Vectorman/any %

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SDAlogo runner.png This game has a run page on SDA!

Current Fastest Time

10:24 by mike89
Note: This run is on the PAL version, and is timed using in-game time to accurately compare the PAL and NTSC versions of the game. Future runs may be timed in real-time. Unlike in Sonic games, for instance, there are no in-game time / real time tradeoffs in Vectorman.



Literally just staying in place and mashing A and B. Since you can only have three shots on screen, it might be faster to move up into point blank range.

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