Difference between revisions of "Metal Arms: Glitch in the System/The Reactor Core"
From SDA Knowledge Base
(Created page with "==Any% Easy Route== [https://www.youtube.com/watch?v=31ncLZAMIA4&list=PLxQS5xdPerPVKTBoRbZH8tStuUmpndNBQ&index=22 Reference Video] #Get Rivet Gun upgrade #Kill all 3 flying mi...") |
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#Kill all 3 flying mils and the green mil on the right side. (do not jump down from the tunnel) | #Kill all 3 flying mils and the green mil on the right side. (do not jump down from the tunnel) | ||
#Perform the Tunnel Jump | #Perform the Tunnel Jump | ||
− | + | #*get as close to the right edge as possible (you will begin descending a bit) | |
− | + | #*back up a very small ammount | |
− | + | #*for the jump you want to go jump a very small ammount backwards for the first jump | |
− | + | #*Hold forward for the second jump | |
− | + | #*If preformed correctly you should touch the top of the tunnel | |
− | + | #*continue jumping until you are sure you will not fall off | |
#Head right into the next tunnel with health and a checkpoint | #Head right into the next tunnel with health and a checkpoint | ||
#you can speed slide down the tunnels (unsure if it is faster) | #you can speed slide down the tunnels (unsure if it is faster) | ||
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#when you drop out of the tunnel head left and skip over both forcefields. (get to the top of the ramp and jump across to the next one) | #when you drop out of the tunnel head left and skip over both forcefields. (get to the top of the ramp and jump across to the next one) | ||
#in the next room, hug the left wall as close as possible to perform the cut scene skip (this only save a few seconds if done quick enough, not recommended for first few runs) | #in the next room, hug the left wall as close as possible to perform the cut scene skip (this only save a few seconds if done quick enough, not recommended for first few runs) | ||
− | + | #*climb over the big spheres and acorss the gap to skip the cutscene | |
− | + | #*this cutscene will pay once you come back here. | |
#through the hallway, a red mil on the right will drop an EMP you will need later | #through the hallway, a red mil on the right will drop an EMP you will need later | ||
#in the room with the 3 loaders, get to the top of the room using a jump pad on the right | #in the room with the 3 loaders, get to the top of the room using a jump pad on the right |
Latest revision as of 13:25, 10 July 2014
Any% Easy Route
- Get Rivet Gun upgrade
- Kill all 3 flying mils and the green mil on the right side. (do not jump down from the tunnel)
- Perform the Tunnel Jump
- get as close to the right edge as possible (you will begin descending a bit)
- back up a very small ammount
- for the jump you want to go jump a very small ammount backwards for the first jump
- Hold forward for the second jump
- If preformed correctly you should touch the top of the tunnel
- continue jumping until you are sure you will not fall off
- Head right into the next tunnel with health and a checkpoint
- you can speed slide down the tunnels (unsure if it is faster)
- ignore the white mils
- run passed the swarmers
- ignore the next white mil
- the white mil over the cliff drops health if needed
- go into the next tunnel and ignore the white mil
- run passed swarmers
- When the tunnel beigns to spiral, speed slide through it
- when you drop out of the tunnel head left and skip over both forcefields. (get to the top of the ramp and jump across to the next one)
- in the next room, hug the left wall as close as possible to perform the cut scene skip (this only save a few seconds if done quick enough, not recommended for first few runs)
- climb over the big spheres and acorss the gap to skip the cutscene
- this cutscene will pay once you come back here.
- through the hallway, a red mil on the right will drop an EMP you will need later
- in the room with the 3 loaders, get to the top of the room using a jump pad on the right
- snipe the loader on the far left with slingshot (the mil will drop health if needed)
- get in the loader and unplug the drain (This can be annoying to do sometimes) (kill the other 2 loaders if needed)
- run back to the water room and finish the level