Difference between revisions of "Thief 2: The Metal Age"

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m (Categories)
m (Added note to reflect on the fact it wasn't concluded whether low% touches on health lost and healing taken.)
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:* Back stabs
 
:* Back stabs
 
:* Knockouts/while airborne
 
:* Knockouts/while airborne
:* Damage dealt/taken
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:* Damage dealt
:* Healing taken
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:* Innocents killed/others killed
 
:* Innocents killed/others killed
 
:* Iron Beasts destroyed/disabled
 
:* Iron Beasts destroyed/disabled
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*if someone else manages to get a lower % for a given mission, their run will obsolete yours barring awful execution
 
*if someone else manages to get a lower % for a given mission, their run will obsolete yours barring awful execution
  
Note that you can run any version of the game for any% runs, but only v. 1.18 for 100% and low%. This is to restrict the number of categories from expanding too big.
+
Note that you can run any version of the game for any% runs, but only v. 1.18 for 100% and low%. This is to restrict the number of categories from expanding too big (the earlier versions don't list all those statistics).
 +
 
 +
There is currently some controversy around whether the statistics "damage taken" and "healing taken" should also count towards your % so if you want to take up the low% challenge, please open this issue up again in the thread.
  
 
[[Thief 2/any % normal SS|Any % normal - SS]]<br />
 
[[Thief 2/any % normal SS|Any % normal - SS]]<br />

Revision as of 13:24, 30 June 2014


The Game Page

The Forum Thread (starts with Poesta's old times).

Categories

Here are the currently accepted categories. If you want to do runs in a different category bring it up on the thread first. The ILs are always so called "money runs" which means you start with either max loot collected from the previous mission, or any and all useful items collected from "Trace the Courier" when playing "Trail of Blood", or from "Precious Cargo" when playing "Kidnap". Obviously you should also have collected the extra loot you can get from all throughout the two pairs of linked missions when advancing to the missions that follow.

100% means all loot, all secrets and all pickpockets and any optional goals have to be completed, including the bonus ones: the rings in Running Interference, the Truart burial in Blackmail, getting 900+ loot in Trail of Blood (already part of the definition), finding Cavador's diary and the drill in Kidnap and leaving the library corpses where they'll be found in Casing the Joint. If you know of another bonus goal besides these, add it to this list.

Low% is defined as follows:

  • no shopping
  • collect precisely the minimum loot you're allowed to
  • otherwise your goal is to finish the level with the lowest combined total of the following statistics that are all listed in the end level summary screen:
  • Pockets picked
  • Locks picked
  • Back stabs
  • Knockouts/while airborne
  • Damage dealt
  • Innocents killed/others killed
  • Iron Beasts destroyed/disabled
  • Bodies discovered by enemies
  • Secrets found
  • if someone else manages to get a lower % for a given mission, their run will obsolete yours barring awful execution

Note that you can run any version of the game for any% runs, but only v. 1.18 for 100% and low%. This is to restrict the number of categories from expanding too big (the earlier versions don't list all those statistics).

There is currently some controversy around whether the statistics "damage taken" and "healing taken" should also count towards your % so if you want to take up the low% challenge, please open this issue up again in the thread.

Any % normal - SS
Any % normal - ILs
Any % expert - SS
Any % expert - ILs
100 % expert - SS
100 % expert - ILs
low % normal - SS
low % normal - ILs

Additional Information

Game Mechanics and Glitches - All the known tricks and glitches in all the versions of the game.
Additional Resources - Links to other helpful resources.

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