Difference between revisions of "Metal Arms: Glitch in the System/Do Ore Die"
From SDA Knowledge Base
(Updated Route and Reference Video) |
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− | Route | + | ==Any% Route== |
− | # | + | [https://youtu.be/FOLy8wX2NZg Reference Video] |
− | + | # Skip the Ripper, and move straight left | |
− | # | + | # Climb up the wall to jump on to the pipe |
− | # Jump | + | # Jump at the barred window, and throw a grenade as you get there |
− | # Turn | + | # Pick up the battery |
− | # Shoot out the bars | + | # Turn right down the tunnel, grab the SPEW, turn left to the barred exit |
− | ** The last bot killed drops a chip | + | # Shoot out the bars and kill all bots in the room |
− | # Enter the chip | + | #* There are 4 grunts on the top level, typically one to your right and 3 on the far side |
− | # | + | #* There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long |
− | # Go up the | + | #* The last bot killed drops a chip |
− | # | + | #* One of the bots is guaranteed to drop energy |
− | # | + | # Enter the control room, and use the chip |
− | + | # As the Mil bot: | |
− | + | ##Double jump backwards onto the assembler | |
+ | ##Double jump onto the platform | ||
+ | ##Move left slightly and double jump to the next platform | ||
+ | ##Shoot out the glass barriers | ||
+ | ##Walk the Mil into the electrical field | ||
+ | # The door doesn't open until the alarm sounds 12 times, so use this time to stock up on coring charges and energy (if needed) | ||
+ | # Move through the hallway, and toss a grenade on the grunts coming down the lift to remove dps | ||
+ | #* The blue grunt drops energy if you need another one | ||
+ | # Go up the lift and hit the switch on the far right end of the platform | ||
+ | #* The lift won't move for a set time, and it only acknowledges your presence on contact, or by moving through the center | ||
+ | #* If you are able to move off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds. | ||
+ | # Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left. | ||
+ | # The exit is right behind the central pillar | ||
+ | |||
+ | ===Level Notes=== | ||
+ | Total Washers: 110 | ||
+ | * 20 from the mil grunts in the chip room | ||
+ | * 35 from the mil grunts and mil spinner in the containment room | ||
+ | * 30 from the mil grunts and spinner in the post-containment hallway | ||
+ | * 25 from the mil grunts in the ore processing room |
Latest revision as of 22:24, 6 August 2015
Any% Route
- Skip the Ripper, and move straight left
- Climb up the wall to jump on to the pipe
- Jump at the barred window, and throw a grenade as you get there
- Pick up the battery
- Turn right down the tunnel, grab the SPEW, turn left to the barred exit
- Shoot out the bars and kill all bots in the room
- There are 4 grunts on the top level, typically one to your right and 3 on the far side
- There are 5 more grunts on the bottom level, who will come towards you if you stay on top for too long
- The last bot killed drops a chip
- One of the bots is guaranteed to drop energy
- Enter the control room, and use the chip
- As the Mil bot:
- Double jump backwards onto the assembler
- Double jump onto the platform
- Move left slightly and double jump to the next platform
- Shoot out the glass barriers
- Walk the Mil into the electrical field
- The door doesn't open until the alarm sounds 12 times, so use this time to stock up on coring charges and energy (if needed)
- Move through the hallway, and toss a grenade on the grunts coming down the lift to remove dps
- The blue grunt drops energy if you need another one
- Go up the lift and hit the switch on the far right end of the platform
- The lift won't move for a set time, and it only acknowledges your presence on contact, or by moving through the center
- If you are able to move off the platform while the cutscene plays, physics will continue during the cutscene and drop you to ground level. This saves about 2 seconds.
- Move through the door on the right side of the room, move past all the mils in the hallways, take the lift down, and exit to your left.
- The exit is right behind the central pillar
Level Notes
Total Washers: 110
- 20 from the mil grunts in the chip room
- 35 from the mil grunts and mil spinner in the containment room
- 30 from the mil grunts and spinner in the post-containment hallway
- 25 from the mil grunts in the ore processing room