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- 01:03, 8 August 2023 (diff | hist) . . (-16) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 01:02, 8 August 2023 (diff | hist) . . (-29) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 15:34, 7 August 2023 (diff | hist) . . (+1,502) . . Dragon's Lair (NES)/any%(ntscu) (→Level 4 - Dragon's Lair)
- 12:56, 7 August 2023 (diff | hist) . . (+203) . . Dragon's Lair (NES)/any%(ntscu) (→Level 3 - The Reaper's Domain)
- 12:30, 7 August 2023 (diff | hist) . . (+19) . . N File:0x2D.PNG (Dragon's Lair (NES)) (current)
- 12:30, 7 August 2023 (diff | hist) . . (+19) . . N File:0x2A.PNG (Dragon's Lair (NES)) (current)
- 12:30, 7 August 2023 (diff | hist) . . (+19) . . N File:0x27.PNG (Dragon's Lair (NES)) (current)
- 12:29, 7 August 2023 (diff | hist) . . (+19) . . N File:0x24.PNG (Dragon's Lair (NES)) (current)
- 10:28, 7 August 2023 (diff | hist) . . (+282) . . Dragon's Lair (NES)/any%(ntscu) (→Level 2 - The Mines)
- 08:56, 7 August 2023 (diff | hist) . . (+45) . . m Dragon's Lair (NES)/any%(ntscu) (→Energy Management)
- 08:12, 7 August 2023 (diff | hist) . . (+9) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 07:36, 7 August 2023 (diff | hist) . . (+6,816) . . Dragon's Lair (NES)/any%(ntscu) (→Level 4 - Dragon's Lair)
- 06:41, 7 August 2023 (diff | hist) . . (+19) . . N File:Per puff P TAS pattern.PNG (Dragon's Lair (NES)) (current)
- 06:40, 7 August 2023 (diff | hist) . . (+19) . . N File:Agg P TAS pattern.PNG (Dragon's Lair (NES)) (current)
- 01:21, 7 August 2023 (diff | hist) . . (-12) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 17:35, 6 August 2023 (diff | hist) . . (-77) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Singe)
- 17:26, 6 August 2023 (diff | hist) . . (+444) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→The Lizard King)
- 16:47, 6 August 2023 (diff | hist) . . (+2,530) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→RNG)
- 16:34, 6 August 2023 (diff | hist) . . (+19) . . N File:Time to NCL.PNG (Dragon's Lair (NES)) (current)
- 16:33, 6 August 2023 (diff | hist) . . (+19) . . N File:Time to CL.PNG (Dragon's Lair (NES)) (current)
- 16:18, 6 August 2023 (diff | hist) . . (+19) . . N File:DL CL to NCL.PNG (Dragon's Lair (NES))
- 16:14, 6 August 2023 (diff | hist) . . (+13) . . N File:DL NCL to CL.PNG (Dragon's Lair)
- 15:43, 6 August 2023 (diff | hist) . . (+227) . . N File:DL RNG simulation Python.zip (Python script for simulating Dragon's Lair's (NES, NTSC-U) RNG sub-routine. The function is called based on the following variables: rngHighByte - $6A1 rngLowByte - $6A2 isCarrySet - whether R is pressed (=True) or not (=False)) (current)
- 11:39, 22 July 2023 (diff | hist) . . (-13) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 09:46, 22 July 2023 (diff | hist) . . (+8) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 09:44, 22 July 2023 (diff | hist) . . (-32) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 09:43, 22 July 2023 (diff | hist) . . (+537) . . Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 14:30, 20 July 2023 (diff | hist) . . (+3) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 13:06, 20 July 2023 (diff | hist) . . (+91) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 09:36, 20 July 2023 (diff | hist) . . (0) . . m Dragon's Lair (NES)/Game Mechanics(ntscu) (→Baby dragons)
- 09:27, 20 July 2023 (diff | hist) . . (+964) . . Dragon's Lair (NES)/Game Mechanics(ntscu)
- 08:52, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Singe.PNG (Dragon's Lair, enemy) (current)
- 08:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Lizard king.PNG (Dragon's Lair, enemy) (current)
- 08:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Bubble.PNG (Dragon's Lair, enemy) (current)
- 08:51, 20 July 2023 (diff | hist) . . (+20) . . N File:DL Baby dragon.PNG (Dragon's Lair, enemy) (current)
- 02:55, 8 July 2023 (diff | hist) . . (+986) . . Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 16:25, 27 June 2023 (diff | hist) . . (-377) . . m Mighty Bomb Jack (NES)/Game Mechanics
- 15:44, 27 June 2023 (diff | hist) . . (+1,092) . . Mighty Bomb Jack (NES)/Game Mechanics
- 14:11, 27 June 2023 (diff | hist) . . (-30) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Transformed enemies)
- 13:04, 27 June 2023 (diff | hist) . . (+908) . . Mighty Bomb Jack (NES)/Game Mechanics (→Enemy behavior and manipulation)
- 17:01, 26 June 2023 (diff | hist) . . (-4) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 17:01, 26 June 2023 (diff | hist) . . (+32) . . m Mighty Bomb Jack (NES)/Game Mechanics (→Mummies)
- 16:43, 26 June 2023 (diff | hist) . . (+1,275) . . Mighty Bomb Jack (NES)/Game Mechanics (→Enemy behavior and manipulation)
- 02:45, 25 June 2023 (diff | hist) . . (+289) . . m Ikari Warriors/Game Mechanics (→Continue code) (current)
- 02:40, 25 June 2023 (diff | hist) . . (+521) . . m Ikari Warriors/Game Mechanics (→Continue code)
- 13:37, 21 June 2023 (diff | hist) . . (+83) . . m Ikari Warriors/Game Mechanics (→Continue code)
- 11:17, 19 June 2023 (diff | hist) . . (+137) . . Ikari Warriors/Game Mechanics (→Memory addresses)
- 11:01, 19 June 2023 (diff | hist) . . (+632) . . Ikari Warriors/Game Mechanics (→Continue code)
- 05:58, 11 June 2023 (diff | hist) . . (+41) . . m R.C. Pro-Am II/Additional Resources (current)
- 05:55, 11 June 2023 (diff | hist) . . (+92) . . m R.C. Pro-Am II/Game Mechanics (→RAM addresses) (current)
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