Difference between revisions of "Star Fox: Assault/Any% Bronze"

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m (Boss: Oikonny Andross)
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Bombs Used: 2 <br/><br/>
 
Bombs Used: 2 <br/><br/>
Oikonny's AI will always make him use his left hand first.  Take it out using 1 bomb, 1 charged shot, and some laser mashing.  Next, target his right hand but make sure you dodge his attack or he'll do a taunting animation.  Use another bomb / charged shot / laser mashing combo and he'll be done.
+
Oikonny's AI will always make him use his left hand first.  Take it out using 1 bomb, 1 charged shot, and some laser mashing.  Next, target his right hand but make sure you dodge his attack or he'll do a taunting animation which will cost a few seconds.  Use another bomb / charged shot / laser mashing combo and he'll be done.
  
 
===Boss: Aparoid Moth ===
 
===Boss: Aparoid Moth ===

Revision as of 11:04, 17 June 2013

SDAlogo runner.png This game has a run page on SDA!

This is the fastest and easiest category. Bronze difficulty has the enemies at lowest health and least number of targets per objective in most missions. Boss strats are extremely simple and easy to pull off.

Current Fastest Run

45:39 RTA by ModularFive

Individual Mission Strats and Boss Strats

Mission 1: Take Out Oikonny

Stage Type: Auto-Scroller
Bombs Needed: 4

IMPORTANT: DO NOT ATTEMPT TO SAVE SLIPPY OR FALCO. By having them taken out you skip 2 dialogues during Oikonny fight that saves approximately 5 seconds.

This is a very straight-forward mission. Prior to Oikonny dialogue make sure you get the laser upgrade and 2 bombs. At beginning of mission try to kill a few enemies before the first silver ring to avoid lag (too many enemies will be present at once). Avoid destroying them too fast as the explosions will also lag.

After the Fortuna entry cutscene you need to collect 2 bombs and another laser upgrade. That should have you at 4 bombs and double blue laser upgrade for Oikonny and Moth

Boss: Oikonny Andross

Bombs Used: 2

Oikonny's AI will always make him use his left hand first. Take it out using 1 bomb, 1 charged shot, and some laser mashing. Next, target his right hand but make sure you dodge his attack or he'll do a taunting animation which will cost a few seconds. Use another bomb / charged shot / laser mashing combo and he'll be done.

Boss: Aparoid Moth

Bombs Used: 2

Immediately after cutscene from Oikonny shoot 2 bombs HOWEVER you can't shoot the 2nd bomb as fast as possible...you must delay it a tad bit. After that it goes to its flaming rock shooting animation. You cannot kill it till after this phase so shoot till it blocks all your shots. After this phase you only need 1 charged shot to finish boss so wait for it to open its weak point up. Timing is everything for this fight.

Mission 2: Investigate Base on Katina

Stage Type: Ground Assault

Objective 1: Take out 2 heavy aparoids

Basically just wait till game forces the 2 aparoids to spawn (approximately 25 seconds) and use a blue charged shot from blaster on both of them.

Objective 2: Take out 6 heavy aparoids

Once again take out the aparoids but this time you will be using the Landmaster.

Objective 3: Take out 9 hatchers

Stage Type: Ground Assault followed by Arwing dog fight

Same thing but make sure you can do 1 cycle elevator for hatcher using grenades. It's a huge time saver. Final hatcher won't appear till after 8 are destroyed

Boss: Aparoid Walker

Landmaster is ONLY way you can damage it. Shoot it's red spot underneath 2 times then fly on top of it. Then shoot it's weak spot with 1 charged shot to start and finish it off with normal tank shots.

Mission 3: Take Control of the Hideout

Stage Type: Ground Assault followed by Arwing dog fight

Objective 1: Take out the 6 transfer devices

Very simple just work your way up. After destroying the 6th device you should immediately try to get into arwing for next objective. Optimally you should be entering the arwing when the cutscene occurs.

Objective 2: Take out Wolf, Leon, and Panther

This is a crucial point in the run. If any of them decide to fly over you then a significant amount of time will be lost. It seems that braking and leaning in direction of their movement causes them to get hit more often than not. 2 charge shots is all you need to defeat each enemy.

Mission 4: Recapture the Climate Control Center

Stage Type: Ground Assault followed by Air Assault

Objective 1: Take out the 3 shield generators

Enter the Landmaster as soon as possible. Then take out the 3 shield generators. Each will require 2 shots from Landmaster. After 3rd is taken down enter the climate control center.

Ojective 2: Take out 9 sentries

3 groups of sentries will appear. They can only be damaged when they expose their wings. After all 3 groups are eliminated you must survive until next cutscene appears. After cutscene you will be taken to the first wing riding autoscroller.

Aparoid Generator

After the cutscene from the wing riding autoscroller head for Arwing and shoot the aparoids being expelled from the Generator. You need to get 2 bomb drops and use them on the Generator. First shot knocks it back and closes till it expels aparoids again. Shoot another bomb in it once aparoids clear.

Mission 5: Hunt Down Pigma

Stage Type: Auto-scroller
Bombs Needed: 0

Very simpe stage again. Collect both laser upgrades (one at beginning and one before giant aparoid prototype).

Boss: Pigma

This fight has 2 phases: A mechanical arm phase followed by heavy weapon phase. Once all arms are destroyed Pigma will do a short speech. Release a charged shot when Pigma is finished saying "useless" and shoot until he's done. Very easy fight.

Mission 6: Liberate Sauria

Mission 7: Recapture the Cornerian Capital

Mission 8: Protect the Gate

Mission 9: Storm the Aparoid Homeworld

Mission 10: Defeat the Aparoid Queen

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