Difference between revisions of "Metal Arms: Glitch in the System/Do Ore Die"

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(Fixed the video links)
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Route (Any %) (Time ~2:40)
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==Any% Easy Route==
[http://www.youtube.com/watch?v=RtmpqwesuVM Reference Video]
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[https://www.youtube.com/watch?v=fylIHGphESk&index=2&list=PLxQS5xdPerPVKTBoRbZH8tStuUmpndNBQ Reference Video]
 
# Walk backwards to get the Ripper
 
# Walk backwards to get the Ripper
 
# Shoot the 2 cables to the right of the pipe, and jump onto it
 
# Shoot the 2 cables to the right of the pipe, and jump onto it
Line 6: Line 6:
 
# Jump through the window and pick up a battery
 
# Jump through the window and pick up a battery
 
# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
 
# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
# Shoot out the bars and kill all bots in the room [http://www.youtube.com/watch?v=RtmpqwesuVM&t=0m28s 0:28]
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# Shoot out the bars and kill all bots in the room
 
#* There are 4 grunts on the top level, typically one to your right and 3 on the far side
 
#* There are 4 grunts on the top level, typically one to your right and 3 on the far side
 
#* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
 
#* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
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#* One of the bots is guaranteed to drop energy
 
#* One of the bots is guaranteed to drop energy
 
# Enter the control room, and use the chip
 
# Enter the control room, and use the chip
# As the Mil bot: [http://www.youtube.com/watch?v=RtmpqwesuVM&t=1m06s 1:06]
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# As the Mil bot:
 
##Back up slightly and turn right
 
##Back up slightly and turn right
 
##Double jump onto the assembler
 
##Double jump onto the assembler
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##Shoot out the glass barriers
 
##Shoot out the glass barriers
 
##Walk the Mil into the electrical field
 
##Walk the Mil into the electrical field
# The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed) [http://www.youtube.com/watch?v=RtmpqwesuVM&t=1m24s 1:24]
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# The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed)
# Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room. [http://www.youtube.com/watch?v=RtmpqwesuVM&t=1m45s 1:45]
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# Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room.
 
#* The blue grunt drops energy if you need another one.
 
#* The blue grunt drops energy if you need another one.
 
# Go up the lift and hit the switch on the far right end of the platform
 
# Go up the lift and hit the switch on the far right end of the platform
 
#* The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
 
#* The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
#* If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds. [http://www.youtube.com/watch?v=RtmpqwesuVM&t=2m08s 2:08]
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#* If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
 
# Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.  
 
# Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.  
# The exit is right behind the central pillar [http://www.youtube.com/watch?v=RtmpqwesuVM&t=2m28s 2:28]
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# The exit is right behind the central pillar
 
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Route (All Chips)
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-> Add route here
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 +
==Any% Normal Route==
 +
[http://www.youtube.com/watch?v=RtmpqwesuVM Reference Video]
 +
# Walk backwards to get the Ripper
 +
# Shoot the 2 cables to the right of the pipe, and jump onto it
 +
# Toss a grenade at the barred window
 +
# Jump through the window and pick up a battery
 +
# Turn right down the tunnel, grab the SPEW, turn left to the barred exit
 +
# Shoot out the bars and kill all bots in the room
 +
#* There are 4 grunts on the top level, typically one to your right and 3 on the far side
 +
#* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
 +
#* The last bot killed drops a chip
 +
#* One of the bots is guaranteed to drop energy
 +
# Enter the control room, and use the chip
 +
# As the Mil bot:
 +
##Back up slightly and turn right
 +
##Double jump onto the assembler
 +
##Double jump onto the platform
 +
##Move left slightly and double jump to the next platform
 +
##Shoot out the glass barriers
 +
##Walk the Mil into the electrical field
 +
# The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed)
 +
# Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room.
 +
#* The blue grunt drops energy if you need another one.
 +
# Go up the lift and hit the switch on the far right end of the platform
 +
#* The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
 +
#* If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
 +
# Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
 +
# The exit is right behind the central pillar
  
 
Total Washers: 110
 
Total Washers: 110

Revision as of 18:58, 9 July 2014

Any% Easy Route

Reference Video

  1. Walk backwards to get the Ripper
  2. Shoot the 2 cables to the right of the pipe, and jump onto it
  3. Toss a grenade at the barred window
  4. Jump through the window and pick up a battery
  5. Turn right down the tunnel, grab the SPEW, turn left to the barred exit
  6. Shoot out the bars and kill all bots in the room
    • There are 4 grunts on the top level, typically one to your right and 3 on the far side
    • There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
    • The last bot killed drops a chip
    • One of the bots is guaranteed to drop energy
  7. Enter the control room, and use the chip
  8. As the Mil bot:
    1. Back up slightly and turn right
    2. Double jump onto the assembler
    3. Double jump onto the platform
    4. Move left slightly and double jump to the next platform
    5. Shoot out the glass barriers
    6. Walk the Mil into the electrical field
  9. The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed)
  10. Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room.
    • The blue grunt drops energy if you need another one.
  11. Go up the lift and hit the switch on the far right end of the platform
    • The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
    • If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
  12. Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
  13. The exit is right behind the central pillar

Any% Normal Route

Reference Video

  1. Walk backwards to get the Ripper
  2. Shoot the 2 cables to the right of the pipe, and jump onto it
  3. Toss a grenade at the barred window
  4. Jump through the window and pick up a battery
  5. Turn right down the tunnel, grab the SPEW, turn left to the barred exit
  6. Shoot out the bars and kill all bots in the room
    • There are 4 grunts on the top level, typically one to your right and 3 on the far side
    • There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
    • The last bot killed drops a chip
    • One of the bots is guaranteed to drop energy
  7. Enter the control room, and use the chip
  8. As the Mil bot:
    1. Back up slightly and turn right
    2. Double jump onto the assembler
    3. Double jump onto the platform
    4. Move left slightly and double jump to the next platform
    5. Shoot out the glass barriers
    6. Walk the Mil into the electrical field
  9. The door doesn't open until the alarm sounds 12 times, so use this time to stock up on grenades and energy (if needed)
  10. Move through the hallway, and toss a grenade on the grunts coming down the lift. This lets you keep your much needed energy for the next room.
    • The blue grunt drops energy if you need another one.
  11. Go up the lift and hit the switch on the far right end of the platform
    • The lift won't move for a set time, and it only acknowledges your presence on contact. This is why I keep jumping.
    • If you are able to jump off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
  12. Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
  13. The exit is right behind the central pillar

Total Washers: 110

  • 20 from the mil grunts in the chip room
  • 35 from the mil grunts and mil spinner in the containment room
  • 30 from the mil grunts and spinner in the post-containment hallway
  • 25 from the mil grunts in the ore processing room
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