Low % Definitions
From SDA Knowledge Base
(Redirected from Low % definitions)
| Bouncer | No special moves, upgrades |
| Contra | No items |
| Contra III | No items |
| Contra: Hard Corps | No items |
| Classic Castlevania | (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles) No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) |
| Castlevania: Rondo of Blood | Game-defined (56%) |
| Castlevania: Symphony of the Night | Min relics (Soul of Wolf only) |
| Donkey Kong 64 | 0% (game defined) |
| Final Fantasy 1 (only PS1 version) | Min items (Lenophis says it's either 5 or 6%) |
| Kirby's Adventure | No switches (71%?) |
| Kirby Nightmare in Dreamland | No switches (VG says the game tracks and it's ~62%) |
| La Mulana | Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs) |
| Mega Man 7 | Min items (rush coil and boss weapons are forced by the game) |
| Mega Man 8 | No bolts |
| Mega Man X | Min items (dash boots + X-buster only) |
| Mega Man X2 | No items |
| Mega Man X3 | No items |
| Mega Man X4 | No items |
| Mega Man X5 | No items, boss weapons |
| Mega Man X6 | No items, reploids rescued, min boss weapons (1) |
| Mega Man X7 | No armor parts, hearts, subtanks, reploids rescued |
| Mega Man Xtreme 2 | Only foot parts (X) |
| Metroid II | 3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank) |
| Metroid Fusion | Game-defined (1%) |
| Metroid Prime | Game-defined (22%) |
| Metroid Prime 2 | Game-defined (22%) |
| Metroid Prime Hunters | 15% (i.e. all permanent upgrades, health and ammo pickups are okay) |
| Metroid Zero Mission | For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version |
| Ninja Gaiden | (All NES releases): No Pickups[1] |
| Paper Mario | Min badges (Power Jump only), no super blocks |
| Pikmin | Min pikmin (50) |
| Resident Evil | Knife-only |
| Resident Evil 4 | Knife/Handgun only |
| Super C | No items |
| Super Mario World | No Yoshi, powerups |
| Yoshi's Island | Min points (check table for specific IL values) |
| Zelda Link to the Past | Min hearts, items |
| Zelda Majora's Mask | Min permanent items (don't disappear after Song of Time... not sure what the number value is atm) |
- Jump up ↑ Points are ok in NG1/2, Ninpo is ok in NG1 since you don't start with a subweapon and Ninpo is useless without one, using the weapon/ninpo that you start with in NG2/3 is ok.