Difference between revisions of "Dragon's Lair (NES)"

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(Created page with "Category:NES Category:Games {{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} = Versions = There are three versions of the game with significant differences...")
 
(Versions)
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* NTSC-J
 
* NTSC-J
 
: - Runs at 20 fps. The faster game speed brings along a number of in-game differences that require different approaches to many areas in the game.
 
: - Runs at 20 fps. The faster game speed brings along a number of in-game differences that require different approaches to many areas in the game.
 +
: - When arriving at the bosses of level 2, the screen continues scrolling until the end, making the second mine troll spawn (and possible to hit) earlier.
 
: - The layout of the boss area in level 3 is different.
 
: - The layout of the boss area in level 3 is different.
 
: - Singe can be skipped in this version if the Lizard King is spawned at the end.
 
: - Singe can be skipped in this version if the Lizard King is spawned at the end.
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: - The game mechanics are similar to NTSC-J (but slowed down to the usual 5/6 speed due to running at 50 Hz iso 60 Hz).
 
: - The game mechanics are similar to NTSC-J (but slowed down to the usual 5/6 speed due to running at 50 Hz iso 60 Hz).
 
: - Level 1 boss has been changed from 8 serpents to one big serpent.
 
: - Level 1 boss has been changed from 8 serpents to one big serpent.
: - The boss area layout in level 3 is the same as NTSC-J.
+
: - The boss areas of level 2 and 3 are the same as NTSC-J.
: - Some of the level designs are different. E.g. falling rocks in the elevator sections, dragons flying across the top of the screen dropping stones.
+
: - Some of the level designs are different. E.g. falling rocks in the elevator sections, dragons flying across the top of the screen in level 4 dropping stones.
 
: - Splash screens add around 2 seconds before each level begins.
 
: - Splash screens add around 2 seconds before each level begins.
  

Revision as of 16:31, 7 January 2018

SDAlogo runner.png This game has a run page on SDA!

Versions

There are three versions of the game with significant differences that make them difficult to compare:

  • NTSC-U
- Runs at 12 fps.
  • NTSC-J
- Runs at 20 fps. The faster game speed brings along a number of in-game differences that require different approaches to many areas in the game.
- When arriving at the bosses of level 2, the screen continues scrolling until the end, making the second mine troll spawn (and possible to hit) earlier.
- The layout of the boss area in level 3 is different.
- Singe can be skipped in this version if the Lizard King is spawned at the end.
  • PAL
- The game mechanics are similar to NTSC-J (but slowed down to the usual 5/6 speed due to running at 50 Hz iso 60 Hz).
- Level 1 boss has been changed from 8 serpents to one big serpent.
- The boss areas of level 2 and 3 are the same as NTSC-J.
- Some of the level designs are different. E.g. falling rocks in the elevator sections, dragons flying across the top of the screen in level 4 dropping stones.
- Splash screens add around 2 seconds before each level begins.

Speedrun routes

Any% (NTSC-U)

Additional Information

Game Mechanics (NTSC-U) - Some general explanations about how the game works in the NTSC-U version.

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