Difference between revisions of "New Super Mario Bros."
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+ | [[Category:Nintendo DS]] | ||
+ | [[Category:Games]] | ||
+ | {{sda run|http://speeddemosarchive.com/NewSuperMarioBros.html}} | ||
+ | |||
== New Super Mario Bros == | == New Super Mario Bros == | ||
=== Glitches === | === Glitches === | ||
+ | |||
+ | ==== Exploit based ==== | ||
+ | '''Wall Jump bug (like the NES Mario games)''' | ||
+ | |||
+ | To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally. | ||
+ | |||
+ | Source: [[http://www.youtube.com/watch?v=qh-exhNX92k#t=4m3s TAS clip.]] | ||
+ | |||
+ | Uses: | ||
+ | Any % with cannon warps Segmented. | ||
+ | |||
+ | It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B). | ||
+ | |||
+ | '''Silent Shell jumps''' | ||
+ | |||
+ | Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump. | ||
+ | |||
+ | Source: [http://www.youtube.com/watch?v=qh-exhNX92k#t=3m6s TAS clip] | ||
=== Tricks === | === Tricks === | ||
Line 7: | Line 29: | ||
Will be revealed after the 100% run gets published to Speed Demos Archive. | Will be revealed after the 100% run gets published to Speed Demos Archive. | ||
− | + | == Time Savers == | |
==== Any% with Cannons (Warps) ==== | ==== Any% with Cannons (Warps) ==== | ||
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==== 100% (3 stars next to file) ==== | ==== 100% (3 stars next to file) ==== | ||
− | + | == Route == | |
− | + | ||
==== Any% with Cannons (Warps) ==== | ==== Any% with Cannons (Warps) ==== | ||
Line 22: | Line 43: | ||
Source: [http://www.youtube.com/user/chronorox Chronorox] | Source: [http://www.youtube.com/user/chronorox Chronorox] | ||
− | Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far. | + | Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far. |
'''World 1''' | '''World 1''' | ||
Line 75: | Line 96: | ||
8-Bowser Castle. | 8-Bowser Castle. | ||
+ | |||
+ | ----------- | ||
===== Segmented ===== | ===== Segmented ===== | ||
Line 109: | Line 132: | ||
*If Hammer Bro or Red ? Box doesn't land on 5-G, reset. | *If Hammer Bro or Red ? Box doesn't land on 5-G, reset. | ||
− | 5-Ghost House Alt Exit | + | 5-Ghost House Alt Exit (Time: 332 vs chronorox's SS 321 & LightBlueYoshi's 347 - TASED and abuse wall jump bug that is too hard in real time to master constently). |
*If the prize item doesn't contain a Mini Shroom, reset. | *If the prize item doesn't contain a Mini Shroom, reset. | ||
Line 127: | Line 150: | ||
8-2 | 8-2 | ||
− | 8-Tower1 | + | 8-Tower1 (Time: 446 vs chronorox's SS run of 440) |
*Use Fire Flower from reserve after going pass the 1 block tunnel. | *Use Fire Flower from reserve after going pass the 1 block tunnel. | ||
Line 168: | Line 191: | ||
Target Time Sub 23:30 | Target Time Sub 23:30 | ||
+ | |||
+ | ====Warpless (SS) ==== | ||
+ | |||
+ | |||
+ | '''World 1''' | ||
+ | |||
+ | 1-1 | ||
+ | |||
+ | 1-2 (Secret) | ||
+ | |||
+ | 1-fort | ||
+ | |||
+ | 1-4 | ||
+ | |||
+ | 1-5 | ||
+ | |||
+ | 1-Castle | ||
+ | |||
+ | '''World 2''' | ||
+ | |||
+ | 2-1 | ||
+ | |||
+ | 2-2 | ||
+ | |||
+ | 2-3 (Secret) | ||
+ | |||
+ | 2-A | ||
+ | |||
+ | 2-Castle | ||
+ | |||
+ | '''World 3''' | ||
+ | |||
+ | 3-1 | ||
+ | |||
+ | 3-2 (Secret) | ||
+ | |||
+ | 3-B | ||
+ | |||
+ | 3-C | ||
+ | |||
+ | 3-Castle | ||
+ | |||
+ | '''World 7''' | ||
+ | |||
+ | 7-1 | ||
+ | |||
+ | 7-Ghost House (Secret) | ||
+ | |||
+ | 7-Fortress | ||
+ | |||
+ | 7-4 (Secret) | ||
+ | |||
+ | 7-Castle | ||
+ | |||
+ | |||
+ | '''World 8''' | ||
+ | |||
+ | 8-1 | ||
+ | |||
+ | 8-2 | ||
+ | |||
+ | 8-Fortress | ||
+ | |||
+ | 8-3 | ||
+ | |||
+ | 8-4 | ||
+ | |||
+ | 8-Castle | ||
+ | |||
+ | 8-5 | ||
+ | |||
+ | 8-6 | ||
+ | |||
+ | 8-7 | ||
+ | |||
+ | 8-8 | ||
+ | |||
+ | 8-Fortress2 | ||
+ | |||
+ | 8-Bowser's Castle | ||
+ | |||
+ | ==== 100% (3 Stars next to file) ==== | ||
+ | |||
+ | ===== Single-Segment ===== | ||
+ | |||
+ | ===== Segmented ===== |
Latest revision as of 09:01, 30 September 2012
Contents
New Super Mario Bros
Glitches
Exploit based
Wall Jump bug (like the NES Mario games)
To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally.
Source: [TAS clip.]
Uses: Any % with cannon warps Segmented.
It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B).
Silent Shell jumps
Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. If you do a jump, let go of B and then press & Hold it again in mid-air. Performing the Silent Shell Jump will increase your jump's height and distance as if it was a normal jump.
Source: TAS clip
Tricks
Will be revealed after the 100% run gets published to Speed Demos Archive.
Time Savers
Any% with Cannons (Warps)
100% (3 stars next to file)
Route
Any% with Cannons (Warps)
Single Segment
Current Record: 23:55 (Unofficial)
Source: Chronorox
Note: The fastest time requires 3 rare power ups on certain levels that are random from Hammer Bros & Red ? Boxes. Due to the low chance of getting all 3 this route below is the most reliable as you will be able use the rare powerups on 2 out of the 3 key levels. It's also one of the longest warped runs in a Mario game so far.
World 1
1-1
- If the Red ? Box fails to reach 1-2, reset.
- If the Red ? Box doesn't contain a Blue Shell, reset.
1-2 Alt Exit (Get Blue Shell, keep it till 8-4)
1-Tower Alt Exit
1-Cannon
World 5
5-1
5-2 Alt exit
5-3
5-Ghost House Alt Exit
5-Cannon
World 8
8-1
8-2
8-Tower1
8-3
8-4
8-Castle
8-5
8-6
8-7
8-8
8-Tower2
8-Bowser Castle.
Segmented
Sounds pointless but with extra luck the run can nearly save at least 20 seconds overall.
Segment 1
World 1
1-1
- If the Red ? Box fails to reach 1-2, reset.
- If the Red ? Box doesn't contain a Blue Shell, reset.
1-2 Alt Exit (Get Blue Shell, Pick up Fire Flower as reserve item for Bowser Jnr in 8-Tower1 keep Shell powerup till 5-G)
1-Tower Alt Exit
1-Cannon
Save
Segment 2
World 5
5-1
5-2 Alt exit
5-3
- If Hammer Bro or Red ? Box doesn't land on 5-G, reset.
5-Ghost House Alt Exit (Time: 332 vs chronorox's SS 321 & LightBlueYoshi's 347 - TASED and abuse wall jump bug that is too hard in real time to master constently).
- If the prize item doesn't contain a Mini Shroom, reset.
- Mini Mushroom is used to 'skip' the stalling lift & a Alt route in 8-2.
5-Cannon
Save
Segment 3
World 8
8-1
8-2
8-Tower1 (Time: 446 vs chronorox's SS run of 440)
- Use Fire Flower from reserve after going pass the 1 block tunnel.
- After completing 8-Tower1 if the Hammer Bro fails to land on 8-3, reset. If so save the game.
Save
Segment 4
8-3
- Get a Blue Shell from the Hammer Bro
8-4
- Take damage at the end of the level to remove Shell (no other way to become Fire Mario/Luigi)
8-Castle
- Pick up Fire Flower to make Segment 5 a bit easier.
Save Only if the Hammer Bro/Red ? Box does not cross over the bridge. It's to prevent delays on the later levels.
Segment 5
8-5
8-6
8-7
8-8
8-Tower 2
Optional Save
8-Bowser Castle (Final level).
Target Time Sub 23:30
Warpless (SS)
World 1
1-1
1-2 (Secret)
1-fort
1-4
1-5
1-Castle
World 2
2-1
2-2
2-3 (Secret)
2-A
2-Castle
World 3
3-1
3-2 (Secret)
3-B
3-C
3-Castle
World 7
7-1
7-Ghost House (Secret)
7-Fortress
7-4 (Secret)
7-Castle
World 8
8-1
8-2
8-Fortress
8-3
8-4
8-Castle
8-5
8-6
8-7
8-8
8-Fortress2
8-Bowser's Castle