Difference between revisions of "Metroid Prime/Speed Tricks"
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+ | =Arboretum= | ||
+ | ''Discovered by'' '''Radix, kip''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_arboretum.mp4 ''Arboretum (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *L-Lock Spring Space Jump through Arboretum, then Bomb Jump over the Runic Gate at the top to get to Flaahgra as fast as possible. | ||
+ | =Arboretum Runic Gate= | ||
+ | ''Discovered by'' '''kip, Nate''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_arboretum_runic_gate_1.mp4 ''Arboretum Runic Gate (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *Use a Triple Bomb Jump as shown above, or waste one Bomb at first in order to quickly lay three Bombs as shown below. | ||
+ | *This trick does not work in any version of the game except the original North American version. | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_arboretum_runic_gate_2.mp4 ''Arboretum Runic Gate (Additional Video)''] | ||
+ | =Artifact of Elder= | ||
+ | ''Discovered by'' '''flamancipator''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_artifact_of_elder.mp4 ''Artifact of Elder (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *This method is meant to be used when entering Control Tower from the back. It's slightly faster than the normal way of melting the ice if done on the first try, but much harder. | ||
+ | *Space jump on the crates in the video, then space jump toward the tower and fire a missile at the peak of the second jump. You will only be above the forcefield surrounding the room for a second at the most, so there is very little time to aim down and fire. Morph right after firing and move toward the passage created in the cutscene to save more time. | ||
+ | =Artifact of Newborn= | ||
+ | ''Discovered by'' '''kip, Amasawa''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_artifact_of_newborn.mp4 ''Artifact of Newborn (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *You will need at least twelve Energy Tanks going in with the Gravity Suit on Normal mode to do this, so it is probably only useful in a 100% run. | ||
+ | *It's actually possible to harvest energy from the Metroids in Fungal Halls A and B, then return to the Phazon Tunnel and continue bombing the blocks. When you go to Fungal Hall A, Fungal Hall B will be refreshed with new Metroids to kill, and vice versa, giving you an unlimited supply of energy if you feel like taking the time to get it. | ||
+ | *With the Japanese, European and Australian versions' slightly altered Environmental Damage it will be easier to perform this trick in the Japanese, European and Australian versions of the game. | ||
+ | =Biohazard Containment= | ||
+ | ''Discovered by'' '''DaveB''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_biohazard_containment_dbjm.mp4 ''Biohazard Containment (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *Use two well-placed Double Bomb Jumps to clear Biohazard Containment faster than you could by going up the elevator and all the way around the room. | ||
+ | =Central Dynamo= | ||
+ | ''Discovered by'' '''kip''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_central_dynamo.mp4 ''Central Dynamo (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *To quickly escape from Central Dynamo, use the above Ghetto Jump method. | ||
+ | =Chapel Tunnel= | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_chapel_tunnel.mp4 ''Chapel Tunnel (Video)''] | ||
+ | =Chozo Ice Temple= | ||
+ | ''Discovered by'' '''Refreshment''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_chozo_ice_temple.mp4 ''Chozo Ice Temple (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *Many of the ledges in this room are unnecessary. | ||
+ | =Control Tower= | ||
+ | ''Discovered by'' '''zoidi''' | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_control_tower_1.mp4 ''Control Tower (Video)''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *The trigger for the Space Pirate battle is located in front of the door; however, there's a gap large enough to squeeze through between the door and the trigger. | ||
+ | *Carefully walk out the door and Space Jump onto the platform above the door as soon you're out of the doorway. Any farther into the room and you'll activate the trigger. Then Space Jump onto the opening of the alcove. | ||
+ | *From there, simply L-lock Spring Space Jump over the trigger activating the Pirate battle. | ||
+ | *This trick can also be done backwards, as shown below. | ||
+ | |||
+ | [http://www.metroid2002.com/speed_tricks_control_tower_2.mp4 ''Control Tower (Additional Video)''] |
Latest revision as of 15:26, 25 October 2012
This page is a stub. You can help by adding information. Please ask on the talk page for more clarification.
Contents
Arboretum
Discovered by Radix, kip
Notes:
- L-Lock Spring Space Jump through Arboretum, then Bomb Jump over the Runic Gate at the top to get to Flaahgra as fast as possible.
Arboretum Runic Gate
Discovered by kip, Nate
Notes:
- Use a Triple Bomb Jump as shown above, or waste one Bomb at first in order to quickly lay three Bombs as shown below.
- This trick does not work in any version of the game except the original North American version.
Arboretum Runic Gate (Additional Video)
Artifact of Elder
Discovered by flamancipator
Notes:
- This method is meant to be used when entering Control Tower from the back. It's slightly faster than the normal way of melting the ice if done on the first try, but much harder.
- Space jump on the crates in the video, then space jump toward the tower and fire a missile at the peak of the second jump. You will only be above the forcefield surrounding the room for a second at the most, so there is very little time to aim down and fire. Morph right after firing and move toward the passage created in the cutscene to save more time.
Artifact of Newborn
Discovered by kip, Amasawa
Notes:
- You will need at least twelve Energy Tanks going in with the Gravity Suit on Normal mode to do this, so it is probably only useful in a 100% run.
- It's actually possible to harvest energy from the Metroids in Fungal Halls A and B, then return to the Phazon Tunnel and continue bombing the blocks. When you go to Fungal Hall A, Fungal Hall B will be refreshed with new Metroids to kill, and vice versa, giving you an unlimited supply of energy if you feel like taking the time to get it.
- With the Japanese, European and Australian versions' slightly altered Environmental Damage it will be easier to perform this trick in the Japanese, European and Australian versions of the game.
Biohazard Containment
Discovered by DaveB
Notes:
- Use two well-placed Double Bomb Jumps to clear Biohazard Containment faster than you could by going up the elevator and all the way around the room.
Central Dynamo
Discovered by kip
Notes:
- To quickly escape from Central Dynamo, use the above Ghetto Jump method.
Chapel Tunnel
Chozo Ice Temple
Discovered by Refreshment
Notes:
- Many of the ledges in this room are unnecessary.
Control Tower
Discovered by zoidi
Notes:
- The trigger for the Space Pirate battle is located in front of the door; however, there's a gap large enough to squeeze through between the door and the trigger.
- Carefully walk out the door and Space Jump onto the platform above the door as soon you're out of the doorway. Any farther into the room and you'll activate the trigger. Then Space Jump onto the opening of the alcove.
- From there, simply L-lock Spring Space Jump over the trigger activating the Pirate battle.
- This trick can also be done backwards, as shown below.