Difference between revisions of "1001 Spikes"

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   On both sides of the spikes you got a teeny tiny pixel to land on
 
   On both sides of the spikes you got a teeny tiny pixel to land on
 
   that will not kill you </big><br />
 
   that will not kill you </big><br />
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*Ninja Mechanics
 
*Ninja Mechanics

Revision as of 07:45, 6 July 2014

There are many categories in this games, but here are the main ones:
Any%(WR:17:31.91 by BananasoRusrex https://www.youtube.com/watch?v=1g6I3VF1EuA) This category is basically new game, with Aban the main character.
Ninja Any% Or Ninja%(WR:13:54 by EIiitti http://www.twitch.tv/eiiitti/c/4602881) This category needs new game+ and uses the ninja from ninja gaïden
it's a more technical, fast paced run
Aban Antartica Any% (No WR yet/Not posted on SDA forums yet) : The full game in NG, but includes the Antartica levels (Uses Aban the main character)
(Curly Antartica Any % but there is only one person running it (Virus610) as up now, NG+, Full game no skulls)

  • Genreal Tricks
 Score screen skip :
 Going to the world map and going on the level you are (the next one, 
 the game immediatly moves you to the next level on the map after completing a level



Here is an example of the spikes hitbox
 Spike quirk : 
 On both sides of the spikes you got a teeny tiny pixel to land on
 that will not kill you 






  • Ninja Mechanics
 You have augmented mouvement speed
The ninja has a double jump with your low jump
You have a walljump, the wall jump doesn't use your double jump
You slide down walls, that can be avoided by holding down
You can attack while moving
  • Ninja Tricks
exemple of the 3-Blocks jump
EIiitti Jump (AKA 3 Block Jump):
 Low jump, then at the apex of the jump do a walljump, then a double jump 
 when you regain control turn around and double jump






 Momentum Boost :
 After a walljump you just get to a higher speed than the intended




 Dropdown walljump : 
 This trick is quiet difficult to nail, but once you get the timing it gets easy,
 You basically need to walljump as soon as you drop from a block, the best example is at 1-1
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