Difference between revisions of "Bastion/NG Any% Route"

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This is a description of the Any% route for both New Game and New Game+. Every core and a shard that is picked up must be duplicated(but if a dupe is missed, backup strategies exist in the form an additional level that has a core, usually Mount Zand or Melting Pot).
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This is a description of the Any% route for New Game. Every core and shard that is picked up must be [[Bastion/Techniques#Item_Duplication|duplicated]] (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).
  
 
==Level Order==
 
==Level Order==
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#[[Bastion/Burstone Quarry|Burstone Quarry]]
 
#[[Bastion/Burstone Quarry|Burstone Quarry]]
  
Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options(the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].
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Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the [[Bastion/Burstone Quarry#Ura Invasion Skip|Ura Invasion Skip]].
  
==Bastion Interludes==
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Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Gardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.
:'''NG+''' - in NG+ you don't have to worry about the order of buildings, as long as the second one(before going to the Hanging Gardens) is an Arsenal.
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==Route Framework==
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;Complete [[Bastion/Wharf District|Wharf District]], and duplicate the core at the end.
  
 
;After Wharf District:
 
;After Wharf District:
:Store the first core. As soon as you can, before the camera centers back on the Kid - this is important - interact with the Monument again to store the second one. This way you will be able to move immediately even though the camera should be locked(this is actually a trivial instance of the [[Bastion#Camera Glitch|camera glitch]]). Go to the middle left building slot which will soon become available, and build a Distillery. Move slowly up to wait for Rucks to finish saying "only fair he decides what we build next". The reason for this is that as you get close to the Skyway, Rucks will say "Kid don't know what's out there...", but only if you weren't moving too fast. Quickly open the Skyway to use this text to get the narration skip for this map. Be very careful here - don't mash enter immediately after opening this Skyway, as this WILL cause you to fly back to the Bastion, thus closing the Skyway and wasting time. Instead click on the Workmen Ward on the map and THEN press enter(or Fly on the right side of the screen).
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:There is no rest inside the Bastion. Upon entering, we will complete the [[Bastion/Dialogue Glitch|Dialogue Glitch]]. This will allow us to build ''nothing'' in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a [[Bastion/Techniques#Text Skips|text skip]]. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.
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;Complete [[Bastion/Workmen Ward|Workmen Ward]], and duplicate the core at the end.
  
 
;After Workmen Ward:
 
;After Workmen Ward:
:Store both cores. Build the Arsenal in the top left slot, right after Rucks finishes saying "The Kid ponders what to build.", open the Arsenal, immediately close it(press Escape), then go towards the Skyway and use it. This will let you get the text skip thanks to the narration that starts when you open the Arsenal(usually "The Bastion's a place of peace...", sometimes Rucks will say something about your weapons instead, based on how early you opened the Arsenal).
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:Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did [[Bastion/Dialogue Glitch|dialogue glitch]] properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.
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[[File:dialogue_glitch_saved_trigger.png|thumb|right|An estimation of where the saved text trigger is after Workmen Ward]]
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;Complete [[Bastion/Hanging Gardens|Hanging Gardens]], and duplicate the core at the end.
  
 
;After Hanging Gardens:
 
;After Hanging Gardens:
:Store the cores, build whatever in the middle right slot and leave for Cinderbrick Fort. There is no text to be skipped here.
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:Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.
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;Complete [[Bastion/Cinderbrick Fort|Cinderbrick Fort]], and duplicate the core at the end.
  
 
;After Cinderbrick Fort:
 
;After Cinderbrick Fort:
::This is the most complex Bastion interlude to perform. Try watching one of the [[Bastion#Other Resources|tutorials]] to understand it better.
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:Immediately after returning from Cinderbrick, you have to execute the [[Bastion/Pipe Glitch|pipe glitch]]. This allows you to only have to build one building before opening the skyway, and also gives you a text skip if you go quickly.
:Right as the Kid gets up, roll DIRECTLY left in order to fall AND trigger the "Seems the only thing the Calamity saved for Zulf was his smoking pipe." text. You should be able to move while Rucks is saying that - immediately roll twice towards the top right corner of the Monument and roll your scroll wheel until Rucks says "That's it. Few more Shards like that, and we'll be back in business.". A second later you will regain control of the Kid. Move towards the top left building slot, immediately build whatever, and try to reach the Skyway and as fast as you can.
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:When you reach the skyway, you can select Roathus Lagoon and go to it immediately if you got the text skip. However, the icon for Roathus Lagoon is underneath the FLY and INFO buttons on the right side of the map. It is possible to click on an area on those buttons to select the level. Press enter after selecting it to head to Roathus Lagoon. You could, alternatively, move the map to the right to click on Roathus.
:If you executed this entire sequence correctly, you should be capable of moving while Rucks says "That's it...", and you will get the text skip at the Skyway.
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:If you messed anything up, you might have to first upgrade the middle right building and then build something in the top right slot in order to be able to use the Skyway. You will also not get the text skip.
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;Complete [[Bastion/Roathus Lagoon|Roathus Lagoon]], and duplicate the core at the end.
::Watch out, as you roll right at the start, you NEED to fall - otherwise your camera will get locked and you will have to watch the smoke pipe cutscene. Falling here triggers the [[Bastion#Camera Glitch|camera glitch]] which will in turn glitch the first cutscene for storing the Core, which is why even though the second Core that was duped in the Cinderbrick Fort became a Shard, you won't have to upgrade a building, only build one, and why you don't have to watch both Monument cutscenes in this interlude.
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;After Roathus Lagoon
 
;After Roathus Lagoon
:This one is slightly less eventful than the post-CF interlude. Store both Shards, upgrade the top right building(or the top left one, if you do you will have to upgrade the top right one in the next interlude) and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.
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:Store both shards, upgrade the one of the two uppermost buildings and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.
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;Complete [[Bastion/Colford Cauldron|Colford Cauldron]], and duplicate the core at the end.
  
 
;After Colford Cauldron
 
;After Colford Cauldron
 
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.
 
:Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.
  
;After Burstone Quarry, and the Heart of the Bastion
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;Complete [[Bastion/Burstone Quarry|Burstone Quarry]], and duplicate the core at the end.
:When you use the Skyway in Burstone Quarry, you will be transported to an alternative version of the Bastion, and will be attacked by the Ura. You have to perform the Ura Invasion Skip, explained on the [[Bastion/Burstone Quarry#Ura Invasion Skip|Burstone Quarry Individual Level Page]].
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:After landing in the normal version of the Bastion, store both Shards. You will be transported to the Heart of the Bastion. Walk up to Zia and Rucks(in any order), open their dialogues, close them(press Escape, but not immediately - lead below) walk up to the Monument and select the Restoration ending(Evacuation will be unavailable).
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;After Burstone Quarry
::'''Don't talk to strangers.''' - '''DO NOT''' select any options in Zia's and Rucks' text boxes! This will force you to watch a long and pointless cutscene. Don't press your mouse at all when these windows are open, no matter where the cursor is on the screen.
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:When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This is known as the [[Bastion/Ura Invasion|Ura Invasion]]. You will be able to skip this section, as described on the invasion page.
::'''Menuing in the Heart of the Bastion''' - Watch out while closing Zia's and Rucks' dialogues and when selecting the ending. If you do either of these things too quickly, your input will get eaten and you nothing will happen. Don't mash Escape either, as that will pause the game. You need to be very careful.
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:When you reach the normal Bastion, store both shards in the monument and you will start loading the Heart of the Bastion.
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;The Heart of the Bastion
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:This is the final moment! You will need to talk to both Zia and Rucks before you can use the monument. However, you don't actually have to listen to them talk about anything. You simply need to open and close their dialogue options. Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks.
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:Unfortunately, you only have one ending option in NG Any% because you did not pick up the journal from Prosper Bluff. Upon selecting Restoration, timing ends.
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==Experience Route==
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:The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.
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 +
:However, manipulating experience is not that challenging, luckily! Simply go from level to level and don't go out of your way to get extra experience or extra kills, and you will naturally level up after the second core of Cinderbrick Fort. If you have trouble, watch some other players' runs to see where they get experience up to that point.

Latest revision as of 18:32, 28 June 2017

This is a description of the Any% route for New Game. Every core and shard that is picked up must be duplicated (but if a dupe is missed, backup strategies exist in the form of having to do an additional level).

Level Order

  1. Wharf District
  2. Workmen Ward
  3. Hanging Gardens
  4. Cinderbrick Fort
  5. Roathus Lagoon
  6. Colford Cauldron
  7. Burstone Quarry

Doing these levels is the fastest way to acquire 14 cores/shards. Wharf District is unskippable. Workmen Ward, Hanging Gardens, Cinderbrick Fort, Roathus Lagoon and Colford Cauldron are the five fastest levels that have a core or a shard. Burstone Quarry is faster than the other available options (the Melting Pot or doing Prosper Bluff to unlock and do Wild Outskirts) thanks to, mostly, the Ura Invasion Skip.

Hanging Gardens is done before the Cinderbrick Fort because the Scrap Musket isn't useful in the Hanging Gardens and it's faster to select Roathus Lagoon on the map after the Cinderbrick Fort.

Route Framework

Complete Wharf District, and duplicate the core at the end.
After Wharf District
There is no rest inside the Bastion. Upon entering, we will complete the Dialogue Glitch. This will allow us to build nothing in this visit to the Bastion. It will also store text which we can use in the next visit to the Bastion as a text skip. Details are available in the dialogue glitch page. When you get to the map, be sure not to select Workmen Ward too quickly, as hitting Enter on the map before it is selectable will force you to leave the map screen, force you to build a building, listen to Rucks' dialogue on the map screen, and lose the text skip on the next visit.
Complete Workmen Ward, and duplicate the core at the end.
After Workmen Ward
Store both cores. Build anything you want in the top left build slot, then go to the Skyway. To get the text skip, assuming you did dialogue glitch properly earlier, you just need to cross over a trigger near the foundation you just built on. You can miss this trigger, however, by cutting the corner from the foundation to the Skyway.
An estimation of where the saved text trigger is after Workmen Ward
Complete Hanging Gardens, and duplicate the core at the end.
After Hanging Gardens
Store the cores, build whatever you'd like in the top right slot and leave for Cinderbrick Fort. There is no text to be skipped here.
Complete Cinderbrick Fort, and duplicate the core at the end.
After Cinderbrick Fort
Immediately after returning from Cinderbrick, you have to execute the pipe glitch. This allows you to only have to build one building before opening the skyway, and also gives you a text skip if you go quickly.
When you reach the skyway, you can select Roathus Lagoon and go to it immediately if you got the text skip. However, the icon for Roathus Lagoon is underneath the FLY and INFO buttons on the right side of the map. It is possible to click on an area on those buttons to select the level. Press enter after selecting it to head to Roathus Lagoon. You could, alternatively, move the map to the right to click on Roathus.
Complete Roathus Lagoon, and duplicate the core at the end.
After Roathus Lagoon
Store both shards, upgrade the one of the two uppermost buildings and leave for Colford Cauldron. The Skyway text is skipped with the building upgrade narration.
Complete Colford Cauldron, and duplicate the core at the end.
After Colford Cauldron
Store the shards, upgrade the remaining top slot building, and go to the Skyway to fly to the Burstone Quarry. Again, the upgrade gives you the text skip.
Complete Burstone Quarry, and duplicate the core at the end.
After Burstone Quarry
When you come back from Burstone Quarry, you will find the Ura attacking the Bastion. This is known as the Ura Invasion. You will be able to skip this section, as described on the invasion page.
When you reach the normal Bastion, store both shards in the monument and you will start loading the Heart of the Bastion.
The Heart of the Bastion
This is the final moment! You will need to talk to both Zia and Rucks before you can use the monument. However, you don't actually have to listen to them talk about anything. You simply need to open and close their dialogue options. Talk to Zia first, then Rucks, as you spawn closer to Zia, and the monument trigger is closer to Rucks.
Unfortunately, you only have one ending option in NG Any% because you did not pick up the journal from Prosper Bluff. Upon selecting Restoration, timing ends.

Experience Route

The reason for why we have to manipulate experience is this: If you level up while duplicating a Core or a Shard, if the level-up happened on the first of the pair of items you picked up, you will lose control of the Kid for two seconds, making you unable to pick up the second one, thus failing the dupe. However, throughout the any% route we gain too much experience to not level up at all; therefore we have to manipulate the experience to either level up on the second core pick-up of a dupe, or somewhere else entirely.
However, manipulating experience is not that challenging, luckily! Simply go from level to level and don't go out of your way to get extra experience or extra kills, and you will naturally level up after the second core of Cinderbrick Fort. If you have trouble, watch some other players' runs to see where they get experience up to that point.
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