Difference between revisions of "Dragon's Lair (NES)"
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{{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} | {{sda run|http://speeddemosarchive.com/DragonsLairNES.html}} | ||
= Versions = | = Versions = | ||
− | There are three versions of the game with significant differences that make them difficult to compare. They | + | There are three versions of the game with significant differences that make them difficult to compare. They behave more like ports of a game to different platforms than regional versions of the same platform. Below is (non-exhaustive) list of noticeable differences: |
* NTSC-U | * NTSC-U | ||
: - Runs at 12 fps. | : - Runs at 12 fps. |
Revision as of 07:28, 11 November 2022
This game has a run page on SDA!
Versions
There are three versions of the game with significant differences that make them difficult to compare. They behave more like ports of a game to different platforms than regional versions of the same platform. Below is (non-exhaustive) list of noticeable differences:
- NTSC-U
- - Runs at 12 fps.
- NTSC-J
- - Runs at 20 fps.
- - Different movement/animation speed compared to enemies and the environment, resulting in different approaches being possible than in the NTSC-U version.
- - Some enemies have different behaviors.
- - Possible to skip the third serpent in level 1.
- - When arriving at the bosses of level 2, the screen continues scrolling until the end, making the second mine troll spawn (and possible to hit) earlier.
- - The layout of the boss area in level 3 is different.
- - Singe can be skipped in this version if the Lizard King is spawned at the end.
- PAL
- - The game mechanics are similar to NTSC-J (but slowed down to the usual 5/6 speed due to running at 50 Hz iso 60 Hz).
- - New enemies and enemy positions in level 1 and 2.
- - Level 1 boss has been changed from 8 serpents to one big serpent.
- - The boss areas of level 2 and 3 are the same as NTSC-J.
- - Some of the level designs are different. E.g. falling rocks in the elevator sections, dragons flying across the top of the screen in level 4 dropping stones, no Lizard King in level 4.
- - Splash screens add around 2 seconds before each level begins.
Speedrun routes
Additional Information
Game Mechanics (NTSC-U) - Some general explanations about how the game works in the NTSC-U version.
Additional Resources - Links to other helpful resources about the game.