Difference between revisions of "New Super Mario Bros."
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Revision as of 10:39, 7 August 2009
Contents
New Super Mario Bros
Glitches
Exploit based
Wall Jump bug (like the NES Mario games)
To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.
Source: [TAS clip.]
Uses: Any % with cannon warps Segmented.
It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B).
Silent Shell jumps
Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump.
Source: TAS clip
Tricks
Will be revealed after the 100% run gets published to Speed Demos Archive.
Time Savers
Any% with Cannons (Warps)
100% (3 stars next to file)
Route
Any% with Cannons (Warps)
Single Segment
Current Record: 23:55 (Unofficial)
Source: Chronorox
Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far.
World 1
1-1
- If the Red ? Box fails to reach 1-2, reset.
- If the Red ? Box doesn't contain a Blue Shell, reset.
1-2 Alt Exit (Get Blue Shell, keep it till 8-4)
1-Tower Alt Exit
1-Cannon
World 5
5-1
5-2 Alt exit
5-3
5-Ghost House Alt Exit
5-Cannon
World 8
8-1
8-2
8-Tower1
8-3
8-4
8-Castle
8-5
8-6
8-7
8-8
8-Tower2
8-Bowser Castle.
Segmented
Sounds pointless but with extra luck the run can nearly save at least 20 seconds overall.
Segment 1
World 1
1-1
- If the Red ? Box fails to reach 1-2, reset.
- If the Red ? Box doesn't contain a Blue Shell, reset.
1-2 Alt Exit (Get Blue Shell, Pick up Fire Flower as reserve item for Bowser Jnr in 8-Tower1 keep Shell powerup till 5-G)
1-Tower Alt Exit
1-Cannon
Save
Segment 2
World 5
5-1
5-2 Alt exit
5-3
- If Hammer Bro or Red ? Box doesn't land on 5-G, reset.
5-Ghost House Alt Exit
- If the prize item doesn't contain a Mini Shroom, reset.
- Mini Mushroom is used to 'skip' the stalling lift & a Alt route in 8-2.
5-Cannon
Save
Segment 3
World 8
8-1
8-2
8-Tower1
- Use Fire Flower from reserve after going pass the 1 block tunnel.
- After completing 8-Tower1 if the Hammer Bro fails to land on 8-3, reset. If so save the game.
Save
Segment 4
8-3
- Get a Blue Shell from the Hammer Bro
8-4
- Take damage at the end of the level to remove Shell (no other way to become Fire Mario/Luigi)
8-Castle
- Pick up Fire Flower to make Segment 5 a bit easier.
Save Only if the Hammer Bro/Red ? Box does not cross over the bridge. It's to prevent delays on the later levels.
Segment 5
8-5
8-6
8-7
8-8
8-Tower 2
Optional Save
8-Bowser Castle (Final level).
Target Time Sub 23:30