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  • 47 KB (8,537 words) - 16:12, 25 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • 10 KB (1,831 words) - 12:04, 28 June 2013

Page text matches

  • #REDIRECT [[Metroid Fusion/100%]]
    33 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/1%]]
    31 B (3 words) - 10:35, 14 June 2013
  • #REDIRECT [[Metroid Fusion/Game Mechanics and Tricks]]
    54 B (7 words) - 10:35, 14 June 2013
  • Metroid Fusion is notorious for its difficult boss battles, and as such, strategies = Omega Metroid =
    32 KB (5,789 words) - 10:50, 17 August 2014
  • * In Metroid Fusion, you can R Shoot. You can NOT R shoot in Zero Mission! ...ng up or down, without the jump extend effect. This is also different from metroid fusion, where breaking out of spin always gives the jump extend effect.
    13 KB (2,272 words) - 05:33, 20 June 2013
  • The 100% Category of Metroid: Zero Mission is collection of all 100 items, and is game-defined (meaning Leaderboards for Metroid: Zero Mission 100% can be found [http://m2k2.taigaforum.com/post/metroid_ze
    10 KB (1,671 words) - 10:44, 28 June 2013
  • Leaderboards for Metroid: Zero Mission Any% can be found [http://m2k2.taigaforum.com/post/metroid_ze ...section will detail strategies for every single room in the Any% Route of Metroid: Zero Mission, following the general route above. Each bullet point is one
    17 KB (3,040 words) - 10:16, 22 July 2013
  • Metroid: Zero Mission has several categories that are run: Any% Normal, 100% Normal ...g eliminated for actually not being Challenging enough. Another Example is Metroid Fusion. The game's community is debating the value in running the JP versio
    1 KB (162 words) - 08:23, 26 May 2014
  • |'''[[Metroid II]]''' |'''[[Metroid Fusion]]'''
    3 KB (483 words) - 05:26, 28 October 2014
  • ...tle Pixel.The game has a retro 8 bits style and is inspired by MegaMan and Metroid.
    896 B (136 words) - 14:41, 17 February 2016
  • ...; for example, it causes the enemy patterns near the start of the original Metroid to be slightly faster to get past on some models of NES compared to others, ...force you to implement code to handle all possible sequence breaks. (Super Metroid is one of the clearest examples of this approach working well in practice,
    106 KB (18,722 words) - 01:09, 22 June 2019
  • ...y it in clean 480p quality.<br/>This does not work with every game such as Metroid Prime 1, 2 and the 3D Pokémon games.<br/>
    9 KB (1,427 words) - 14:50, 20 September 2019

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