottom tunnel will reset your health and put you at the correct checkpoint)
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#* One of the bots is guaranteed to drop energy
* Go up the ramp slightly to the right, exit off the back of it, and exit the level
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# Enter the control room, and use the chip
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# As the Mil bot:
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##Double jump backwards onto the assembler
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##Double jump onto the platform
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##Move left slightly and double jump to the next platform
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##Shoot out the glass barriers
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##Walk the Mil into the electrical field
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# The door doesn't open until the alarm sounds 12 times, so use this time to stock up on coring charges and energy (if needed)
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# Move through the hallway, and toss a grenade on the grunts coming down the lift to remove dps
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#* The blue grunt drops energy if you need another one
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# Go up the lift and hit the switch on the far right end of the platform
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#* The lift won't move for a set time, and it only acknowledges your presence on contact, or by moving through the center
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#* If you are able to move off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
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# Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
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# The exit is right behind the central pillar
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===Level Notes===
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Total Washers: 110
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* 20 from the mil grunts in the chip room
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* 35 from the mil grunts and mil spinner in the containment room
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* 30 from the mil grunts and spinner in the post-containment hallway
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* 25 from the mil grunts in the ore processing room

Latest revision as of 23:24, 6 August 2015

Any% Route

Reference Video

  1. Skip the Ripper, and move straight left
  2. Climb up the wall to jump on to the pipe
  3. Jump at the barred window, and throw a grenade as you get there
  4. Pick up the battery
  5. Turn right down the tunnel, grab the SPEW, turn left to the barred exit
  6. Shoot out the bars and kill all bots in the room
    • There are 4 grunts on the top level, typically one to your right and 3 on the far side
    • There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
    • The last bot killed drops a chip
    • One of the bots is guaranteed to drop energy
  7. Enter the control room, and use the chip
  8. As the Mil bot:
    1. Double jump backwards onto the assembler
    2. Double jump onto the platform
    3. Move left slightly and double jump to the next platform
    4. Shoot out the glass barriers
    5. Walk the Mil into the electrical field
  9. The door doesn't open until the alarm sounds 12 times, so use this time to stock up on coring charges and energy (if needed)
  10. Move through the hallway, and toss a grenade on the grunts coming down the lift to remove dps
    • The blue grunt drops energy if you need another one
  11. Go up the lift and hit the switch on the far right end of the platform
    • The lift won't move for a set time, and it only acknowledges your presence on contact, or by moving through the center
    • If you are able to move off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
  12. Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
  13. The exit is right behind the central pillar

Level Notes

Total Washers: 110

  • 20 from the mil grunts in the chip room
  • 35 from the mil grunts and mil spinner in the containment room
  • 30 from the mil grunts and spinner in the post-containment hallway
  • 25 from the mil grunts in the ore processing room
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