Difference between revisions of "New Super Mario Bros. Wii"

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m (Taking into account the new route taken in the WR, I changed the route in the any% run.)
 
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{{stub}}
 
[[Category:Wii]]
 
[[Category:Wii]]
 
[[Category:Games]]
 
[[Category:Games]]
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{{sda run|http://speeddemosarchive.com/NewSuperMarioBrosWii.html}}
  
 
{{contents}}
 
{{contents}}
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== Run Categories ==
 
== Run Categories ==
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===Any%===
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*1-1, 1-2, 1-3(S), 1-Cannon
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*5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon
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*8-1, 8-2(S), 8-7, 8-D, 8-C
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<br /><br />
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===Warpless===
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*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
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*2-1, 2-3, 2-T, 2-4(S), 2-C
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*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
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*4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
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*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
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*6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
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*7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
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*8-1, 8-2(S), 8-7, 8-D, 8-C
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<br />
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Star house in world 1; used for world 3 overworld monsters.<br />
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Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.
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<br /><br />
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===Secretless===
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*1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
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*2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C
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*3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
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*4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D
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*5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
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*6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D
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*7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C
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*8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C
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<br />
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Star houses to be revised.*
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<br />
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'''The secret exit in 3-4 is required for game progression'''<br /><br />
  
 
===100% (5 Stars on file)===
 
===100% (5 Stars on file)===
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*1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.
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^Keep propeller throughout.
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*2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.
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^Keep propeller throughout.
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*3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C
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^Take penguin in 3-1. Take propeller in 3-4 (S).
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*4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air
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^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.
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*5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C
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^Keep propeller until 5-4. Take propeller in 5-C.
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*6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air
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^Keep propeller throughout.
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*7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C
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^Keep propeller throughout.
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*8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C
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^Take propeller in 8-3. Take propeller in 8-Air.
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*1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon
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^If mini-mario power-up is lost before completing 6-6, go to mushroom house.
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*9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4
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^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.
  
====Single-Segment====
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N: Normal Exit
 
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S: Secret Exit
====Segmented====
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G: Ghost House
 
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T: Tower
===Cannon Run (Warps)===
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D: Doomship
 
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C: Castle
====Single-Segment====
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World 1
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== Tricks ==
* 1-1
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* 1-2
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* 1-3 (Alt)
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* 1-Cannon
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World 5
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* 5-1
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* 5-2 (or go to 5-1 before 5-2 to self-death to avoid Piranha Plant Fight with toad coins)
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* 5-Tower
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* 5-4
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* 5-Ghost House (Alt)
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* 5-Cannon
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World 8
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* 8-1
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* 8-2 (Alt)
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* 8-7
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* 8-Airship
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* 8-Bowser
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THE END
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====Segmented====
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=== Quick Flutter ===
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*While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering.
  
Segment 1
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=== Iceless ===
'''World 1'''
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* 1-1
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* 1-2
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* 1-3 (Alt)
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* 1-Cannon
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Segment 2
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'''World 5'''
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* 5-1
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* 5-2 (or go to World 5-1 to self-death to avoid Piranha Plant Fight with toad coins)
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* 5-Tower
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* 5-4
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* 5-Ghost House (Alt)
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* 5-Cannon
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Segment 3
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'''World 8'''
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* 8-1
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* 8-2 (Alt)
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* 8-7
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* 8-Airship
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Segment 4
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* 8-Bowser
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THE END
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*Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller.
  
'''Everything Else will be added when I figure out everything out in the game.'''
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https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0
'''Any of you guys out there can add stuff to the page if you want.
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Latest revision as of 19:24, 15 May 2013

This page is a stub. You can help by adding information. Please ask on the talk page for more clarification.
SDAlogo runner.png This game has a run page on SDA!


New Super Mario Brothers Wii is a game made by Nintendo. New Super Mario Brothers on the DS was made before the Wii, and NSMBW turns out to be longer than the DS version.



Run Categories

Any%

  • 1-1, 1-2, 1-3(S), 1-Cannon
  • 5-1, 5-3, 5-T, 5-4, 5-G(S), 5-Cannon
  • 8-1, 8-2(S), 8-7, 8-D, 8-C



Warpless

  • 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
  • 2-1, 2-3, 2-T, 2-4(S), 2-C
  • 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
  • 4-1, 4-2, 4-T(N), 4-4, 4-G(S), 4-C, 4-D
  • 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
  • 6-1, 6-3, 6-T, 6-5(S), 6-C, 6-D
  • 7-1, 7-2, 7-3, 7-T(S), 7-6, 7-C
  • 8-1, 8-2(S), 8-7, 8-D, 8-C


Star house in world 1; used for world 3 overworld monsters.
Star house in world 4; used for world 5 2nd + 3rd overworld monsters, after 5-5 death.

Secretless

  • 1-1, 1-2, 1-3(N), 1-T, 1-4, 1-6, 1-C
  • 2-1, 2-3, 2-T, 2-4(N), 2-5, 2-C
  • 3-1, 3-2, 3-T, 3-4(S), 3-5, 3-4(N), 3-C
  • 4-1, 4-2, 4-T(N), 4-4, 4-G(N), (4-5), 4-C, 4-D
  • 5-1, 5-2, 5-T, 5-4, 5-G(N), 5-5(Death), 5-C
  • 6-1, 6-3, 6-T, 6-5(N), 6-6(N), 6-C, 6-D
  • 7-1, 7-2, 7-3, 7-T(N), 7-G(N), 7-4, 7-5, 7-C
  • 8-1, 8-2(N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-D, 8-C


Star houses to be revised.*
The secret exit in 3-4 is required for game progression

100% (5 Stars on file)

  • 1-1, 1-2, 1-3 (N), 1-T, 1-4, 1-6, 1-5, 1-C.

^Keep propeller throughout.

  • 2-1, 2-3, 2-T, 2-4 (N), 2-6 (S), 2-6 (N), 2-5, 2-4 (S), 2-C.

^Keep propeller throughout.

  • 3-1, 3-2, 3-3, 3-G (S), 3-Cannon, 3-G (N), 3-T, 3-4 (S), 3-5 (N), 3-5 (S), 3-4 (N), 3-C

^Take penguin in 3-1. Take propeller in 3-4 (S).

  • 4-1, 4-2, 4-T (N), 4-4, 4-G (N), 4-G (S), 4-5, 4-C, 4-Air

^Take penguin in 4-1. Keep throughout. Take propeller in 4-C.

  • 5-1, 5-2, 5-T, 5-4, 5-G (N), 5-5, 5-C

^Keep propeller until 5-4. Take propeller in 5-C.

  • 6-1, 6-3, 6-2, 6-4, 6-T, 6-5(S), 6-C, 6-Air

^Keep propeller throughout.

  • 7-1, 7-2, 7-3, 7-T (S), 7-6, 7-T (N), 7-G (S), 7-G (N), 7-4, 7-5, 7-C

^Keep propeller throughout.

  • 8-1, 8-2 (S), 8-7, 8-2 (N), 8-3, 8-T, 8-4, 8-5, 8-6, 8-Air, 8-C

^Take propeller in 8-3. Take propeller in 8-Air.

  • 1-3 (S), 1-Cannon, 2-2, 2-Cannon, 4-3, 4-T (S), 4-Cannon, 6-5 (N), 6-6 (N), 6-6 (S), 6-Cannon, 5-3, 5-G (S), 5-Cannon

^If mini-mario power-up is lost before completing 6-6, go to mushroom house.

  • 9-5, 9-3, 9-1, 9-2, 9-6, 9-8, 9-7, 9-4

^ W9 route depends heavily on keeping power-ups. One proposed order keeping propeller through the first 5 levels is mentioned. If propeller is lost, one can be gained in level 9-8.

N: Normal Exit
S: Secret Exit
G: Ghost House
T: Tower
D: Doomship
C: Castle

Tricks

Quick Flutter

  • While on Yoshi when using his flutter, do not hold a direction and he will not lose speed while fluttering.

Iceless

  • Gathering the 3rd coin in 1-4 without using the ice flower, originally done to keep propeller.

https://docs.google.com/spreadsheet/ccc?key=0AumW7iXcYTb2dEJYYjdsOWQzSHZMRGQwZkFRNE80eVE#gid=0

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