Difference between revisions of "Bastion/NG Any% Route"

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This is a description of the Any% route for both New Game and New Game+. Every core and a shard that is picked up must be duplicated(but if a dupe is missed, backup strategies exist in the form an additional level that has a core, usually Mount Zand or Melting Pot).
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This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).
  
 
==Level Order==
 
==Level Order==
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#[[Bastion/Burstone Quarry|Burstone Quarry]]
 
#[[Bastion/Burstone Quarry|Burstone Quarry]]
  
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are all the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options(the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].
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Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].
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Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Gardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.
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==Route Framework==
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;Complete [[Bastion/Wharf District|Wharf District]], and duplicate the core at the end.
  
==Bastion Interludes==
 
 
;After Wharf District:
 
;After Wharf District:
:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way, you will be able to move immediately even though the camera should be locked(this is an instance of the [[Bastion#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying "only fair he decides what we build next". If you did this correctly, as you get close to the Skyway, Rucks will say "Kid don't know what's out there...". Quickly open the Skyway to use this text to get the narration skip for this interlude. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen, which is slower).
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:There is no rest inside the Bastion. Upon entering, we will complete the [[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a [[Bastion/Techniques#Text Skips|text skip]]. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.
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;Complete [[Bastion/Workmen Ward|Workmen Ward]], and duplicate the core at the end.
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;After Workmen Ward:
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:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.
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[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]
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;Complete [[Bastion/Hanging Gardens|Hanging Gardens]], and duplicate the core at the end.
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;After Hanging Gardens:
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:Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.
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;Complete [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], and duplicate the core at the end.
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;After Cinderbrick Fort:
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:Immediately after returning from Cinderbrick, you have to execute the [[Bastion/Pipe Glitch|pipe glitch]]. This allows you to only have to build one building before opening the skyway, and also gives you a text skip if you go quickly.
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:When you reach the skyway, you can select Roathus Lagoon and go to it immediately if you got the text skip. However, the icon for Roathus Lagoon is underneath the FLY and INFO buttons on the right side of the map. It is possible to click on an area on those buttons to select the level. Press enter after selecting it to head to Roathus Lagoon. You could, alternatively, move the map to the right to click on Roathus.
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;Complete [[Bastion/Roathus Lagoon|Roathus Lagoon]], and duplicate the core at the end.
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;After Roathus Lagoon
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:Store both shards, upgrade the one of the two uppermost buildings and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.
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;Complete [[Bastion/Colford Cauldron|Colford Cauldron]], and duplicate the core at the end.
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;After Colford Cauldron
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:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.
 +
 
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;Complete [[Bastion/Burstone Quarry|Burstone Quarry]], and duplicate the core at the end.
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;After Burstone Quarry
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:When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This is known as the [[Bastion/Ura Invasion|Ura Invasion]]. You will be able to skip this section, as described on the invasion page.
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:When you reach the normal Bastion, store both shards in the monument and you will start loading the Heart of the Bastion.
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;The Heart of the Bastion
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:This is the final moment! You will need to talk to both Zia and Rucks before you can use the monument. However, you don't actually have to listen to them talk about anything. You simply need to open and close their dialogue options. Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks.
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:Unfortunately, you only have one ending option in NG Any% because you did not pick up the journal from Prosper Bluff. Upon selecting Restoration, timing ends.
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==Experience Route==
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:The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.
  
:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one(before going to the the Hanging Gardens) is an Arsenal.
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:However, manipulating experience is not that challenging, luckily! Simply go from level to level and don't go out of your way to get extra experience or extra kills, and you will naturally level up after the second core of Cinderbrick Fort. If you have trouble, watch some other players' runs to see where they get experience up to that point.

Latest revision as of 19:32, 28 June 2017

This is a description of the Any% route for New Game. Every core and shard that is picked up must be duplicated (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).

Level Order

  1. Wharf District
  2. Workmen Ward
  3. Hanging Gardens
  4. Cinderbrick Fort
  5. Roathus Lagoon
  6. Colford Cauldron
  7. Burstone Quarry

Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the Ura Invasion Skip.

Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Gardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.

Route Framework

Complete Wharf District, and duplicate the core at the end.
After Wharf District
There is no rest inside the Bastion. Upon entering, we will complete the Dialogue Glitch. This will allow us to build nothing in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a text skip. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.
Complete Workmen Ward, and duplicate the core at the end.
After Workmen Ward
Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did dialogue glitch properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.
An estimation of where the saved text trigger is after Workmen Ward
Complete Hanging Gardens, and duplicate the core at the end.
After Hanging Gardens
Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.
Complete Cinderbrick Fort, and duplicate the core at the end.
After Cinderbrick Fort
Immediately after returning from Cinderbrick, you have to execute the pipe glitch. This allows you to only have to build one building before opening the skyway, and also gives you a text skip if you go quickly.
When you reach the skyway, you can select Roathus Lagoon and go to it immediately if you got the text skip. However, the icon for Roathus Lagoon is underneath the FLY and INFO buttons on the right side of the map. It is possible to click on an area on those buttons to select the level. Press enter after selecting it to head to Roathus Lagoon. You could, alternatively, move the map to the right to click on Roathus.
Complete Roathus Lagoon, and duplicate the core at the end.
After Roathus Lagoon
Store both shards, upgrade the one of the two uppermost buildings and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.
Complete Colford Cauldron, and duplicate the core at the end.
After Colford Cauldron
Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.
Complete Burstone Quarry, and duplicate the core at the end.
After Burstone Quarry
When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This is known as the Ura Invasion. You will be able to skip this section, as described on the invasion page.
When you reach the normal Bastion, store both shards in the monument and you will start loading the Heart of the Bastion.
The Heart of the Bastion
This is the final moment! You will need to talk to both Zia and Rucks before you can use the monument. However, you don't actually have to listen to them talk about anything. You simply need to open and close their dialogue options. Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks.
Unfortunately, you only have one ending option in NG Any% because you did not pick up the journal from Prosper Bluff. Upon selecting Restoration, timing ends.

Experience Route

The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.
However, manipulating experience is not that challenging, luckily! Simply go from level to level and don't go out of your way to get extra experience or extra kills, and you will naturally level up after the second core of Cinderbrick Fort. If you have trouble, watch some other players' runs to see where they get experience up to that point.
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