Difference between revisions of "Vectorman/any %"

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== Current Fastest Time ==
 
== Current Fastest Time ==
[http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]
+
[http://www.youtube.com/watch?v=Vb_KAQXKHyU 10:24 by mike89]<br />
 
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.
 
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.
  

Latest revision as of 02:03, 28 June 2013

SDAlogo runner.png This game has a run page on SDA!

Current Fastest Time

10:24 by mike89
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.

Terraport

Metalhead

Literally just staying in place and mashing A and B. Since you can only have three shots on screen, it might be faster to move up into point blank range.

Tidal Surge

Absolute Zero

Arctic Ridge

Bamboo Mill

Rock n Roller

Death Alley

Hydroponic Lab

Superstructure

Stayin' Alive

Nightscape

Dark Ruins

Underground Vault

Worldlink Center

Twist and Shout

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