Difference between revisions of "Age of Mythology/IL any%"

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(Mission 2:)
(Mission 2:)
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Build a Temple and House. Start building a dock, just enough to give it collision. Use 1 trireme to scout the enemy base, and the other 2 to surround your transport (with help from the dock). Load your scout into the transport, teleport it to the enemy base. Use it to lure the enemy units out of the base. Go to Classical age, and build a cyclops. Teleport your army to the enemy base. Teleport peasants to the enemy base, and build a wall out of houses with help from the lure god power to trap Kamos (you cannot build an actual wall too close to a settlement). no need to finish the houses, just give them collision.
 
Build a Temple and House. Start building a dock, just enough to give it collision. Use 1 trireme to scout the enemy base, and the other 2 to surround your transport (with help from the dock). Load your scout into the transport, teleport it to the enemy base. Use it to lure the enemy units out of the base. Go to Classical age, and build a cyclops. Teleport your army to the enemy base. Teleport peasants to the enemy base, and build a wall out of houses with help from the lure god power to trap Kamos (you cannot build an actual wall too close to a settlement). no need to finish the houses, just give them collision.
  
This is what the surround should look like
+
This is what the surround should look like. It might work with only 1 trireme, but there is little reason to bother. There is also a shipwreck near the top of the map that gives you gold and lumber if discovered.
 
[[File:AOMSurroundTeleport|thumbnail]]
 
[[File:AOMSurroundTeleport|thumbnail]]
 +
.
  
 
==Mission 3:==
 
==Mission 3:==

Revision as of 20:31, 4 July 2016

TwIsTeD_EnEmY did some pretty good runs of this game - however he used pause strats, effectively invalidating his run. I found mission 2 a particularly good watch. https://forum.speeddemosarchive.com/post/age_of_mythology_speedrun_26.html

These routes are based on his routes. Edit this if new routes are discovered.

Mission 1:

Each wave will occur on a timer after the previous wave is destroyed. Note that centaurs have an attack bonus of 3x vs myth units, and towers have an attack bonus of 5x vs ships.

All waves are kill-able from the outlying peninsula, unless specified below.

Wave 1: 1 ship Wave 2: 2 ship, 1 kraken (lurable in TwIsTeD_EnEmY's run) Wave 3: 1 ship, 1 kraken headed for shore (not killable from peninsula) Wave 4: 2 ships (1 headed for shore, not killable from peninsula) Wave 5: 3 ship, 1 kraken Wave 6: 4 armies (krakens and ships don't need to be killed, but killing the ships will kill the armies.) 3 armies head for bottom of cove, 1 army heads for top of cove. No army is killable from peninsula.

Somehow, in TwIsTeD_EnEmY's run of Mission 1, he seems to lure a kraken early - I haven't tried duplicating this.

Mission 2:

Build a Temple and House. Start building a dock, just enough to give it collision. Use 1 trireme to scout the enemy base, and the other 2 to surround your transport (with help from the dock). Load your scout into the transport, teleport it to the enemy base. Use it to lure the enemy units out of the base. Go to Classical age, and build a cyclops. Teleport your army to the enemy base. Teleport peasants to the enemy base, and build a wall out of houses with help from the lure god power to trap Kamos (you cannot build an actual wall too close to a settlement). no need to finish the houses, just give them collision.

This is what the surround should look like. It might work with only 1 trireme, but there is little reason to bother. There is also a shipwreck near the top of the map that gives you gold and lumber if discovered.

.

Mission 3:

Mission 4:

Mission 5:

Mission 6:

Mission 7:

Mission 8:

Mission 9:

Mission 10:

Mission 11:

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