Difference between revisions of "Bastion/Wharf District"

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Wharf District is the first area of the game; it's impossible to skip or do it out of order.
 
Wharf District is the first area of the game; it's impossible to skip or do it out of order.
  
=Videos=
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=Repeater vs. Repeaterless=
[https://www.youtube.com/watch?v=flvpbCEle2c Wharf District completed in New Game mode]
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=Overview=
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In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.
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 +
=Route=
  
 
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.
 
The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.
  
==The Rippling Walls==  
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==NG Any%/ASL==
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 +
===The Rippling Walls===
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 +
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.
 +
 
 +
:* '''Repeater Route'''
 +
::Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.
 +
 
 +
:* '''Repeaterless Route'''
 +
::Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.
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 +
===The Sole Regret===
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 +
:* '''Repeater Route'''
 +
::When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.
 +
 
 +
:* '''Repeaterless Route'''
 +
 
 +
::When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.
 +
 
 +
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.
 +
 
 +
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route [https://www.youtube.com/watch?v=rnD3c3hVpSc&list=PLSRrIG1Vd-r1hY5_hHr5WFJP-ptImHCC_&index=4 here].
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The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.
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 +
===The Wharf District===
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 +
After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.
 +
 
 +
:'''Repeater Route'''
 +
 
 +
::Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.
 +
 
 +
:'''Repeaterless Route'''
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 +
::Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.
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 +
Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).
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[[File:WD_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]
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Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.
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 +
To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.
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 +
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.
 +
 
 +
==NG+ Any%/ASL==
 +
 
 +
===The Rippling Walls===
 +
 
 +
Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.
 +
 
 +
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.
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 +
===The Sole Regret===
  
This is where the game starts, and where the timing starts in a speedrun - at the same time as you gain control of the Kid. The first thing you have to do here is walk up to the Cael Hammer and pick it up in order to gain the ability to attack and Evade. Shortly after, there is a short cutscene that shows the first enemy in the game, a Gasfella that can be ignored. After rolling up-right, you will see a Fang Repeater, some debris blocking up the way, up the stairs a fountain and the entrance to the Sole Regret.
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When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.
  
In order to progress, you will have to drink from the fountain, and kill a group of Squirts that spawn about 10 seconds afterwards. The Fang Repeater is optional.
+
After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.
  
The fastest way to complete this part, in every category, is to firstly ignore the Fang Repeater, destroy the debris blocking the stairs with a stationary Cael Hammer attack, roll up to the fountain, and drink from it. This will start the timer that will soon cause the Squirts to spawn. In the meantime, you must go back to pick up the Fang Repeater, return in time to kill the Squirts(which usually spawn on the 38-39 second if the level was done correctly so far), and finally enter the Sole Regret.
+
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.
  
:'''NG+''' - thanks to the Hammer damage upgrades, the obstacles on the stairs can be cleared out with a single moving attack.
+
The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.
  
Sometimes if you interacted with the fountain too early after approaching it, the camera will get locked on the fountain(preventing you from going back and picking up the Repeater). You can wait it out, but a faster way to get rid of the camera lock is to fall down by rolling of the stairs. This camera lock can waste time in NG+ as you might not have enough time later to come back and clean out the railing around the fountain, thus making it harder to quickly kill the Squirts with the Repeater.
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===The Wharf District===
  
===the Fountain Squirts===
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After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.
This fight will look different in NG and NG+. I recommend watching speedrun videos on the [[Bastion#Community_information|leaderboards]] to understand how to do it, as due to some RNG in the Squirts behaviour, many people have different styles of performing it.
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In '''NG''', the usual way to execute the Squirts fight is to first kill the top left and top right squirts, then walk up to manipulate every remaining Squirt into following you and finish them with one or two moving Hammer attacks.
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:Any%
  
'''NG+''' categories will always shoot the Repeater with the homing upgrade from the left side of the entrance to the Sole Regret to kill all the Squirts in one sweep. Again, watch completed runs to see how this is done.
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::Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.
  
==The Sole Regret==
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:ASL
Part 2 of the Wharf District. Your objective is to go through a bunch of triggers to be able to leave this room as fast as possible. The first thing you have to do is roll once towards Rondy(the corpse of the bartender), and shoot it with your repeater until it's destroyed(try to avoid hitting the box that's next to him). This will cause the Bull Shield to fall down sooner. Pick it up immediately.
+
:'''NG+''' - If your repeater is upgraded with the homing fangs, try to move up slightly closer to Rondy before shooting him, as the Homing shots are random when there are no enemies around, and getting closer will make sure you don't waste time trying to hit him.
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After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, in '''NG+''' hit it once with a Hammer. In '''NG''', there are two ways to destroy it: The fastest is to do an overhand attack, one Fang Repeater shot, and to immediately do a moving attack(Fang Repeater shots can be canceled very early). If you can't execute that consistently quickly, do one overhand and one underhand attack(both stationary attacks), that will also kill the turret, although it will be slightly slower.
+
  
After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and do two moving attacks, so after killing each of them roll into the next one and destroy it. You will easily deal with all of them before the Gasfellas come out, but if any do, two moving attacks are enough to kill them. There is more than one possible order of attacking the boxes, so look it up in tutorials and speedruns.
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::Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.
  
The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you(this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.
+
Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.
  
==The Wharf District==
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Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.
Right after landing get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and, if you're on '''New Game''' mode, pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot the left turret with your Repeater and counter the upcoming shot from the right side turret to kill it. This will open the gate. If the Squirts are making it hard for you to counter, you can stand close enough to the bottom turret to destroy it with two hammer attacks.
+
:The gate that opens here can be clipped through, but it takes so much time that it's faster to just destroy the turrets.
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:'''NG+''' - don't bother countering the other turret, you will kill it much faster with your upgraded Fang Repeater.
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Open the Distillery and the Arsenal, then immediately close them(in the Distillery, position you cursor at the bottom of the screen and hit escape, then select Accept).
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:'''NG+''' - New Game Plus has to equip the Cham-pain in the Distillery and a Brusher's Pike, a Scrap Musket, and the Pike Vault Skill in the Arsenal.
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:This is absolutely crucial to the route of both NG+ categories.
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Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. The way to complete it diverges between NG and NG+:
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:'''NG+''' - In NG+, you will now execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] and a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.
+
[[File:Wharf_District_Gate_Clip.png|thumb|right|The position and angle to execute the WD gate clip]]
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:'''NG''' - As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see. Perform a clip through this gate.
+
  
Stand on the right side of the gate, in the corner of the invisible walls(red lines in the image), and roll as much as you can in one of the directions indicated by the blue line in the image. The angle that seems to work best is rolling towards the intersection of the blue and the second green line.
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Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the [[Bastion/Pike Vaults#Wharf District|Barge Pike Vault]] to get to the arena, then perform a [[Bastion/Pike Vaults#Wharf District|Pike Vault]] over the last gate.
  
 +
After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.
  
 +
==All Weapons==
  
After getting through the gate pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling of the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.
+
Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.

Revision as of 12:47, 28 June 2017

Wharf District is the first area of the game; it's impossible to skip or do it out of order.

Repeater vs. Repeaterless

In NG categories, there are two possible routes in the first area. The Repeater route involves picking up and using the Repeater, while the Repeaterless Route skips it and relys entirely on the Hammer. The Repeaterless Route is ~1 second faster if done well, but is riskier and easier to lose time on. As the Repeater Route is safer and more consistent, it is recommended for newer runners. Both routes are described below.

Route

The level is divided into three individual parts: The Rippling Walls, The Sole Regret and The Wharf District.

NG Any%/ASL

The Rippling Walls

Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform two stationary hits to kill it, then roll past it up the stairs.

  • Repeater Route
Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Move slightly up right and shoot the rest of the squirts with targeted repeater shots. This route will aggro each of the squirts and (usually) get them out of the way of the fountain. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.
  • Repeaterless Route
Roll past the Repeater up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain and wait for the six squirts to spawn. When they do, perform a moving hammer hit to kill the top-left squirt, then roll to the top-right squirt and kill it with a moving hit. Walk slightly down to kill both of the squirts on the right with a moving hit, then walk back toward the last two squirts and use a moving hit on them. When all the squirts are dead, roll to entrance to the Sole Regret and enter it.

The Sole Regret

  • Repeater Route
When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed (try to avoid hitting the box that's next to him). This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.
  • Repeaterless Route
When you gain control of the Kid, roll to the window to the right side of the room. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables with moving hammer hits and the benches and crates with rolls. Pick up the shield immediately.

After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with two stationary hits. Two health potions will fall where the turret was.

After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is to roll into it and perform two moving attacks. The most optimal route results in two Gasfellas breaking out of their boxes. Kill them with two moving hits. It is possible to manipulate them such that you can hit both of them at the same time. There are a few different routes for the boxes. You can see a tutorial for one such route here.

The last wave of enemies is a swarm of Squirts and one big Gasfella. To leave the Sole Regret you have to kill all but two of these Squirts. Killing the Gasfella is optional, but if you don't do it, you will waste time due to getting freeze frames while accidentally hitting him trying to hit the Squirts, he will make it harder to move around and might actually kill you if you let him hit you two or three times. The best way to go about this fight is to Counter the Gasfella on his attempt to hit you (this will leave him at 1 hp) and kill every Squirt necessary with moving attacks. Leave two Squirts alive and leave through the window in the right side of the room.

The Wharf District

After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and pick up Whirlwind. Keep moving until you find yourself between a pair of turrets and in front of a gate.

Repeater Route
Shoot the right turret with your Repeater and counter the upcoming shot from the left turret to kill it. This will open the gate.
Repeaterless Route
Perform a moving hit and a stationary hit to destroy the right turret and counter the upcoming shot from the left turret to kill it. This will open the gate.

Open the Distillery and the Arsenal, then immediately close them (in the Distillery, position you cursor at the bottom of the screen and press Esc, then click Accept).

The position and angle to execute the WD gate clip

Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. As soon as the barge reaches the stairs, move into the big platform and roll straight up towards the gate that you can see.

To clip through the gate, roll to the corner of the gate on the left side. Activate a Whirlwind, moving your cursor to the angle indicated in the picture. Roll as soon as possible once the Whirlwind ends, and you will roll into and past the gate.

After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.

NG+ Any%/ASL

The Rippling Walls

Timing begins when you gain control of the Kid after he gets up. Walk up the stairs and across the straight path, and pick up the Hammer as soon as possible. This will allow you to begin rolling. Roll to the right around the debris, then follow the path ahead. Take the upper path at the split around the gate and roll past the debris before the market area. A short cutscene will play in which a Gasfella appears. Roll to it and perform a moving hit to kill it, then roll past it up the stairs.

Pick up the Repeater, then roll up and around the wall and roll between the market stand and rock pile to clip through the debris. Roll to the fountain, interact with it, and immediately drink a health potion. Clear the walls around the fountain, move to the left of the entrance to the Sole Regret, and wait for the six squirts to spawn. When they do, shoot them with the homing shots from the Repeater. When all the squirts are dead, enter the Sole Regret.

The Sole Regret

When you gain control of the Kid, roll once towards Rondy (the corpse of the bartender), and shoot him with your repeater until he is destroyed. Aim for him, as the homing shots will not target him. This will cause the Bullhead Shield to fall down sooner. Use the wait time to clear out the tables, benches, and crates with the Repeater. Pick up the shield immediately.

After this, three groups of enemies spawn: The first is a single turret behind the bar. As it spawns, destroy it with a moving Hammer hit. Two health potions will fall where the turret was.

After the turret is gone, two waves of boxes with small Gasfellas with them will start falling down. The fastest way to kill each is with one moving attack. Move to each box as it falls and destroy it. If done well, no Gasfellas will break out of their boxes.

The last wave of enemies is a swarm of Squirts and one big Gasfella. Move to the bottom of the stairs to where Rondy was and shoot the enemies with the Repeater as they spawn. After the Gasfella is dead, move toward the center of the area and target squirts with your shots to direct the homing bolts better. Whenever you reload, you can use a moving Hammer hit or two to kill some more squirts. Leave two Squirts alive and leave through the window in the right side of the room.

The Wharf District

After landing, get up and roll towards the tree on the bottom of the screen. This should let you get past the brick wall that will soon fall without having to destroy it. Roll carefully through the planks and keep moving until you find yourself between a pair of turrets and in front of a gate. Shoot both turrets with the Repeater and go through the gate when it opens. Open the Distillery.

Any%
Equip Cham-Pain and close the Distillery by pressing Esc and clicking Accept.
ASL
Equip Cham-Pain, Black Rye, and Werewhisky and close the Distillery by pressing Esc and clicking Accept.

Cham-Pain and Black Rye are both close to the bottom of the list of spirits. To select them more quickly, position the selection at the top of the list, then press the Up arrow key. This will move the selection immediately to the bottom of the list, then to your cursor.

Roll to the Arsenal and open it. Set the first weapon slot to the Brusher's Pike and the second weapon slot to the Scrap Musket. You will then perform a glitch to exit the Arsenal. Click the Secret Skill slot and press Esc at the same time. If you are successful, the Secret Skill Menu will appear at the same time as the warning screen saying you must still equip a Secret Skill. Press enter to leave the Arsenal, then click Pike Vault to equip it as your Secret Skill. If you are new to the category, this glitch is not required.

Keep moving through the level until you reach a switch. Activate it immediately to get the barge you're standing on moving towards the end of the Wharf District. Execute the Barge Pike Vault to get to the arena, then perform a Pike Vault over the last gate.

After getting through the gate, pick up the Core, roll once up-right, then roll off the level to fall. If you didn't try rolling off the level too early, you should trigger a loading screen and be transported to the Bastion for the first time.

All Weapons

Follow the NG Repeater Route through the Rippling Walls and the Sole Regret. When you hit the ground at the beginning of the Wharf District, spam input as you get up. This will allow you to pick up the Breaker's Bow as soon as possible. From here on, follow the NG Repeaterless Route.

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