Difference between revisions of "Metal Arms: Glitch in the System/Do Ore Die"
From SDA Knowledge Base
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Route (All Chips) | Route (All Chips) | ||
-> Add route here | -> Add route here | ||
+ | |||
+ | |||
+ | Total Washers: 110 | ||
+ | * 20 from the mil grunts in the chip room | ||
+ | * 35 from the mil grunts and mil spinner in the containment room | ||
+ | * 30 from the mil grunts and spinner in the post-containment hallway | ||
+ | * 25 from the mil grunts in the ore processing room |
Revision as of 22:42, 17 March 2014
Route (Any %) (Time ~3:23)
- Walk backwards to get the Ripper
- Shoot the 2 cables to the right of the pipe, and jump onto it
- Shoot out the bottom 4 bars over the window on the far side of the lava pit
- Jump through the window and pick up a battery
- Turn right down the tunnel, grab the SPEW, turn left to the barred exit
- Shoot out the bars and kill all bots in the room
- The last bot killed drops a chip
- Enter the control room, and use the chip
- As the Mil bot:
- Back up slightly and turn right
- Double jump onto the piece of junk
- Double jump onto the platform
- Move left slightly and double jump to the next platform
- Shoot out the glass barriers
- Walk the Mil into the electrical field
- Enter the next room and throw a grenades into the group of mils, using your gun to finish them
- Go up the elevator and hit the switch on the far right end of the platform
- Jump off the platform and exit the room
- Take the elevator to the bottom, and exit the room
- Note: dying once you're in the bottom tunnel will reset your health and put you at the correct checkpoint
- Go up the ramp slightly to the right, run off the back of it, and exit the level
Route (All Chips)
-> Add route here
Total Washers: 110
- 20 from the mil grunts in the chip room
- 35 from the mil grunts and mil spinner in the containment room
- 30 from the mil grunts and spinner in the post-containment hallway
- 25 from the mil grunts in the ore processing room