Difference between revisions of "ADnD: Dragons of Flame"

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[https://forum.speeddemosarchive.com/post/add_dragons_of_flame_nes_jp.html SDA Forum Thread]
 
= Categories =
 
= Categories =
 
This game was only released for the Famicom. It doesn't keep track of collectibles, there are no different endings and there are at the time of writing no known major glitches or shortcuts. The fastest way to beat the game is by killing off some of the characters. While it's possible to beat the game without losing any characters, it's of little interest. Keeping all characters alive is trivial since it's only a matter of casting enough heal spells. The category that makes the most sense for this game is therefore any% (with deaths).<br>
 
This game was only released for the Famicom. It doesn't keep track of collectibles, there are no different endings and there are at the time of writing no known major glitches or shortcuts. The fastest way to beat the game is by killing off some of the characters. While it's possible to beat the game without losing any characters, it's of little interest. Keeping all characters alive is trivial since it's only a matter of casting enough heal spells. The category that makes the most sense for this game is therefore any% (with deaths).<br>

Revision as of 13:36, 9 September 2020

SDA Forum Thread

Categories

This game was only released for the Famicom. It doesn't keep track of collectibles, there are no different endings and there are at the time of writing no known major glitches or shortcuts. The fastest way to beat the game is by killing off some of the characters. While it's possible to beat the game without losing any characters, it's of little interest. Keeping all characters alive is trivial since it's only a matter of casting enough heal spells. The category that makes the most sense for this game is therefore any% (with deaths).
Any%

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