Difference between revisions of "Super Mario Galaxy"

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{{contents|Super Mario Galaxy}}
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[[Category:Wii]]
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[[Category:Games]]
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{{contents}}
 
__TOC__
 
__TOC__
 
{{-}}
 
{{-}}
== Run Categories ==
+
== Run Categories and Times ==
  
 +
=== Timing methods ===
  
=== 61-star (Any%) ===
+
{| class="wikitable"
 +
!Timing method
 +
!Start (of run or segment)
 +
!End (of run or segment)
 +
|-
 +
|SRL
 +
|File selected
 +
|Touch final Grand Star
 +
|-
 +
|[http://www40.atwiki.jp/niconamarta/pages/122.html Nicovideo single-segment/RTA]
 +
|File selected
 +
|"Grand Star Get!"/"You got a Grand Star!" message appears for the final Grand Star
 +
|-
 +
|SDA single-segment/RTA
 +
|Gain control of Mario or Luigi
 +
|Touch final Grand Star
 +
|-
 +
|SDA segmented
 +
|Gain control of Mario or Luigi
 +
|"Yes" is pressed on the Save prompt / Touch final Grand Star (last segment)
 +
|}
  
* '''Target: 2-2.5 hours (segmented); 2.5-3 hours (single-segment)'''
+
* Segmented runs have a timing advantage, because save-warping can reduce Observatory travel time.
Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Mario 64, the Grand Star from defeating Bowser counts in the star total. Times will be faster for segmented runs due to possible luck manipulation for desired comets. Requires careful route planning to find the most efficient stars possible.
+
* Luigi skips the Star Festival at the beginning of the game, which is approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.
  
==== 61-star Runs, Completed ====
+
=== 61-star (Any%) ===
  
* '''MilesSMB: [http://www.youtube.com/user/MilesSMB 3h 00m 34s] single-segment'''
+
Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Super Mario 64, the Grand Star from defeating Bowser counts in the star total.
* '''MOKURENN91: [http://www.youtube.com/user/MOKURENN91 4h 08m 45s] (not 100% legitimate, contains a large amount of video manipulation)'''
+
  
==== 61-star Route (Subject to revision) ====
+
[[/Run_Routes#61-star_.28Any.25.29|61-Star Routes]]
  
# Gateway Galaxy - '''Grand Star Rescue'''
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==== Completed 61-star Runs ====
# Good Egg Galaxy - Dino Piranha
+
# Good Egg Galaxy - A Snack of Cosmic Proportions
+
# Good Egg Galaxy - King Kaliente's Battle Fleet
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# Honeyhive Galaxy - Bee Mario Takes Flight
+
# Honeyhive Galaxy - Trouble on the Tower
+
# Honeyhive Galaxy - Big Bad Bugaboom
+
# Loopdeeloop Galaxy - Surfing 101
+
# Flipswitch Galaxy - Painting the Planet Yellow
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# Bowser Jr.'s Robot Reactor - '''Megaleg's Moon'''
+
# Space Junk Galaxy - Pull Star Path
+
# Space Junk Galaxy - Kamella's Airship Attack
+
# Rolling Green Galaxy - Rolling in the Clouds
+
# Honeyhive Galaxy -  (may require paying 20 starbits)
+
# Battlerock Galaxy - Battlerock Barrage
+
# Battlerock Galaxy - Breaking into the Battlerock
+
# Battlerock Galaxy - Topmaniac and the Topman Tribe
+
# Battlerock Galaxy - Topmaniac's Daredevil Run
+
# Hurry-Scurry Galaxy - Shrinking Satellite
+
# Bowser's Star Reactor - '''The Fiery Stronghold'''
+
# Beach Bowl Galaxy - Sunken Treasure
+
# Beach Bowl Galaxy - Passing the Swim Test
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# Beach Bowl Galaxy - The Secret Undersea Cavern
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# Beach Bowl Galaxy - Wall Jumping Up Waterfalls
+
# Beach Bowl Galaxy - Fast Foes on the Cyclone Stone
+
# Ghostly Galaxy - Luigi in the Haunted Mansion
+
# Ghostly Galaxy - A Very Spooky Sprint
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# Ghostly Galaxy - Beware of Bouldergeist
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# Ghostly Galaxy - Matter Splatter Mansion
+
# Ghostly Galaxy - Bouldergeist's Daredevil Run
+
# Bubble Breeze Galaxy - Through the Poison Swamp
+
# Buoy Base Galaxy - The Secret of Buoy Base
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# Bowser Jr.'s Airship Armada - '''Sinking the Airships'''
+
# Good Egg Galaxy - Luigi on the Roof
+
# Gusty Garden Galaxy - Bunnies in the Wind
+
# Gusty Garden Galaxy - The Dirty Tricks of Major Burrows
+
# Gusty Garden Galaxy - The Golden Chomp
+
# Gusty Garden Galaxy - Gusty Garden's Gravity Scramble
+
# Gusty Garden Galaxy - Major Burrows's Daredevil Run
+
# Freezeflame Galaxy - The Frozen Peak of Baron Brrr
+
# Freezeflame Galaxy - Conquering the Summit
+
# Freezeflame Galaxy - Frosty Cosmic Mario Race
+
# Bowser's Dark Matter Plant - '''Darkness on the Horizon'''
+
# Battlerock Galaxy - Luigi under the Saucer
+
# Gold Leaf Galaxy - Star Bunnies on the Hunt
+
# Gold Leaf Galaxy - The Bell on the Big Tree
+
# Gold Leaf Galaxy - Cataquack to the Skies
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# Gold Leaf Galaxy - When It Rains, It Pours
+
# Gold Leaf Galaxy - Cosmic Mario Forest Race
+
# Sea Slide Galaxy - Going After Guppy
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# Sea Slide Galaxy - Faster than a Speeding Penguin
+
# Sea Slide Galaxy - Underwater Cosmic Mario Race
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# Bowser Jr.'s Lava Reactor - King Kaliente's Spicy Return
+
# Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
+
# Sweet Sweet Galaxy - Rocky Road
+
# Sand Spiral Galaxy - Choosing a Favorite Snack
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# Deep Dark Galaxy - The Underground Ghost Ship
+
# Deep Dark Galaxy - Bubble Blastoff
+
# Deep Dark Galaxy - Boo in a Box
+
# Deep Dark Galaxy - Ghost Ship Daredevil Run
+
# Bowser's Galaxy Reactor - '''The Fate of the Universe'''
+
  
=== 120-star ===
+
Mario
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
|-
 +
|[http://www.nicovideo.jp/mylist/25726928 '''紺空 (konkuu)''']
 +
|
 +
|2:48:47
 +
|~2:47:52
 +
|-
 +
|[http://www.youtube.com/view_play_list?p=EC0CEF29B567DA2A '''MilesSMB''']
 +
|
 +
|
 +
|3:00:34
 +
|}
  
* '''Target: Under 7 hours'''
+
Luigi
* '''Total star bits needed: 6370'''
+
{| class="wikitable" style="text-align:center"
* '''Current WR: [http://www.youtube.com/user/MOKURENN91 7:58:36 (input) segmented] by MOKURENN91 (not 100% legitimate, contains a large amount of video manipulation)'''
+
!Runner
Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.
+
!SRL
 +
!Nicovideo
 +
!SDA
 +
|-
 +
|[http://archive.org/details/AwesomeGamesDoneQuick2012 '''Yoshifan''']
 +
|
 +
|~2:35:28
 +
|~2:34:53
 +
|}
  
=== 121-star New Game+ ===
+
Mario, with 2P assistance
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
!Notes
 +
|-
 +
|[http://www.nicovideo.jp/mylist/28147432 '''ねぐろ (neguro)''']
 +
|
 +
|2:39:39
 +
|~2:38:44
 +
|Only 3 out of 5 parts of the video are available.
 +
|}
  
* '''Target: Under 7 hours'''
+
Luigi, with 2P assistance
* '''Total star bits needed: 6370'''
+
{| class="wikitable" style="text-align:center"
In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.
+
!Runner
 +
!SRL
 +
!Nicovideo
 +
!SDA
 +
|-
 +
|[http://www.nicovideo.jp/mylist/27211231 '''ねぐろ (neguro)''']
 +
|
 +
|2:37:44
 +
|~2:37:08
 +
|}
  
== General Tricks ==
+
Luigi, Segmented
 +
{| class="wikitable" style="text-align:center"
 +
!Runner
 +
!SDA
 +
!Notes
 +
|-
 +
|[http://speeddemosarchive.com/MarioGalaxy.html '''Yoshifan''']
 +
|2:25:23
 +
|16 segments
 +
|}
  
* '''Spin + Wall jump + Spin Combo''': Usually preceded by a backflip or triple jump, this move combo allows access to great heights.
+
=== 120-star (100%) ===
* '''Cosmic Race Speed Boost:''' When racing cosmic Mario/Luigi, hold the analog stick up before the race starts and keep it up there until the timer reaches 0. Then crouch with Z when the timer reaches 2 and hit A when the race begins to gain a speed boost.
+
* '''Slope Climbing:''' It is possible to ascend slopes Mario/Luigi would usually slide down. (Example video to be added.) To do this, you must first begin sliding down the slope while facing forward (in the sitting position). The best way to ensure you're facing the correct direction is to back flip onto the slope. Once you begin sliding, jump in the direction you're sliding, then immediately use your spin attack in the air while holding back the opposite direction. This technique will seem a little counterintuitive at first, because you must start by jumping in the "wrong" direction, but if you don't have forward momentum when you jump, you'll be unable to use your spin attack. In summary, the order of input should be as follows: hold forward (while sliding), jump (while still holding forward), spin attack and simultaneously switch to holding back, repeat as necessary. (Forward refers to the direction you're sliding, back refers to the opposite direction). You can also climb some slopes by spinning while running up them, as seen at the beginning of [http://www.youtube.com/watch?v=VDi98ALebjo this video].
+
* '''Homing Stomp:''' Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump.  One application of it is [http://uk.youtube.com/watch?v=s8jmdd5JaQE this]
+
* '''Spin Attack Delay Reset:''' Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately.
+
* '''Scroll through text quickly:''' Hold the A button to scroll through speech text more quickly than normal.
+
  
== Comet Stars ==
+
'''Total star bits needed: 6370'''
Prankster Comets begin to appear after 13 stars have been collected.
+
  
Every "star 4" comet mission has a prerequisite mission that must be completed in order for it to appear:
+
'''Reference video: [http://www.youtube.com/playlist?list=PL4362C2F7A430406D MOKURENN91] (7h 58m 36s(?) segmented; not 100% legitimate, contains a large amount of video manipulation)'''
# Dino Piranha Speed Run - Dino Piranha
+
# Honeyhive Cosmic Mario Race - Trouble on the Tower
+
# Pull Star Path Speed Run - Pull Star Path
+
# Topmaniac's Daredevil Run - Topmaniac and the Topman Tribe
+
# Fast Foes on the Cyclone Stone - The Secret Undersea Cavern
+
# Bouldergeist's Daredevil Run - Beware of Bouldergeist
+
# Major Burrows' Daredevil Run - Gusty Garden's Gravity Scramble
+
# Frosty Cosmic Mario Race - The Freezy Peak of Baron Brrr
+
# Sandblast Speed Run - Blasting through the Sand
+
# Cosmic Mario Forest Race - When It Rains, It Pours
+
# Underwater Cosmic Mario Race - Faster Than a Speeding Penguin
+
# Fast Foes of Toy Time - The Flipswitch Chain
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# Ghost Ship Daredevil Run - Bubble Blastoff
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# Topman Tribe Speed Run - Revenge of the Topman Tribe
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# Lava Spire Daredevil Run - Through the Meteor Storm
+
Purple coin comets appear after completing "The Fate of the Universe." They become available in one of the 15 main courses once stars 1 and 2 have been collected in that galaxy.
+
  
== Luigi Stars ==
+
Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.
There are three Luigi stars:
+
# Good Egg Galaxy - Luigi on the Roof
+
# Battlerock Galaxy - Luigi under the Saucer
+
# Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
+
They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."
+
  
== Levels ==
+
[[/Run_Routes#120-star_.28100.25.29|120-Star Routes]]
Levels are listed in the same order as on the star list/coin records screen.
+
  
=== Good Egg Galaxy ===
+
==== Completed 120-star Runs ====
  
* '''Location: Terrace'''
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Mario
* '''Entry requirement: 1 star'''
+
{| class="wikitable" style="text-align:center"
# Dino Piranha:
+
!Runner
#* Skip the Luma near the start by long jumping as you reach the top of the castle wall. This only saves around a second, though.
+
!SRL
#* Skip defeating the small red piranha plant: triple-jump off of the gray platform that the blue electrogoomba is on, and you'll be pulled to the next planet.
+
!Nicovideo
#* Skip defeating the large purple piranha plant: do a high jump over the boulder generator to get pulled to the next planet.  A backflip from the top of the boulder generator is easiest, but a triple jump from the ground near the boulder generator works too.
+
!SDA
# A Snack of Cosmic Proportions (100 star bits):
+
!Notes
#* Use a triple jump to skip the blue Luma/pull stars. (Video to be added.) Also can be done using a Homing Jump Boost off of the yellow Luma, which is easier. [http://youtube.com/watch?v=s8jmdd5JaQE Video]
+
|-
#* Instead of collecting the pull star bits on the last platform, just long jump into the center to collect the star.
+
|[http://www.justin.tv/theonly0/b/288330323 '''TheOnly0''']
# King Kaliente's Battle Fleet:
+
|6:54:33
#* [http://youtube.com/watch?v=Ydtf6OV3pN0 Get on the roof early].  There are various jump methods to do this, but the fastest way is probably a triple jump.
+
|
#* Skip defeating the spiky plant: do a triple jump off of the ground next to the plant, and you'll be pulled to the next planet.
+
|
#* Skip defeating the coconut-spitting electrogoombas (risky): long jump between the railings of the two ships.
+
|Mentioned a [http://forum.speeddemosarchive.com/post/super_mario_galaxy_wii_1376.html 6:37], but it's not uploaded anywhere.
# Dino Piranha Speed Run: Functionally the same as the Dino Piranha level.  A good time is ~2'30" left on the timer.
+
|}
# Purple Coin Omelet:
+
# Luigi on the Roof: [http://youtube.com/watch?v=Ydtf6OV3pN0 Get on the roof early.] The fastest star in the game.
+
  
=== Honeyhive Galaxy ===
+
=== 121-star New Game+ ===
  
* '''Location: Terrace'''
+
'''Total star bits needed: 6370'''
* '''Entry requirement: 3 stars'''
+
# Bee Mario Takes Flight:
+
#* Skip almost the entire level (probably impractical for single-segment): head to the place where the first launch star is in "Trouble on the Tower".  There are two wooden structures there.  Stand on one of the structures, then do a backflip and a (difficult) wall jump or edge jump to get on top of the tree above.  Climb up the slope of the tree with jumps and spins (read about [[#General_Tricks|Slope Climbing]]), then slide down toward the other tree on the left.  Double jump from the edge, then when you're near the other tree, spin, wall jump, and spin to make it on top.  Finally, climb the slope to reach the Toad Brigade.  [http://www.youtube.com/watch?v=g_3DB3mPS04 Video]
+
#** There are two other ways to cross the gap between the two trees.  One is a single jump, which is only known to work with Luigi thus far.  Another way is a wall jump off of the side of the first tree; this has only been tried with Luigi, but might work for Mario as well. [http://www.youtube.com/watch?v=IqxkGa5qCtQ Video]
+
#* If not using the above trick, take a shortcut to the slide area near the first launch star.  From the start of the level, head to the fountain, then jump over the fence on the right.  [http://youtube.com/watch?v=0PW0RtV_3sA Video]
+
# Trouble on the Tower: Skip having to climb the windmill by falling straight onto the top of it.  Method 1: after the launch star, head to the second planet and then triple jump near the bottom (next to the sling star), then spin and fall to the windmill tower ([http://www.youtube.com/watch?v=1ENEz-8JyYo Video]).  Method 2: after the launch star, head to the bottom of the third planet, do a backflip or triple jump followed by a wall jump against the tree-trunk-shaped structure, then spin and fall to the windmill tower (1:54 in [http://www.youtube.com/watch?v=lQrsLHzXoAA this video]).
+
# Big Bad Bugaboom
+
# Honeyhive Cosmic Mario Race: Jump off the fence near the fountain to land on the lower ledge.
+
# The Honeyhive's Purple Coins:
+
# Luigi in the Honeyhive Kingdom (requires completing Battlerock Galaxy's "Luigi Under the Saucer"): Spin repeatedly up the yellow slope, then use a triple jump + wall kick + spin to reach the upper ledge.
+
  
=== Space Junk Galaxy ===
+
In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.
  
* '''Location: Fountain'''
+
[[/Run_Routes#121-star_New_Game.2B|121-Star Routes]]
* '''Entry requirement: 9 stars'''
+
# Pull Star Path: During the asteroid part, you can go over an asteroid by grabbing the 2nd, 4th and 6th pull star. [http://www.youtube.com/watch?v=253Lpt-Z08E Youtube link]
+
# Kamella's Airship Attack:
+
#* Skip the fire-spitting electrogoombas (may be risky): long jump to them with good timing so that you get hit by a fireball, then steer yourself onto the ship.
+
#* Spin next to Kamella to cancel the fire shots.
+
# Tarantox's Tangled Web: You can hit Tarantox's face to stun it for a few seconds.  This is an especially good idea for the second phase of the fight.  Also note that you can launch the Toad into Tarantox.
+
# Pull Star Path Speed Run: Functionally the same as the Pull Star Path level.
+
# Purple Coin Spacewalk: [[Media:Super Mario Galaxy - Space Junk Galaxy - 1'16 left on timer.mp4 | 1'16" left on timer]]
+
# Yoshi's Unexpected Appearance (50 star bits): You can get 50 star bits without entering the glass sphere.  On the planet with the spiders and crystals, you can stand at a certain spot and angle and press Up on the Control Pad to look toward a distant rocket and three pull-star spheres.  You can then collect about 10 star bits from the spheres and the shooting stars that fall down to the rocket.
+
  
=== Battlerock Galaxy ===
+
== General Tricks ==
  
* '''Location: Fountain'''
+
* '''Getting the most out of jumps:''' Long jumps, backflips, sideflips, wall jumps, and triple jumps are used for countless major and minor timesavers in this game.  You can always boost yourself a little bit by adding a spin at the end of a jump.
* '''Entry requirement: 12 stars'''
+
** To get the best boost from a spin, hold the A button while spinning and you will go higher than normal.
# Battlerock Barrage               
+
** Spins can be used in practically any jump trick.  This wiki may tend to omit spins from jump trick explanations, assuming that the reader will know to add spins whenever more height or distance is needed.
# Breaking into Battlerock: Inside the battlerock, destroy the ice and enter the star launcher in one shot (Video?)
+
** Sideflips give about the same height as backflips do, though backflips can give more horizontal distance.  Though this wiki may usually favor backflips, sideflips and backflips can be used interchangeably if jump height is the only concern. Sideflips are harder to execute than backflips, but sometimes doing a sideflip instead of a backflip will save time because you don't have to stop running to do a sideflip.
# Topmaniac and the Topman Tribe: [http://www.youtube.com/watch?v=q84gan247AM Shortcut in the pipe section]   
+
** Triple jumps offer more height than backflips and sideflips.  Sometimes the terrain will make it difficult to time your second and third jumps, but you can often just repeatedly tap A while running to perform a triple jump.
# Topmaniac's Daredevil Run:
+
** To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump.  Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost.  In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire.  However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
# Purple Coins on the Battlerock:
+
# Battlerock's Garbage Dump (30 star bits):
+
# Luigi under the Saucer (requires completing Ghostly Galaxy's "Luigi and the Haunted Mansion"):
+
  
=== Beach Bowl Galaxy ===
+
* '''Cosmic Race Speed Boost:''' Before a Cosmic Mario/Luigi race starts, hold the control stick forward and crouch by pressing and holding Z.  The moment the race begins with GO!, hit A to get a speed boost.
  
* '''Location: Kitchen'''
+
* '''Slope Climbing:''' There are two main ways to ascend slopes Mario/Luigi would usually slide down.
* '''Entry requirement: 16 stars'''
+
** Run and spin up the slope: This is the faster method.  To do this, you must be facing toward the slope as you land on it.  After landing on the slope, just repeatedly spin while running up the slope. In general, you'll never slide down unless you don't spin for too long, or hit an uneven surface.  Examples: [http://www.youtube.com/watch?v=VDi98ALebjo start of Honeyhive], [http://www.youtube.com/watch?v=-f9ujrRiy7s Conquering the Summit].
# Sunken Treasure: Triple jump + spin onto the top of the palm tree to skip collecting the star launcher pieces. Use another triple jump + wall kick + spin to land on the upper ledge. [http://youtube.com/watch?v=Nb2_7Q6eQX8 Video]
+
** Jump and spin up the slope: Sometimes, you may encounter a slope that you can't land on while facing towards it; this means you will immediately slide down the slope as you land on it, and you won't be able to spin up the slope.  In these cases, you must jump and spin up the slope.  To do this:
# Passing the Swim Test
+
*# First, begin sliding down the slope while facing forward (in the sitting position).
# The Secret Undersea Cavern [http://www.youtube.com/watch?v=RdrdAqP5b8g Shortcuts on the Cyclone Stone to skip most of it]
+
*# Once you begin sliding, jump while holding the control stick forward (towards the bottom of the slope). If you don't hold forward as you jump, you won't be able to spin in midair.
# Fast Foes on the Cyclone Stone: [http://www.youtube.com/watch?v=RdrdAqP5b8g Shortcuts on the Cyclone Stone to skip most of it]
+
*# Spin in midair while holding the control stick back (towards the top of the slope).
# Beachcombing for Purple Coins:
+
*:To climb the slope as quickly as possible, the only time you should be holding the control stick forward is just before each jump; at all other times, you should be holding the control stick back, toward the top of the slope.
# Wall Jumping up Waterfalls
+
*:One of the main applications of this trick is in [http://www.youtube.com/watch?v=g_3DB3mPS04 Bee Mario/Luigi Takes Flight] to shortcut across the tops of the trees and go straight to the Toad Brigade.  Note that since you must walljump up to get to the treetop's slope, you cannot approach this slope while facing forward, so you can't simply run and spin up the slope.
  
=== Ghostly Galaxy ===
+
* '''Homing Stomp:''' Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump.  One application of it is [http://uk.youtube.com/watch?v=s8jmdd5JaQE this]
  
* '''Location: Kitchen'''
+
* '''Fast long jump landing:''' Normally, you lose your speed if you land from a long jump without following up with another long jump.  However, if you press A and Z at about the same time to execute the long jump (instead of pressing Z before A), you will continue running immediately when you land.
* '''Entry requirement: 20 stars'''
+
# Luigi and the Haunted Mansion: The rainbow star (from the rock spire on the starting platform) should last long enough to defeat the Boos in the mansion (to obtain the key without turning on the lights.)
+
# A Very Spooky Sprint [http://www.youtube.com/watch?v=jjhdML__BFQ 37:xx]
+
# Beware of Bouldergeist: In the sling pod area, use a triple jump to reach a higher ledge early. [http://www.youtube.com/watch?v=1TuAlASUvas Triple jump shortcut Video] Skip collecting star chips on the second wall. [http://www.youtube.com/watch?v=daxflDKQN8A Video] See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44] for boss strategies.
+
# Bouldergeist's Daredevil Run: See [http://www.youtube.com/watch?v=u8rxfAxAKKI MOKURENN's Part 44]
+
# Purple Coins in the Bone Pen:  See [http://www.youtube.com/watch?v=3RcuEmJYoXA MOKURENN's Part 43]
+
# Matter Splatter Mansion: Skip the first key using the purple flame or backflip + wall kick + spin. Take a shortcut to the main vertical chamber by long jumping + spinning as soon as the second set of moving platforms has gone past the second ? block.
+
  
=== Gusty Garden Galaxy ===
+
* '''Ground pound out of a long jump:''' During a long jump, press Z and spin at about the same time to do a ground pound.  The timing can be strict; if done incorrectly, you will probably end up doing a homing stomp or a spin instead.
  
* '''Location: Bedroom'''
+
* '''Spinning multiple times quickly:''' Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately.  Also, before landing from a mid-air spin, you can do an extra spin that can be used as an attack but cannot gain height.  Taken together, these tricks allow you to spin-attack three times in a row. This is useful against King Kaliente when returning his coconut shots, and in Bowser's Dark Matter Plant for canceling Bowser's spin attacks.
* '''Entry requirement: 24 stars'''
+
# Bunnies in the Wind
+
# The Dirty Tricks of Major Burrows
+
# Gusty Garden's Gravity Scramble: Use a long jump in the gravity scramble to skip two sets of gravity arrows. [http://youtube.com/watch?v=Q3dlf5a4ZPc Video]
+
# Major Burrows's Daredevil Run:
+
# Purple Coins on the Puzzle Cube:
+
# The Golden Chomp
+
  
=== Freezeflame Galaxy ===
+
* '''Scroll through text quickly:''' Hold the A button to scroll through speech text more quickly than normal.
  
* '''Location: Bedroom'''
+
* '''Timing of moving elements:''' What to know about enemies, platforms, and other level elements that move:
* '''Entry requirement: 26 stars'''
+
** Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements. This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped).  Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
# The Frozen Peak of Baron Brrr: Take the wall-jumping shortcut to the left in the first icy water section.
+
** Draw distance: some moving elements will not move at all when they are far away or offscreen. In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level. Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold. In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy. Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.
# Freezeflame's Blistering Core: [http://uk.youtube.com/watch?v=fggu6UdLnao Shortcuts]. One of them involves a deathwarp. Skip a [http://uk.youtube.com/watch?v=7aWMBEGSfiQ HUGE] portion of the level
+
# Hot and Cold Collide - On the first platform, you can longjump straight behind you to reach the first launch star in about 5-10 seconds (not timed). Later, when you go for the fire flower, a backflip/wall jump can get you in and out, without running behind the cage and using the screw. [http://www.youtube.com/watch?v=zcrYaH-adN8 1'43"]
+
# Frosty Cosmic Mario Race: [http://www.youtube.com/watch?v=BtQAXTCyL1s Video]
+
# Purple Coins on the Summit:
+
# Conquering the Summit: [http://youtube.com/watch?v=-f9ujrRiy7s Shortcut] to sling star. [http://youtube.com/watch?v=2DbvMj6hclk Speedrun (1'41")]
+
  
=== Dusty Dune Galaxy ===
+
* '''[http://www.youtube.com/watch?v=-nxAilhRxr4 Shore Launch]:''' This is a glitch that causes you to gain a large amount of height while coming out of shallow water. Find a body of water where the ground underneath it is sloping upward and close to the water's surface. From the water's surface, spin downwards into the slope; this can cause you to pop out of the water with a large amount of upward velocity. A good setup is to start from a stationary position at the water's surface while facing the slope; hold A or shake to jump out of the water, and then repeatedly start spinning once you land back into the water. This glitch can be inconsistent; if you're having trouble, try holding the analog stick backwards just as you spin into the ground.
  
* '''Location: Bedroom'''
+
* '''Tilt:''' The tilt of Mario and Luigi's body can affect the height of their single, double, and triple jumps. [http://www.youtube.com/watch?v=AEkigdJddw8 Video] A backwards tilt can increase the height of jumps, while a forward tilt can do the opposite. Tilt is mostly determined by the slope of the surface you are standing on, but other environmental elements can have an effect. SMG1 doesn't always reset tilt after coming off a sloped surface, allowing for higher jumps off of flat ground in some places. SMG2 tends to reset tilt more consistently, making it less exploitable.
* '''Entry requirement: 29 stars'''
+
# Soaring on the Desert Winds
+
# Blasting through the Sand: Reach the ground-pound switch early by long jumping from the top of the Thwomp. [http://www.youtube.com/watch?v=fnd6ALpT7_E Video]
+
# Sunbaked Sand Castle
+
# Sandblast Speed Run: The Thwomp trick cannot be used in this version of the star.
+
# Purple Coins in the Desert:
+
# Bullet Bill on Your Back
+
# Treasure of the Pyramid (20 star bits): Inside the pyramid, use backflips to get over the walls. See [http://www.youtube.com/watch?v=qy7cmmBd24w MOKURENN's Part 42].
+
  
=== Gold Leaf Galaxy ===
+
* '''Mega sideflip:''' In some places, a sideflip can get much more height than usual. Start a sideflip while facing directly away or towards the camera, and then immediately hold left or right once the jump starts. This glitch also works in SMG2. [http://www.youtube.com/watch?v=wsh07wMnjRk Video]
  
* '''Location: Engine Room'''
+
Level-specific tricks: [[/Star_Strategies|Star Strategies]]
* '''Entry requirement: 34 stars'''
+
# Star Bunnies on the Hunt: Use triple jump spin wall jump thing. [http://www.youtube.com/watch?v=ty6YjjVAL48 Video]
+
# Cataquack to the Skies: Use triple jump spins instead of cataquacks. [http://www.youtube.com/watch?v=sSCkTQGLJRE Video]
+
# When it Rains, it Pours: Wall jump shortcut plus tower climbing shortcut. [http://youtube.com/watch?v=onVha9JS9T0 Video]
+
# Cosmic Mario Forest Race: [http://www.youtube.com/watch?v=zwubWAPvHVE Wall jump shortcut]
+
# Purple Coins in the Woods:
+
# Bell on the Big Tree
+
  
=== Sea Slide Galaxy ===
+
== Comet Stars ==
 +
Prankster Comets begin to appear after 13 stars have been collected.
  
* '''Location: Engine Room'''
+
Every Speedy, Cosmic, Daredevil, and Fast-Foe comet has a prerequisite mission that must be completed in order for it to appear:
* '''Entry requirement: 36 stars'''
+
# Going after Guppy
+
# Faster than a Speeding Penguin [http://www.youtube.com/watch?v=w1BouUer_tg 47:15]
+
# The Silver Stars of Sea Slide: Collect all silver stars without transforming into Bee Mario. [http://youtube.com/watch?v=Hi7X3f_tRLQ Video]
+
# Underwater Cosmic Mario Race:
+
# Purple Coins by the Seaside:
+
# Hurry, He's Hungry (40 star bits):
+
  
=== Toy Time Galaxy ===
+
{| class="wikitable"
 +
|-
 +
! Galaxy !! Comet Star !! Prerequisite
 +
|-
 +
| Good Egg || Dino Piranha Speed Run || Star 1 - Dino Piranha
 +
|-
 +
| Honeyhive || Honeyhive Cosmic Mario Race || Star 1 - Bee Mario Takes Flight
 +
|-
 +
| Space Junk || Pull Star Path Speed Run || Star 1 - Pull Star Path
 +
|-
 +
| Battlerock || Topmaniac's Daredevil Run || Star 3 - Topmaniac and the Topman Tribe
 +
|-
 +
| Beach Bowl || Fast Foes on the Cyclone Stone || Star 3 - The Secret Undersea Cavern
 +
|-
 +
| Ghostly || Bouldergeist's Daredevil Run || Star 3 - Beware of Bouldergeist
 +
|-
 +
| Gusty Garden || Major Burrows's Daredevil Run || Star 3 - Gusty Garden's Gravity Scramble
 +
|-
 +
| Freezeflame || Frosty Cosmic Mario Race || Star 1 - The Frozen Peak of Baron Brrr
 +
|-
 +
| Dusty Dune || Sandblast Speed Run || Star 3 - Sunbaked Sand Castle
 +
|-
 +
| Gold Leaf || Cosmic Mario Forest Race || Star 3 - When It Rains, It Pours
 +
|-
 +
| Sea Slide || Underwater Cosmic Mario Race || Star 1 - Going After Guppy
 +
|-
 +
| Toy Time || Fast Foes of Toy Time || Hidden Star - The Flipswitch Chain
 +
|-
 +
| Deep Dark || Ghost Ship Daredevil Run || Star 2 - Bubble Blastoff
 +
|-
 +
| Dreadnought || Topman Tribe Speed Run || Star 3 - Revenge of the Topman Tribe
 +
|-
 +
| Melty Molten || Lava Spire Daredevil Run || Star 2 - Through the Meteor Storm
 +
|}
  
* '''Location: Engine Room'''
+
Purple comets begin to appear after completing "The Fate of the Universe." Each Purple comet (except Good Egg) also has a prerequisite mission:
* '''Entry requirement: 40 stars'''
+
# Heavy Metal Mecha-Bowser: [http://www.youtube.com/watch?v=R6756Oj4oBc Shortcut] climbing the giant robot. Timesaver at the start [http://uk.youtube.com/watch?v=XS-VM-1DU1o Video] Complete the level without Spring Mario with backflip/triple jump + wall jump + spin combos.
+
# Mario Meets Mario
+
# Bouncing Down Cake Lane: Reach the top of the mole cannon without spring mario with triple jump + wall jump + spin.
+
# Fast Foes of Toy Time:
+
# Luigi's Purple Coins: [http://ca.youtube.com/watch?v=Y-LivyuWmyU Route]
+
# The Flipswitch Chain (50 star bits):
+
  
=== Deep Dark Galaxy ===
+
{| class="wikitable"
 +
|-
 +
! Galaxy !! Purple comet prerequisite
 +
|-
 +
| Honeyhive || Star 1 - Bee Mario Takes Flight
 +
|-
 +
| Space Junk || Star 2 - Kamella's Airship Attack
 +
|-
 +
| Battlerock || Star 1 - Battlerock Barrage
 +
|-
 +
| Beach Bowl || Star 3 - The Secret Undersea Cavern
 +
|-
 +
| Ghostly || Star 2 - A Very Spooky Sprint
 +
|-
 +
| Gusty Garden || Star 1 - Bunnies in the Wind
 +
|-
 +
| Freezeflame || Star 1 - The Frozen Peak of Baron Brrr
 +
|-
 +
| Dusty Dune || Star 2 - Blasting through the Sand
 +
|-
 +
| Gold Leaf || Star 3 - When It Rains, It Pours
 +
|-
 +
| Sea Slide || Star 3 - The Silver Stars of Sea Slide
 +
|-
 +
| Toy Time || Star 2 - Mario Meets Mario
 +
|-
 +
| Deep Dark || Star 1 - The Underground Ghost Ship
 +
|-
 +
| Dreadnought || Star 2 - Dreadnought's Colossal Cannons
 +
|-
 +
| Melty Molten || Star 3 - Fiery Dino Piranha
 +
|}
  
* '''Location: Garden'''
+
Note that Good Egg Star 2 and Honeyhive Star 2 are both required to get out of the Terrace, so you couldn't actually check whether Star 1 or 2 is the requirement (unless you hacked your star count, but this hasn't been tested). The requirements are from the Shogakukan guidebook.
* '''Entry requirement: 46 stars'''
+
# The Underground Ghost Ship: Use the cannon to reach the ghost ship directly, skipping almost the entire level. [http://www.youtube.com/watch?v=81T0BwPwB7s Video]
+
# Bubble Blastoff: Use the cannon to reach the upper area directly. [http://www.youtube.com/watch?v=ObQORC7zBB4 Speedrun (1'17")]
+
# Guppy and the Underground Lake
+
# Ghost Ship Daredevil Run:
+
# Plunder the Purple Coins:
+
# Boo in a Box
+
  
=== Dreadnought Galaxy ===
+
Notes on comet behavior:
  
* '''Location: Garden'''
+
* Comet patterns will only advance when a star is completed. It doesn't matter which star is completed.
* '''Entry requirement: 49 stars'''
+
# Infiltrating the Dreadnought - The final section can be cleared without filling the water. Use a backflip + spin + wall kick + spin on the pillar right before the star. [http://www.youtube.com/watch?v=CXRRCjkE_Ig Speedrun (2'16")]
+
# Dreadnought's Colossal Cannons: Skip over the first set of flipswitch panels by backflipping over the laser beams. In the "Colossal Cannons" section, use long jumps and hop on cannonballs to skip portions of the rides. [http://www.youtube.com/watch?v=iGFX6fV513s Video 1] [http://www.youtube.com/watch?v=W7s97D_kCKc Video 2]
+
# Revenge of the Topman Tribe
+
# Topman Tribe Speed Run:
+
# Battlestation's Purple Coins:
+
# Dreadnought's Garbage Dump
+
  
=== Melty Molten Galaxy ===
+
* Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available).  Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.).  Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
  
* '''Location: Garden'''
+
* When there are two or more possible comets that can appear in a dome, the pattern in which the comets "take turns" is predictable, but complex. For two comets, the pattern looks like 1-2-1-2-1-1-2-2 and repeats. The best way to check if the patterns work for a particular route is to test that route.
* '''Entry requirement: 52 stars'''
+
** Segmented runs have an extra detail to watch out for. Typically, you'll reset between segment attempts. If the previous segment attempt completed an odd number of stars (1 star, 3 stars, 5 stars, etc.), then on your next attempt, the comets that appear *after you complete one star* will have moved ahead by one "step".
# The Sinking Lava Spire: [http://youtube.com/user/logitechsdaz Volcano edge shortcut] [http://www.youtube.com/watch?v=TTi5S60Iw6E Lava spire shortcuts]
+
*** An example: suppose that the Fountain comets (Space Junk and Battlerock) are taking turns, and your segment begins when the Terrace comets are active. Then if the next few Fountain comet appearances would normally be SJ, BR, SJ, SJ, then they would instead become BR, SJ, SJ. So after you complete one star, you would be expecting SJ to appear, but you would see BR instead, because the first SJ comet turn was skipped.
# Through the Meteor Storm: [http://youtube.com/watch?v=WTQhdTunmrw Bullet Bill shortcut]. Skip the entire Thwomp Planet. [http://youtube.com/watch?v=Cgti3DGN7kQ Video]
+
# Fiery Dino Piranha: Skip the fire bubbles. (Requires at least 3 units of health.) [http://www.youtube.com/watch?v=2tyMLhM4Urk Video]
+
# Lava Spire Daredevil Run: [http://www.youtube.com/watch?v=8XTkPqHZ5YA Speedrun (2'14")]
+
# Red-Hot Purple Coins:
+
# Burning Tide (80 star bits):
+
  
=== Gateway Galaxy ===
+
* The Comet Luma can advance the comet patterns one step just like collecting a star would, but speaking to the Luma takes time, so it's generally better to just plan the route around comet patterns.
  
* '''Location: Gate'''
+
* Unexplored topics: Purple comet appearance patterns, and patterns with 3 comets active in a dome.
* '''Entry requirement: 0 stars to enter initially; Engine Room unlocked (34+ stars) to return'''
+
# Grand Star Rescue: Shoot the Luma bunnies with star bits on the home planet. Skip the Luma text in the Grand Star's chamber by jumping immediately after landing.
+
# Gateway's Purple Coins:
+
  
=== Bowser Jr.'s Robot Reactor ===
+
== Luigi Stars ==
 +
There are three Luigi stars:
 +
# Good Egg Galaxy - Luigi on the Roof
 +
# Battlerock Galaxy - Luigi under the Saucer
 +
# Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
 +
They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."
  
* '''Location: Terrace'''
+
== Events that Return you to the Observatory ==
* '''Entry requirement: 8 stars'''
+
These are events that take you back to Rosalina at the outside of the Observatory.  Route plans should be planned around these events, and it's usually beneficial to overlap these events when possible.
# Megaleg's Moon: Backflip over the fence on Megaleg's head and lure a Bullet Bill directly to the Grand Star to skip a hit.
+
  
=== Bowser's Star Reactor ===
+
* After Bee Mario Takes Flight
 +
* After getting 13 stars (which unlocks comets)
 +
* After Luigi and the Haunted Mansion
 +
* After your first letter from Luigi (for the second and third letters, you just go to the Mailtoad yourself)
 +
* After any Hungry Luma star ('''7''')
 +
* After your first green star
 +
* After your last green star
 +
* After any Trial Galaxy stars ('''3''')
 +
* After Gateway's Purple Coins
 +
* After Bowser Jr.'s Robot Reactor
 +
* After Bowser's Star Reactor
 +
* After Bowser Jr.'s Airship Armada
 +
* After Bowser's Dark Matter Plant
 +
* After Bowser Jr.'s Lava Reactor
 +
* After getting 60 stars
 +
* After getting 120 stars
  
* '''Location: Fountain'''
+
== Mario/Luigi Differences ==
* '''Entry requirement: 15 stars'''
+
# The Fiery Stronghold: On the crumbling staircase, use a long jump to reach Bowser directly.
+
  
=== Bowser Jr.'s Airship Armada ===
+
Luigi's differences from Mario:
  
* '''Location: Kitchen'''
+
* Runs faster.
* '''Entry requirement: 23 stars'''
+
* Jumps higher and farther.  Only a few major shortcuts are Luigi-only, but quite a few shortcuts are easier as Luigi.
# Sinking the Airships: Skip almost the entire level with the first cannon. [http://www.youtube.com/watch?v=RMdx9Zn63wE Video]
+
* Slides more if you keep crouching after a long jump.  This makes it easier to chain long jumps together (without un-crouching) and correct your direction between long jumps.
 +
* Skids if you let go of the control stick after running.
 +
* When underwater, runs out of air more quickly, and loses a chunk of air with each spin.
 +
* Less vertical speed in Boo form (this only makes a significant difference in Boo's Boneyard Galaxy).
 +
* Skips the Star Festival at the beginning of the game, which makes for approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.  
 +
* Some dialogue is different, but not very different besides the other Luigi's dialogue in Luigi and the Haunted Mansion.
  
=== Bowser's Dark Matter Plant ===
+
== Game Version Differences ==
  
* '''Location: Bedroom'''
+
* Different languages have different dialogue lengths and text scroll speeds. Korean is the fastest language, followed by Japanese, followed by Latin-alphabet languages like English.
* '''Entry requirement: 33 stars'''
+
** Japanese saves about 50 seconds over English in an Any% run. To get a detailed breakdown on language timesaves, see [http://speedruntools.com/routing/smgalaxy/ this app] by yoshifan.
# Darkness on the Horizon: Some shortcuts can be taken on the section with the gravity arrows and moving platforms. See Paraxade's [http://youtube.com/watch?v=hDlofCsOY4M Video] ( 4:45-5:16) Also, in the last part of the level with the frozen Lumas and green/white checkerboard paths, use triple jumps + spins and long jumps to avoid saving the Lumas.
+
** The Japanese version can be played on a non-Japanese Wii with accurate load times, using the Gecko OS app on Homebrew to load the disc. The Korean version, however, only works on more complex loaders like Neogamma, which do not have accurate load times. Until there's a load-accurate region-free loader that supports Korean, the only way to play the Korean version legitimately is to use a Korean Wii.
  
=== Bowser Jr.'s Lava Reactor ===
+
* The Wii U Virtual Console (VC) version seems to have much faster load times, getting significant timesaves on levels like Good Egg after selecting a star.
  
* '''Location: Engine Room'''
+
* [https://docs.google.com/spreadsheets/d/178cRnPLYlJc5nNz8FpLbkVuMuIQFC-U2RGZ665Lk5WY/edit#gid=0 This spreadsheet] has an analysis of Good Egg load times for different playing configurations. For non-VC versions, it seems that the disc loader and age of the game disc matter, but the game region does not.
* '''Entry requirement: 45 stars'''
+
# King Kaliente's Spicy Return: When you reach the two mini-Kalientes, get in between them and spin attack to hit both coconuts at once.
+
 
+
=== Bowser's Galaxy Reactor ===
+
 
+
* '''Location: Comet Observatory - Talk to Rosetta'''
+
* '''Entry requirement: 60 stars + "Darkness on the Horizon" cleared'''
+
# The Fate of the Universe: In Section 2 (with the moving platforms over lava), long jump in the opposite direction and get burnt once to reach the warp point immediately.
+
 
+
=== Loopdeeloop Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: 5 stars'''
+
# Surfing 101 [http://www.youtube.com/watch?v=HWosUhcloes 55:61]
+
 
+
=== Flipswitch Galaxy ===
+
 
+
* '''Location: Terrace'''
+
* '''Entry requirement: Complete Honeyhive Galaxy #2 - "Trouble on the Tower"'''
+
# Painting the Planet Yellow: The fastest route is to color the right face, long jump to the left face, then ride the moving spike platform to the top face.
+
 
+
=== Rolling Green Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 11 stars'''
+
# Rolling in the Clouds: When given a choice of paths, take the right one instead of the left.
+
 
+
=== Hurry-Scurry Galaxy ===
+
 
+
* '''Location: Fountain'''
+
* '''Entry requirement: 18 stars'''
+
# Shrinking Satellite
+
 
+
=== Bubble Breeze Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 19 stars'''
+
# Through the Poison Swamp: Skip almost all of the second half of the level. [http://www.youtube.com/watch?v=I15pwSpPYUs Video]
+
 
+
=== Sweet Sweet Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Terrace'''
+
* '''Entry requirement: Complete Honeyhive Galaxy #3 - "Big Bad Bugaboom" + 400 star bits'''
+
# Rocky Road
+
 
+
=== Sling Pod Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Fountain'''
+
* '''Entry requirement: Complete Space Junk Galaxy #3 - "Tarantox's Tangled Web" + 400 star bits'''
+
# A Very Sticky Situation
+
 
+
=== Buoy Base Galaxy ===
+
 
+
* '''Location: Kitchen'''
+
* '''Entry requirement: 30 stars'''
+
# The Floating Fortress
+
# The Secret of Buoy Base:
+
 
+
=== Drip Drop Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Kitchen'''
+
* '''Entry requirement: Complete Beach Bowl Galaxy #1 - "Sunken Treasure" + 600 star bits'''
+
# Giant Eel Outbreak
+
 
+
=== Boo's Boneyard Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Gateway'''
+
* '''Entry requirement: Complete Gateway Galaxy - "Gateway's Purple Coins" + 1200 star bits'''
+
# Racing the Spooky Speedster [http://www.youtube.com/watch?v=iOyA_qbTU2o 33:xx]
+
 
+
=== Honeyclimb Galaxy ===
+
 
+
* '''Location: Bedroom'''
+
* '''Entry requirement: 35 stars'''
+
# Scaling the Sticky Wall: See MOKURENN's Part ??
+
 
+
=== Snow Cap Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Garden'''
+
* '''Entry requirement: Complete Melty Molten Galaxy #1 - "The Sinking Lava Spire" + 1600 star bits'''
+
# Star Bunnies in the Snow: Rabbit locations: snowman (activate 5 flipswitch panels to unlock fire flower), chest (destroy snowman for a green shell), burrow near plant outside Fire Flower alcove (blow away snow to uncover)
+
 
+
=== Bonefin Galaxy ===
+
 
+
* '''Location: Engine Room'''
+
* '''Entry requirement: 55 stars + Complete Drip Drop Galaxy - "Giant Eel Outbreak"'''
+
# Kingfin's Fearsome Waters
+
 
+
=== Sand Spiral Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Engine Room'''
+
* '''Entry requirement: Complete Sea Slide Galaxy #2 - "Faster than a Speeding Penguin" + 1000 star bits'''
+
# Choosing a Favorite Snack: Choose the Boo Suit: it is quicker than the Bee Suit. Also, you can Long Jump with Rainbow Mario from platform to platform.
+
 
+
=== Matter Splatter Galaxy ===
+
 
+
* '''Location: Garden'''
+
* '''Entry requirement: 50 stars'''
+
# Watch Your Step: See MOKURENN's Part ??
+
 
+
=== Bigmouth Galaxy ===
+
 
+
* '''Location: Comet Observatory - Hungry Luma outside Bedroom'''
+
* '''Entry requirement: Complete Dusty Dune Galaxy #1 - "Soaring the Desert Winds" + 800 star bits'''
+
# Bigmouth's Gold Bait: To access the higher body of water (with the gold shell) early, swim to the surface of the lower body, then use a spin to leap out of the water + wall kick. This skips collecting the star chips on the ocean floor.
+
 
+
=== Rolling Gizmo Galaxy ===
+
 
+
* '''Location: Planet of Trials'''
+
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
# Gizmos, Gears, and Gadgets: In the starting section, you can skip breaking the blocks by rolling on the edge.
+
 
+
=== Loopdeeswoop Galaxy ===
+
 
+
* '''Location: Planet of Trials'''
+
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
# The Galaxy's Greatest Wave: [http://www.youtube.com/watch?v=38PO512wjiw 48"21] We can skip the loop-de-loop by jumping right before it starts.
+
 
+
=== Bubble Blast Galaxy ===
+
 
+
* '''Location: Planet of Trials'''
+
* '''Entry requirement: 3 green stars (Battlerock #7, Buoy Base #2, Dusty Dune #7)'''
+
# The Electric Labyrinth: [http://www.youtube.com/watch?v=ezVovbz_h9Y Skip a pipe.]
+
 
+
=== Grand Finale Galaxy ===
+
 
+
* '''Location: Planet of Trials'''
+
* '''Entry requirement: 120 stars with Luigi (240 stars total)'''
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# The Star Festival: You can skip talking with the leader of the toad brigade by approaching the gate a bit from the right and long jumping past him.
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== See Also ==
 
== See Also ==
  
* [[Super Mario Galaxy/Star Times|Star Times]] - Speediest times for individual star missions.
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* [[Super Mario Galaxy/Star Strategies|Star Strategies]] - Speed strategies for individual star missions.
[[Category:Wii]]
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* [[Super Mario Galaxy/Star Times|Star Times]] - Fastest known times for individual star missions.

Latest revision as of 16:13, 1 August 2017


Run Categories and Times

Timing methods

Timing method Start (of run or segment) End (of run or segment)
SRL File selected Touch final Grand Star
Nicovideo single-segment/RTA File selected "Grand Star Get!"/"You got a Grand Star!" message appears for the final Grand Star
SDA single-segment/RTA Gain control of Mario or Luigi Touch final Grand Star
SDA segmented Gain control of Mario or Luigi "Yes" is pressed on the Save prompt / Touch final Grand Star (last segment)
  • Segmented runs have a timing advantage, because save-warping can reduce Observatory travel time.
  • Luigi skips the Star Festival at the beginning of the game, which is approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.

61-star (Any%)

Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Super Mario 64, the Grand Star from defeating Bowser counts in the star total.

61-Star Routes

Completed 61-star Runs

Mario

Runner SRL Nicovideo SDA
紺空 (konkuu) 2:48:47 ~2:47:52
MilesSMB 3:00:34

Luigi

Runner SRL Nicovideo SDA
Yoshifan ~2:35:28 ~2:34:53

Mario, with 2P assistance

Runner SRL Nicovideo SDA Notes
ねぐろ (neguro) 2:39:39 ~2:38:44 Only 3 out of 5 parts of the video are available.

Luigi, with 2P assistance

Runner SRL Nicovideo SDA
ねぐろ (neguro) 2:37:44 ~2:37:08

Luigi, Segmented

Runner SDA Notes
Yoshifan 2:25:23 16 segments

120-star (100%)

Total star bits needed: 6370

Reference video: MOKURENN91 (7h 58m 36s(?) segmented; not 100% legitimate, contains a large amount of video manipulation)

Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.

120-Star Routes

Completed 120-star Runs

Mario

Runner SRL Nicovideo SDA Notes
TheOnly0 6:54:33 Mentioned a 6:37, but it's not uploaded anywhere.

121-star New Game+

Total star bits needed: 6370

In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.

121-Star Routes

General Tricks

  • Getting the most out of jumps: Long jumps, backflips, sideflips, wall jumps, and triple jumps are used for countless major and minor timesavers in this game. You can always boost yourself a little bit by adding a spin at the end of a jump.
    • To get the best boost from a spin, hold the A button while spinning and you will go higher than normal.
    • Spins can be used in practically any jump trick. This wiki may tend to omit spins from jump trick explanations, assuming that the reader will know to add spins whenever more height or distance is needed.
    • Sideflips give about the same height as backflips do, though backflips can give more horizontal distance. Though this wiki may usually favor backflips, sideflips and backflips can be used interchangeably if jump height is the only concern. Sideflips are harder to execute than backflips, but sometimes doing a sideflip instead of a backflip will save time because you don't have to stop running to do a sideflip.
    • Triple jumps offer more height than backflips and sideflips. Sometimes the terrain will make it difficult to time your second and third jumps, but you can often just repeatedly tap A while running to perform a triple jump.
    • To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump. Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost. In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire. However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
  • Cosmic Race Speed Boost: Before a Cosmic Mario/Luigi race starts, hold the control stick forward and crouch by pressing and holding Z. The moment the race begins with GO!, hit A to get a speed boost.
  • Slope Climbing: There are two main ways to ascend slopes Mario/Luigi would usually slide down.
    • Run and spin up the slope: This is the faster method. To do this, you must be facing toward the slope as you land on it. After landing on the slope, just repeatedly spin while running up the slope. In general, you'll never slide down unless you don't spin for too long, or hit an uneven surface. Examples: start of Honeyhive, Conquering the Summit.
    • Jump and spin up the slope: Sometimes, you may encounter a slope that you can't land on while facing towards it; this means you will immediately slide down the slope as you land on it, and you won't be able to spin up the slope. In these cases, you must jump and spin up the slope. To do this:
    1. First, begin sliding down the slope while facing forward (in the sitting position).
    2. Once you begin sliding, jump while holding the control stick forward (towards the bottom of the slope). If you don't hold forward as you jump, you won't be able to spin in midair.
    3. Spin in midair while holding the control stick back (towards the top of the slope).
    To climb the slope as quickly as possible, the only time you should be holding the control stick forward is just before each jump; at all other times, you should be holding the control stick back, toward the top of the slope.
    One of the main applications of this trick is in Bee Mario/Luigi Takes Flight to shortcut across the tops of the trees and go straight to the Toad Brigade. Note that since you must walljump up to get to the treetop's slope, you cannot approach this slope while facing forward, so you can't simply run and spin up the slope.
  • Homing Stomp: Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump. One application of it is this
  • Fast long jump landing: Normally, you lose your speed if you land from a long jump without following up with another long jump. However, if you press A and Z at about the same time to execute the long jump (instead of pressing Z before A), you will continue running immediately when you land.
  • Ground pound out of a long jump: During a long jump, press Z and spin at about the same time to do a ground pound. The timing can be strict; if done incorrectly, you will probably end up doing a homing stomp or a spin instead.
  • Spinning multiple times quickly: Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately. Also, before landing from a mid-air spin, you can do an extra spin that can be used as an attack but cannot gain height. Taken together, these tricks allow you to spin-attack three times in a row. This is useful against King Kaliente when returning his coconut shots, and in Bowser's Dark Matter Plant for canceling Bowser's spin attacks.
  • Scroll through text quickly: Hold the A button to scroll through speech text more quickly than normal.
  • Timing of moving elements: What to know about enemies, platforms, and other level elements that move:
    • Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements. This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped). Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
    • Draw distance: some moving elements will not move at all when they are far away or offscreen. In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level. Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold. In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy. Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.
  • Shore Launch: This is a glitch that causes you to gain a large amount of height while coming out of shallow water. Find a body of water where the ground underneath it is sloping upward and close to the water's surface. From the water's surface, spin downwards into the slope; this can cause you to pop out of the water with a large amount of upward velocity. A good setup is to start from a stationary position at the water's surface while facing the slope; hold A or shake to jump out of the water, and then repeatedly start spinning once you land back into the water. This glitch can be inconsistent; if you're having trouble, try holding the analog stick backwards just as you spin into the ground.
  • Tilt: The tilt of Mario and Luigi's body can affect the height of their single, double, and triple jumps. Video A backwards tilt can increase the height of jumps, while a forward tilt can do the opposite. Tilt is mostly determined by the slope of the surface you are standing on, but other environmental elements can have an effect. SMG1 doesn't always reset tilt after coming off a sloped surface, allowing for higher jumps off of flat ground in some places. SMG2 tends to reset tilt more consistently, making it less exploitable.
  • Mega sideflip: In some places, a sideflip can get much more height than usual. Start a sideflip while facing directly away or towards the camera, and then immediately hold left or right once the jump starts. This glitch also works in SMG2. Video

Level-specific tricks: Star Strategies

Comet Stars

Prankster Comets begin to appear after 13 stars have been collected.

Every Speedy, Cosmic, Daredevil, and Fast-Foe comet has a prerequisite mission that must be completed in order for it to appear:

Galaxy Comet Star Prerequisite
Good Egg Dino Piranha Speed Run Star 1 - Dino Piranha
Honeyhive Honeyhive Cosmic Mario Race Star 1 - Bee Mario Takes Flight
Space Junk Pull Star Path Speed Run Star 1 - Pull Star Path
Battlerock Topmaniac's Daredevil Run Star 3 - Topmaniac and the Topman Tribe
Beach Bowl Fast Foes on the Cyclone Stone Star 3 - The Secret Undersea Cavern
Ghostly Bouldergeist's Daredevil Run Star 3 - Beware of Bouldergeist
Gusty Garden Major Burrows's Daredevil Run Star 3 - Gusty Garden's Gravity Scramble
Freezeflame Frosty Cosmic Mario Race Star 1 - The Frozen Peak of Baron Brrr
Dusty Dune Sandblast Speed Run Star 3 - Sunbaked Sand Castle
Gold Leaf Cosmic Mario Forest Race Star 3 - When It Rains, It Pours
Sea Slide Underwater Cosmic Mario Race Star 1 - Going After Guppy
Toy Time Fast Foes of Toy Time Hidden Star - The Flipswitch Chain
Deep Dark Ghost Ship Daredevil Run Star 2 - Bubble Blastoff
Dreadnought Topman Tribe Speed Run Star 3 - Revenge of the Topman Tribe
Melty Molten Lava Spire Daredevil Run Star 2 - Through the Meteor Storm

Purple comets begin to appear after completing "The Fate of the Universe." Each Purple comet (except Good Egg) also has a prerequisite mission:

Galaxy Purple comet prerequisite
Honeyhive Star 1 - Bee Mario Takes Flight
Space Junk Star 2 - Kamella's Airship Attack
Battlerock Star 1 - Battlerock Barrage
Beach Bowl Star 3 - The Secret Undersea Cavern
Ghostly Star 2 - A Very Spooky Sprint
Gusty Garden Star 1 - Bunnies in the Wind
Freezeflame Star 1 - The Frozen Peak of Baron Brrr
Dusty Dune Star 2 - Blasting through the Sand
Gold Leaf Star 3 - When It Rains, It Pours
Sea Slide Star 3 - The Silver Stars of Sea Slide
Toy Time Star 2 - Mario Meets Mario
Deep Dark Star 1 - The Underground Ghost Ship
Dreadnought Star 2 - Dreadnought's Colossal Cannons
Melty Molten Star 3 - Fiery Dino Piranha

Note that Good Egg Star 2 and Honeyhive Star 2 are both required to get out of the Terrace, so you couldn't actually check whether Star 1 or 2 is the requirement (unless you hacked your star count, but this hasn't been tested). The requirements are from the Shogakukan guidebook.

Notes on comet behavior:

  • Comet patterns will only advance when a star is completed. It doesn't matter which star is completed.
  • Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available). Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.). Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
  • When there are two or more possible comets that can appear in a dome, the pattern in which the comets "take turns" is predictable, but complex. For two comets, the pattern looks like 1-2-1-2-1-1-2-2 and repeats. The best way to check if the patterns work for a particular route is to test that route.
    • Segmented runs have an extra detail to watch out for. Typically, you'll reset between segment attempts. If the previous segment attempt completed an odd number of stars (1 star, 3 stars, 5 stars, etc.), then on your next attempt, the comets that appear *after you complete one star* will have moved ahead by one "step".
      • An example: suppose that the Fountain comets (Space Junk and Battlerock) are taking turns, and your segment begins when the Terrace comets are active. Then if the next few Fountain comet appearances would normally be SJ, BR, SJ, SJ, then they would instead become BR, SJ, SJ. So after you complete one star, you would be expecting SJ to appear, but you would see BR instead, because the first SJ comet turn was skipped.
  • The Comet Luma can advance the comet patterns one step just like collecting a star would, but speaking to the Luma takes time, so it's generally better to just plan the route around comet patterns.
  • Unexplored topics: Purple comet appearance patterns, and patterns with 3 comets active in a dome.

Luigi Stars

There are three Luigi stars:

  1. Good Egg Galaxy - Luigi on the Roof
  2. Battlerock Galaxy - Luigi under the Saucer
  3. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom

They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."

Events that Return you to the Observatory

These are events that take you back to Rosalina at the outside of the Observatory. Route plans should be planned around these events, and it's usually beneficial to overlap these events when possible.

  • After Bee Mario Takes Flight
  • After getting 13 stars (which unlocks comets)
  • After Luigi and the Haunted Mansion
  • After your first letter from Luigi (for the second and third letters, you just go to the Mailtoad yourself)
  • After any Hungry Luma star (7)
  • After your first green star
  • After your last green star
  • After any Trial Galaxy stars (3)
  • After Gateway's Purple Coins
  • After Bowser Jr.'s Robot Reactor
  • After Bowser's Star Reactor
  • After Bowser Jr.'s Airship Armada
  • After Bowser's Dark Matter Plant
  • After Bowser Jr.'s Lava Reactor
  • After getting 60 stars
  • After getting 120 stars

Mario/Luigi Differences

Luigi's differences from Mario:

  • Runs faster.
  • Jumps higher and farther. Only a few major shortcuts are Luigi-only, but quite a few shortcuts are easier as Luigi.
  • Slides more if you keep crouching after a long jump. This makes it easier to chain long jumps together (without un-crouching) and correct your direction between long jumps.
  • Skids if you let go of the control stick after running.
  • When underwater, runs out of air more quickly, and loses a chunk of air with each spin.
  • Less vertical speed in Boo form (this only makes a significant difference in Boo's Boneyard Galaxy).
  • Skips the Star Festival at the beginning of the game, which makes for approximately a 4m 29s advantage over Mario in SDA timing, and 4m 49s in Nico timing.
  • Some dialogue is different, but not very different besides the other Luigi's dialogue in Luigi and the Haunted Mansion.

Game Version Differences

  • Different languages have different dialogue lengths and text scroll speeds. Korean is the fastest language, followed by Japanese, followed by Latin-alphabet languages like English.
    • Japanese saves about 50 seconds over English in an Any% run. To get a detailed breakdown on language timesaves, see this app by yoshifan.
    • The Japanese version can be played on a non-Japanese Wii with accurate load times, using the Gecko OS app on Homebrew to load the disc. The Korean version, however, only works on more complex loaders like Neogamma, which do not have accurate load times. Until there's a load-accurate region-free loader that supports Korean, the only way to play the Korean version legitimately is to use a Korean Wii.
  • The Wii U Virtual Console (VC) version seems to have much faster load times, getting significant timesaves on levels like Good Egg after selecting a star.
  • This spreadsheet has an analysis of Good Egg load times for different playing configurations. For non-VC versions, it seems that the disc loader and age of the game disc matter, but the game region does not.

See Also

  • Star Strategies - Speed strategies for individual star missions.
  • Star Times - Fastest known times for individual star missions.
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