Bastion/Cinderbrick Fort
From SDA Knowledge Base
Cinderbrick Fort is a long but simple level with a Core; Other than sometimes uncooperative ground, there is not much to it in a speedrun, except in NG+ categories, where a good part of it can be skipped.
Videos
Overview
NG Any%/ASL and All Weapons
At the start of the level, roll through the three gates as they open. Roll past all of the enemies until you reach a switch, and a cage.
- Any% - Go past the switch and the cage, and roll between the large block and the rock pile on the left side to clip past the debris.
- ASL and All Weapons - Use the switch, clean out the obstacles to the right of the cage while you wait for the cage to rise, and pick up the Scrap Musket. This weapon saves quite a lot of time in later levels.
Keep moving until you reach another gate. Quickly destroy the yellow turret with to open it.
- Any% - Kill the turret with Whirlwind.
- ASL - Kill the turret with Whirlwind or a stationary Hammer hit and a musket shot.
- All Weapons - Kill the turret with a musket shot and the Machete.
Pick up the Core. If you don't level up here (NG Any% is the only category that does), you can roll around this gate from the right side, before it even opens.
Continue rolling through the rest of the level(this part is pretty long in NG, but there is nothing you will have to know other than go fast and try not to fall).
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls.
- This last gate is, unusually, built from two invisible walls. Sometimes, if your positioning to get the clip was off, you will instead roll inside the gate, unable to reach the Skyway. You can either go back and attempt the clip again or try to fall off, aiming up, from the left side of the stairs, which is a slower way to get through this gate.
NG+ Any%/ASL
At the start of the level, roll through the three gates as they open. Roll past all of the enemies, the switch, and the cage. Use the musket to clear a path through the debris where necessary. Keep moving until you reach another gate. Destroy the yellow turret with any attack (except a Pike Vault!) to open it.
Pick up the Core. Go up the stairs and across the straight path, then execute the two Cinderbrick Fort Pike Vaults across the platform between the two walkways. This skips about half of the level. Do not attempt the first one if you only have one Black Tonic left, as you can softlock the level and have to restart it (you'll be stuck on the empty platform without a way to leave it).
At the end of the level, you will reach an arena with a gate preventing you from reaching the Skyway. You can clip through it by approaching it from the right side, rolling through the debris, then rolling left and slightly up. This will usually require multiple rolls.
- If you have Black Tonics left, you can do a Pike Vault to try to get over this gate faster than with the roll clip, at about the same spot that you do the normal clip.