Metal Arms: Glitch in the System/Do Ore Die
From SDA Knowledge Base
Any% Route
- Skip the Ripper, and move straight left
- Climb up the wall to jump on to the pipe
- Jump at the barred window, and throw a grenade as you get there
- Pick up the battery
- Turn right down the tunnel, grab the SPEW, turn left to the barred exit
- Shoot out the bars and kill all bots in the room
- There are 4 grunts on the top level, typically one to your right and 3 on the far side
- There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
- The last bot killed drops a chip
- One of the bots is guaranteed to drop energy
- Enter the control room, and use the chip
- As the Mil bot:
- Double jump backwards onto the assembler
- Double jump onto the platform
- Move left slightly and double jump to the next platform
- Shoot out the glass barriers
- Walk the Mil into the electrical field
- The door doesn't open until the alarm sounds 12 times, so use this time to stock up on coring charges and energy (if needed)
- Move through the hallway, and toss a grenade on the grunts coming down the lift to remove dps
- The blue grunt drops energy if you need another one
- Go up the lift and hit the switch on the far right end of the platform
- The lift won't move for a set time, and it only acknowledges your presence on contact, or by moving through the center
- If you are able to move off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
- Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
- The exit is right behind the central pillar
Level Notes
Total Washers: 110
- 20 from the mil grunts in the chip room
- 35 from the mil grunts and mil spinner in the containment room
- 30 from the mil grunts and spinner in the post-containment hallway
- 25 from the mil grunts in the ore processing room