Difference between revisions of "Pink Panther: Pinkadelic Pursuit/any % PC"

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After exiting the level turn left and go into the basement. Select Level 3 here.
 
After exiting the level turn left and go into the basement. Select Level 3 here.
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== Level 3: The Construction Site, Part 1 ==
 
== Level 3: The Construction Site, Part 1 ==
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After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door.
 
After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door.
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== Level 4: Egypt ==
 
== Level 4: Egypt ==
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== Level 2: The Railway Line ==
 
== Level 2: The Railway Line ==
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== Level 5: The Greenhouse ==
 
== Level 5: The Greenhouse ==
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== Level 6: The Stone Age ==
 
== Level 6: The Stone Age ==
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Then go again to the snow platforms and use the same route like before. Instead of jumping through the wooden plank jump to the "EXIT" door this time.  
 
Then go again to the snow platforms and use the same route like before. Instead of jumping through the wooden plank jump to the "EXIT" door this time.  
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== Level 7: The Ice Rink ==
 
== Level 7: The Ice Rink ==
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== Level 8: Dracula's Castle ==
 
== Level 8: Dracula's Castle ==
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After exiting the level run left and hold "JUMP" in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.
 
After exiting the level run left and hold "JUMP" in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.
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== Level 9: The Dinosaur ==
 
== Level 9: The Dinosaur ==
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Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. Then enter Level 10.
 
Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. Then enter Level 10.
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== Level 10: The Construction Site, Part 2 ==
 
== Level 10: The Construction Site, Part 2 ==
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== Level 11: The Gangster's Lair ==
 
== Level 11: The Gangster's Lair ==
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== Level 12: The Attic ==
 
== Level 12: The Attic ==

Revision as of 18:56, 22 December 2016

SDAlogo runner.png This game has a run page on SDA!

Current Fastest Time

15:09 by wesen


Route

It is recommended to watch either the single segment speedrun or the individual levels alongside reading this guide. Read the game mechanics guide for the ideal obstacle skip method for each skip used in the run.


Level 1: The Luxitania

Go up the boxes and stairs to reach the lamps.

When you are near the left edge of the last lamp, press and hold "JUMP" to land on the second box on the left side. Jump to the middle of the third box, then press and hold jump while holding right and press "JUMP" at the top of your jump to reach the platform.

Continue going right, when you get to the surface immediately jump onto the platform above the box. Then jump up to the bananas, turn around and take them. Go right until you reach the monkey, jump when you are under the awning and trigger the monkey and help sign at the same time.

Go back left to the box and bomb it away. Go right after that and glitch through the guy who wants chicken.

Jump over the help sign before the doors, then use the middle door. Go right and use the next door too. Continue running right and take the bomb, go back left and bomb away the box. Now go to the key area, use the doors and take the key. Then go back up to the "EXIT" door.

After exiting the level turn left and go into the basement. Select Level 3 here.


Level 3: The Construction Site, Part 1

Go to the right and jump over the enemy. Land on the wooden platform and continue walking until you reach the box on the ground. Damage boost up to the platform above you by jumping at the enemy. Then while still being invulnerable for a short time jump at the demolition ball to damage boost up to the next platform.

Go right and jump over the wooden platform without touching it. Then go right to the bomb and pick it up. Go back up to the wooden platform and jump onto it. Go up the scaffold with normal jumps. Jump over the mattress to the next platform and fall down to the obstacle. Bomb it away and continue walking right.

Go up the next platforms in this order:

  1. Stone platform on the left side
  2. Lower wooden platform on the right
  3. Higher wooden platform on the right
  4. Stone platform on the right

Now jump up right and use the helicopter, when landing on the wooden platform, jump immediately from the platform over the demolition ball. You might trip when landing, to avoid this you can stop walking for a short moment on the platform and then continue.

Jump from about the pillar over an invisible barrier inside the dog. Then turn around in air and turn around again as soon as your head is under the top of the door. This way you can skip the dog before landing on the ground.

Go right until you enter another house. Press "Grab" shortly after entering to steal the toilet paper while running through the house.

Exit the house on the other side and jump onto the last wooden platform. Jump up onto the higher platform. Then jump left but before touching the ground start holding right. This way you won't slide on the ground and can jump faster to the right side. Continue walking right.

Jump up shortly before reaching the wall on the right side. Then use the helicopter to jump directly onto the platform above you. You have to aim at the right side of the platform in order to be able to reach it.

Go up the next two steps on the wall. Jump from the left side of the wall onto the wooden platform above. Go up the platforms to the toilet cabin and deliver the toilet paper.

Hold right and when the sequence finished press "Grab" immediately. To make sure that you get the key stop holding right for a short moment. The stalker will instantly follow you instead of giving you a one or two second headstart, so watch out that he doesn't get the key back.

Then just go up the rest of the scaffold and go to the exit door.


After exiting the level go right to the next level. Don't enter the level too early, otherwise you might end up selecting Level 3 again. Walk to around the beginning of the bright stones in the middle of the door.


Level 4: Egypt

Level 2: The Railway Line

Level 5: The Greenhouse

Level 6: The Stone Age

Run to the start of the wooden bridge and turn around. Then run straight towards the stone block. If done right your feet should be partially under the block and you can glitch through the stone block faster. Making one step forward and then turning around works too but is more inconsistent.

After that go left until you reach many platforms with snow and ice on it. Jump up to the third platform, then jump to the right onto the platform under the bridge.

Continue going right until you reach the closed gate where you are supposed to bring the bone to. Glitch through it and take the key.

Then go again to the snow platforms and use the same route like before. Instead of jumping through the wooden plank jump to the "EXIT" door this time.


Level 7: The Ice Rink

Level 8: Dracula's Castle

Go to the right until you reach the candle. Pick it up and use the door next to it.

Run to the left and after falling down of the wooden platform go right.

Now you can do a damage boost by jumping at the ghost that is going back and forth. When he is close to and heading towards the edge jump up and try to get hit by him by holding left. If you succeed you will be elevated above the ghost and onto the platform he is on. You should hold jump until you start falling down and then use the helicopter to be at the right height as long as possible. You can fail the trick twice at most, after that you need to get a new candle.

Land on the ground behind the ghost and jump over him onto the shelf. Go up the stairs and jump onto the coals.

Light the barrel and while its fuse is burning down jump onto the platform above the barrel and touch the wall on the right side. This will manipulate the enemy cycles (bats, ghosts and armors).

After that go up the stairs and jump near the end of the second stairs. You should bounce off the bat that is going up and down. Take the pillow and run back. Jump from the wooden platform over both bats and go down the stairs. Jump into the coals and after bouncing off once use the helicopter to jump over the remaining distance between you and the ledge. Go back the same way you came from when holding the candle and use the door.

Now jump onto the middle platform to the right. You can just walk over the gap between the middle and right platform and then jump to the next door. Use the door and go to the right. Mute the alarm with the pillow and get the key.

Go back left and use the lower door. Then go to the left and jump from the ground to the next door and use it. Fall down the right side and continue walking left.

When you reach the wooden platform jump onto it and go to about the third gap between the wooden planks. Jump up left and use the helicopter to get onto the chandelier. Then just go left until you reach the gate which is the exit of the level.


After exiting the level run left and hold "JUMP" in air. This way you will jump over the gap and over the help sign in front of the next level. Then enter Level 9.


Level 9: The Dinosaur

Take the bone and bring it to the platform in front of the dinosaurs face. Discard it, pause the game and exit the level.

Jump over the help sign and go to the basement. Glitch into the furnace and jump down the roof on the left side. Then enter Level 10.


Level 10: The Construction Site, Part 2

Level 11: The Gangster's Lair

Level 12: The Attic

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