Difference between revisions of "Metal Arms: Glitch in the System/Seal the Mines"
From SDA Knowledge Base
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− | + | ==Any% Route== | |
− | #Move | + | [https://youtu.be/iR3BJr4s0N4 Reference Video] |
− | + | #Move straight to the exit in the first room | |
− | #Jump into the | + | #Jump into the loader, turn left, and enter the next opening on your left |
− | #Move up the ramp, go over the bridge, and | + | #Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off |
− | #* | + | #*Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do. |
− | # | + | #Skip the Barter Droids and exit the room by jumping into a tunnel to your left |
− | #Exit the tunnel | + | #Exit the tunnel |
− | + | #As you jump down to the platform on the right, drop a coring charge on the generator below | |
− | # | + | #Once you see the "Checkpoint" indicator come up, you can safely jump through the opening into the grinder |
− | #Go straight across the room and get the Det Packs in the supply crate | + | #Go straight across the next room and get the Det Packs in the supply crate |
− | #Enter the lift | + | #*Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside |
+ | #Enter the lift | ||
+ | #*The lift entrance and exit are on the same side | ||
#The first Det Pack goes on the far side of the machine from where you enter | #The first Det Pack goes on the far side of the machine from where you enter | ||
− | # | + | #From there, work your way clockwise around the processing machine |
− | + | ||
+ | ==Version Differences== | ||
+ | ===Grinder Room=== | ||
+ | *GC: The generator can be destroyed with 1 coring charge | ||
+ | *PS2: The generator requires 1 coring charge, and ~5 SPEW rounds | ||
+ | |||
+ | ==Level Notes== | ||
+ | Total Washers: 115 | ||
+ | * 20 from the golden washer behind where you spawn | ||
+ | * 20 from the golden washer in the crate to your right after exiting the first room | ||
+ | * 20 from the golden washer in the crate with the rivet gun | ||
+ | * 10 from the mil grunts in the ore crushing room | ||
+ | * 30 from the mil grunts in the ingot room | ||
+ | * 15 from the mil grunts in the processing room |
Latest revision as of 18:29, 11 August 2015
Any% Route
- Move straight to the exit in the first room
- Jump into the loader, turn left, and enter the next opening on your left
- Move up the ramp, go over the bridge with the loader as far as possible, and jump before it falls off
- Notice how the fans only hold up the loader if they are actually over the ground and not air. It's slightly faster to go across the bridge sideways, but it's also harder to do.
- Skip the Barter Droids and exit the room by jumping into a tunnel to your left
- Exit the tunnel
- As you jump down to the platform on the right, drop a coring charge on the generator below
- Once you see the "Checkpoint" indicator come up, you can safely jump through the opening into the grinder
- Go straight across the next room and get the Det Packs in the supply crate
- Note that it may be easier to come at the supply crate from a slightly different angle, so that it's easier to drop down inside
- Enter the lift
- The lift entrance and exit are on the same side
- The first Det Pack goes on the far side of the machine from where you enter
- From there, work your way clockwise around the processing machine
Version Differences
Grinder Room
- GC: The generator can be destroyed with 1 coring charge
- PS2: The generator requires 1 coring charge, and ~5 SPEW rounds
Level Notes
Total Washers: 115
- 20 from the golden washer behind where you spawn
- 20 from the golden washer in the crate to your right after exiting the first room
- 20 from the golden washer in the crate with the rivet gun
- 10 from the mil grunts in the ore crushing room
- 30 from the mil grunts in the ingot room
- 15 from the mil grunts in the processing room