Difference between revisions of "New Super Mario Bros."

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Revision as of 10:39, 7 August 2009

New Super Mario Bros

Glitches

Exploit based

Wall Jump bug (like the NES Mario games)

To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.

Source: [TAS clip.]

Uses: Any % with cannon warps Segmented.

It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B).

Silent Shell jumps

Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump.

Source: TAS clip

Tricks

Will be revealed after the 100% run gets published to Speed Demos Archive.

Time Savers

Any% with Cannons (Warps)

100% (3 stars next to file)

Route

Any% with Cannons (Warps)

Single Segment

Current Record: 23:55 (Unofficial)

Source: Chronorox

Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far.

World 1

1-1

  • If the Red ? Box fails to reach 1-2, reset.
  • If the Red ? Box doesn't contain a Blue Shell, reset.

1-2 Alt Exit (Get Blue Shell, keep it till 8-4)

1-Tower Alt Exit

1-Cannon

World 5

5-1

5-2 Alt exit

5-3

5-Ghost House Alt Exit

5-Cannon

World 8

8-1

8-2

8-Tower1

8-3

8-4

8-Castle

8-5

8-6

8-7

8-8

8-Tower2

8-Bowser Castle.

Segmented

Sounds pointless but with extra luck the run can nearly save at least 20 seconds overall.

Segment 1

World 1

1-1

  • If the Red ? Box fails to reach 1-2, reset.
  • If the Red ? Box doesn't contain a Blue Shell, reset.

1-2 Alt Exit (Get Blue Shell, Pick up Fire Flower as reserve item for Bowser Jnr in 8-Tower1 keep Shell powerup till 5-G)

1-Tower Alt Exit

1-Cannon

Save

Segment 2

World 5

5-1

5-2 Alt exit

5-3

  • If Hammer Bro or Red ? Box doesn't land on 5-G, reset.

5-Ghost House Alt Exit

  • If the prize item doesn't contain a Mini Shroom, reset.
  • Mini Mushroom is used to 'skip' the stalling lift & a Alt route in 8-2.

5-Cannon

Save

Segment 3

World 8

8-1

8-2

8-Tower1

  • Use Fire Flower from reserve after going pass the 1 block tunnel.
  • After completing 8-Tower1 if the Hammer Bro fails to land on 8-3, reset. If so save the game.

Save

Segment 4

8-3

  • Get a Blue Shell from the Hammer Bro

8-4

  • Take damage at the end of the level to remove Shell (no other way to become Fire Mario/Luigi)

8-Castle

  • Pick up Fire Flower to make Segment 5 a bit easier.

Save Only if the Hammer Bro/Red ? Box does not cross over the bridge. It's to prevent delays on the later levels.

Segment 5

8-5

8-6

8-7

8-8

8-Tower 2

Optional Save

8-Bowser Castle (Final level).

Target Time Sub 23:30

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