Rayman 2: The Great Escape/The Echoing Caves
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- You can use a wall jump to reach the five Lums that normally require you to go through the plum section. Video (#11)
- You can also reach the Lums by standing on a nearby rock, jumping, and grabbing the edge. Video (#12)
- By jumping and helicoptering repeatedly, you can make the five Lums to the right of the door in the first area come down to you. Video (#13)
- You can also reach the Lums with a wall jump. Video
- You can pass through the door in the first area by jumping and rolling toward it. Setting your game to high-resolution mode to increase the amount of lag may be helpful. Video (#4)
- The following alternative method is useful on PC, where the first method is difficult. In the room with the plum tree, throw a plum onto the water, then throw another plum on top of the first one. If you did it right, the first plum will sink a little bit. Jump onto the second plum, shoot to move it out of the way, and jump onto the first plum. You will start airswimming. Swim up and leave the room, then swim over the wall and behind the door. Video
- If you use the infinite barrel flying glitch with the second barrel, you can clip through the door near the squeaky pirate without hitting the switch. Video (at about 1:08)
- Near the end of the second barrel ride, move up and left, then release the barrel and shoot the nearby switch. This lets you skip the third barrel ride. Video (#1)
- After the Fairy Glade section, point the nearby barrel at the switch on the wall, release it, and drop into the water to warp back to the door to the next area. Video (#4)
- After the first barrel ride following the second screen fade, point your barrel at the pirate and release it. The barrel will blow up near him and kill him. Video (#2)
- You can skip most of the final area (the area after the second screen fade) as follows. Perform the infinite barrel flying glitch using the first barrel in the final area. Fly into the ceiling next to the pirate symbol in front of you and you'll clip out of bounds. From there, turn around and fly to the Teensy. Video (at about 1:41)
- After performing the infinite barrel flying glitch, you can also stay in bounds and get the Lums in front of you. After reaching the wall near the green Lum, turn around and continue to the end of the level. This method takes longer than the one described above, but it gets more Lums. Video (#1)