Difference between revisions of "Metal Arms: Glitch in the System/Seal the Mines"

From SDA Knowledge Base

Jump to: navigation, search
m
(Added version differences)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Any% Easy Route==
+
==Any% Route==  
[https://www.youtube.com/watch?v=BK9_5u9HgOs&list=PLxQS5xdPerPVKTBoRbZH8tStuUmpndNBQ&index=3 Reference Video]
+
[https://youtu.be/iR3BJr4s0N4 Reference Video]
 
#Move straight to the exit in the first room
 
#Move straight to the exit in the first room
 
#Jump into the loader, turn left, and enter the next opening on your left
 
#Jump into the loader, turn left, and enter the next opening on your left
Line 6: Line 6:
 
#*Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
 
#*Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
 
#Skip the Barter Droids and exit the room by jumping into a tunnel to your left  
 
#Skip the Barter Droids and exit the room by jumping into a tunnel to your left  
#Exit the tunnel, jump down to the platform on your right, and shoot out the generator through the floor
+
#Exit the tunnel
#If you see the checkpoint text, it's now safe to jump through the opening into the grinder
+
#As you jump down to the platform on the right, drop a coring charge on the generator below
 +
#Once you see the "Checkpoint" indicator come up, you can safely jump through the opening into the grinder
 
#Go straight across the next room and get the Det Packs in the supply crate
 
#Go straight across the next room and get the Det Packs in the supply crate
 
#*Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
 
#*Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
Line 15: Line 16:
 
#From there, work your way clockwise around the processing machine
 
#From there, work your way clockwise around the processing machine
  
==Any% Normal Route==  
+
==Version Differences==
[http://www.youtube.com/watch?v=gsW4NlPm-cE Reference Video]
+
===Grinder Room===
#Move straight to the exit in the first room
+
*GC: The generator can be destroyed with 1 coring charge
#Jump into the loader, turn left, and enter the next opening on your left
+
*PS2: The generator requires 1 coring charge, and ~5 SPEW rounds
#Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off
+
#*Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
+
#Skip the Barter Droids and exit the room by jumping into a tunnel to your left
+
#Exit the tunnel, jump down to the platform on your right, and shoot out the generator through the floor
+
#If you see the checkpoint text, it's now safe to jump through the opening into the grinder
+
#Go straight across the next room and get the Det Packs in the supply crate
+
#*Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
+
#Enter the lift
+
#*The lift entrance and exit are on the same side
+
#The first Det Pack goes on the far side of the machine from where you enter
+
#From there, work your way clockwise around the processing machine
+
  
 +
==Level Notes==
 
Total Washers: 115
 
Total Washers: 115
 
* 20 from the golden washer behind where you spawn
 
* 20 from the golden washer behind where you spawn

Latest revision as of 17:29, 11 August 2015

Any% Route

Reference Video

  1. Move straight to the exit in the first room
  2. Jump into the loader, turn left, and enter the next opening on your left
  3. Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off
    • Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
  4. Skip the Barter Droids and exit the room by jumping into a tunnel to your left
  5. Exit the tunnel
  6. As you jump down to the platform on the right, drop a coring charge on the generator below
  7. Once you see the "Checkpoint" indicator come up, you can safely jump through the opening into the grinder
  8. Go straight across the next room and get the Det Packs in the supply crate
    • Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
  9. Enter the lift
    • The lift entrance and exit are on the same side
  10. The first Det Pack goes on the far side of the machine from where you enter
  11. From there, work your way clockwise around the processing machine

Version Differences

Grinder Room

  • GC: The generator can be destroyed with 1 coring charge
  • PS2: The generator requires 1 coring charge, and ~5 SPEW rounds

Level Notes

Total Washers: 115

  • 20 from the golden washer behind where you spawn
  • 20 from the golden washer in the crate to your right after exiting the first room
  • 20 from the golden washer in the crate with the rivet gun
  • 10 from the mil grunts in the ore crushing room
  • 30 from the mil grunts in the ingot room
  • 15 from the mil grunts in the processing room
Personal tools