Difference between revisions of "Low % Definitions"
From SDA Knowledge Base
(Created page with " {| class="wikitable" |<Center>'''Game'''</Center> |<Center>'''Description'''</Center> |- |'''Bouncer''' |No special moves, upgrades |- |'''Contra''' |No items |- |'''Contra...") |
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{| class="wikitable" | {| class="wikitable" | ||
|<Center>'''Game'''</Center> | |<Center>'''Game'''</Center> | ||
|<Center>'''Description'''</Center> | |<Center>'''Description'''</Center> | ||
|- | |- | ||
− | |'''Bouncer''' | + | |'''[[Bouncer]]''' |
|No special moves, upgrades | |No special moves, upgrades | ||
|- | |- | ||
− | |'''Contra''' | + | |'''[[Contra]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Contra III''' | + | |'''[[Contra III]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Contra''' | + | |'''[[Contra: Hard Corps]]''' |
− | | | + | |No items |
|- | |- | ||
− | |'''Classic Castlevania | + | |'''Classic Castlevania''' |
− | + | |(1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles) No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) | |
|- | |- | ||
− | |'''Castlevania Rondo of Blood''' | + | |'''[[Castlevania: Rondo of Blood]]''' |
|Game-defined (56%) | |Game-defined (56%) | ||
|- | |- | ||
− | |'''Castlevania Symphony of the Night''' | + | |'''[[Castlevania: Symphony of the Night]]''' |
|Min relics (Soul of Wolf only) | |Min relics (Soul of Wolf only) | ||
|- | |- | ||
− | |'''Donkey Kong 64''' | + | |'''[[Donkey Kong 64]]''' |
|0% (game defined) | |0% (game defined) | ||
|- | |- | ||
− | |'''Final Fantasy 1 (only PS1 version)''' | + | |'''[[Final Fantasy 1 (only PS1 version)]]''' |
|Min items (Lenophis says it's either 5 or 6%) | |Min items (Lenophis says it's either 5 or 6%) | ||
|- | |- | ||
− | |'''Kirby's Adventure''' | + | |'''[[Kirby's Adventure]]''' |
|No switches (71%?) | |No switches (71%?) | ||
|- | |- | ||
− | |'''Kirby Nightmare in Dreamland''' | + | |'''[[Kirby Nightmare in Dreamland]]''' |
|No switches (VG says the game tracks and it's ~62%) | |No switches (VG says the game tracks and it's ~62%) | ||
|- | |- | ||
− | |'''La Mulana''' | + | |'''[[La Mulana]]''' |
|Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs) | |Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs) | ||
|- | |- | ||
− | |'''Mega Man 7''' | + | |'''[[Mega Man 7]]''' |
|Min items (rush coil and boss weapons are forced by the game) | |Min items (rush coil and boss weapons are forced by the game) | ||
|- | |- | ||
− | |'''Mega Man 8''' | + | |'''[[Mega Man 8]]''' |
|No bolts | |No bolts | ||
|- | |- | ||
− | |'''Mega Man X''' | + | |'''[[Mega Man X]]''' |
|Min items (dash boots + X-buster only) | |Min items (dash boots + X-buster only) | ||
|- | |- | ||
− | |'''Mega Man X2''' | + | |'''[[Mega Man X2]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Mega Man X3''' | + | |'''[[Mega Man X3]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Mega Man X4''' | + | |'''[[Mega Man X4]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Mega Man X5''' | + | |'''[[Mega Man X5]]''' |
|No items, boss weapons | |No items, boss weapons | ||
|- | |- | ||
− | |'''Mega Man X6''' | + | |'''[[Mega Man X6]]''' |
|No items, reploids rescued, min boss weapons (1) | |No items, reploids rescued, min boss weapons (1) | ||
|- | |- | ||
− | |'''Mega Man X7''' | + | |'''[[Mega Man X7]]''' |
|No armor parts, hearts, subtanks, reploids rescued | |No armor parts, hearts, subtanks, reploids rescued | ||
|- | |- | ||
− | |'''Mega Man Xtreme 2''' | + | |'''[[Mega Man Xtreme 2]]''' |
|Only foot parts (X) | |Only foot parts (X) | ||
|- | |- | ||
− | |'''Metroid II''' | + | |'''[[Metroid II]]''' |
|3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank) | |3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank) | ||
|- | |- | ||
− | |'''Metroid Fusion''' | + | |'''[[Metroid Fusion]]''' |
|Game-defined (1%) | |Game-defined (1%) | ||
|- | |- | ||
− | |'''Metroid Prime''' | + | |'''[[Metroid Prime]]''' |
|Game-defined (22%) | |Game-defined (22%) | ||
|- | |- | ||
− | |'''Metroid Prime 2''' | + | |'''[[Metroid Prime 2]]''' |
|Game-defined (22%) | |Game-defined (22%) | ||
|- | |- | ||
− | |'''Metroid Prime Hunters''' | + | |'''[[Metroid Prime Hunters]]''' |
|15% (i.e. all permanent upgrades, health and ammo pickups are okay) | |15% (i.e. all permanent upgrades, health and ammo pickups are okay) | ||
|- | |- | ||
− | |'''Metroid Zero Mission''' | + | |'''[[Metroid Zero Mission]]''' |
|For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version | |For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version | ||
|- | |- | ||
− | |'''Ninja Gaiden''' | + | |'''[[Ninja Gaiden]]''' |
− | |(All NES releases): | + | |(All NES releases): No Pickups<ref>Points are ok in NG1/2, Ninpo is ok in NG1 since you don't start with a subweapon and Ninpo is useless without one, using the weapon/ninpo that you start with in NG2/3 is ok.</ref> |
|- | |- | ||
− | |'''Paper Mario''' | + | |'''[[Paper Mario]]''' |
|Min badges (Power Jump only), no super blocks | |Min badges (Power Jump only), no super blocks | ||
|- | |- | ||
− | |'''Pikmin''' | + | |'''[[Pikmin]]''' |
|Min pikmin (50) | |Min pikmin (50) | ||
|- | |- | ||
− | |'''Resident Evil''' | + | |'''[[Resident Evil]]''' |
|Knife-only | |Knife-only | ||
|- | |- | ||
− | |'''Resident Evil 4''' | + | |'''[[Resident Evil 4]]''' |
|Knife/Handgun only | |Knife/Handgun only | ||
|- | |- | ||
− | |'''Super C''' | + | |'''[[Super C]]''' |
|No items | |No items | ||
|- | |- | ||
− | |'''Super Mario World''' | + | |'''[[Super Mario World]]''' |
|No Yoshi, powerups | |No Yoshi, powerups | ||
|- | |- | ||
− | |'''Yoshi's Island''' | + | |'''[[Yoshi's Island]]''' |
|Min points (check table for specific IL values) | |Min points (check table for specific IL values) | ||
|- | |- | ||
− | |'''Zelda Link to the Past''' | + | |'''[[Zelda Link to the Past]]''' |
|Min hearts, items | |Min hearts, items | ||
|- | |- | ||
− | |'''Zelda Majora's Mask''' | + | |'''[[Zelda Majora's Mask]]''' |
|Min permanent items (don't disappear after Song of Time... not sure what the number value is atm) | |Min permanent items (don't disappear after Song of Time... not sure what the number value is atm) | ||
|} | |} | ||
+ | <references/> |
Latest revision as of 04:26, 28 October 2014
Bouncer | No special moves, upgrades |
Contra | No items |
Contra III | No items |
Contra: Hard Corps | No items |
Classic Castlevania | (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles) No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) |
Castlevania: Rondo of Blood | Game-defined (56%) |
Castlevania: Symphony of the Night | Min relics (Soul of Wolf only) |
Donkey Kong 64 | 0% (game defined) |
Final Fantasy 1 (only PS1 version) | Min items (Lenophis says it's either 5 or 6%) |
Kirby's Adventure | No switches (71%?) |
Kirby Nightmare in Dreamland | No switches (VG says the game tracks and it's ~62%) |
La Mulana | Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs) |
Mega Man 7 | Min items (rush coil and boss weapons are forced by the game) |
Mega Man 8 | No bolts |
Mega Man X | Min items (dash boots + X-buster only) |
Mega Man X2 | No items |
Mega Man X3 | No items |
Mega Man X4 | No items |
Mega Man X5 | No items, boss weapons |
Mega Man X6 | No items, reploids rescued, min boss weapons (1) |
Mega Man X7 | No armor parts, hearts, subtanks, reploids rescued |
Mega Man Xtreme 2 | Only foot parts (X) |
Metroid II | 3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank) |
Metroid Fusion | Game-defined (1%) |
Metroid Prime | Game-defined (22%) |
Metroid Prime 2 | Game-defined (22%) |
Metroid Prime Hunters | 15% (i.e. all permanent upgrades, health and ammo pickups are okay) |
Metroid Zero Mission | For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version |
Ninja Gaiden | (All NES releases): No Pickups[1] |
Paper Mario | Min badges (Power Jump only), no super blocks |
Pikmin | Min pikmin (50) |
Resident Evil | Knife-only |
Resident Evil 4 | Knife/Handgun only |
Super C | No items |
Super Mario World | No Yoshi, powerups |
Yoshi's Island | Min points (check table for specific IL values) |
Zelda Link to the Past | Min hearts, items |
Zelda Majora's Mask | Min permanent items (don't disappear after Song of Time... not sure what the number value is atm) |
- ↑ Points are ok in NG1/2, Ninpo is ok in NG1 since you don't start with a subweapon and Ninpo is useless without one, using the weapon/ninpo that you start with in NG2/3 is ok.