Bayonetta/Racing
From SDA Knowledge Base
Contents
About
Bayonetta racing is something I (flicky) have wanted to get going for a while now and with the interest arriving in early 2012, we have managed to finally start off. We have been racing individual boss routes so far but we will be looking to race entire runs when we have more time. If you wish to learn anything about the run, just find me on the metroid2002 irc under flicky.
The runs are fun and not too difficult to learn due to the main races being held on Normal mode. Races to chapter IV take less than an hour (around 40 minutes with some practice) and full game runs will take around 3 hours with a little practice and can be reduced to about 2 hours 30 when experienced. There are a lot of different races available in Bayonetta so you can find a lot of ways to keep racing fresh.
Timing
For games starting as a new game, timing starts at difficulty selection. For games starting part way through, timing starts when the player starts the chapter via the "Start" option on the chapter screen.
Timing stops when the last cutscene of the chapter is skipped. For a full game run or a run that ends at the Epilogue, timing stops when the final Verse, during the credits, is finished and the snapshop animation starts.
Version Difference
There are real time differences between versions and very minimal ingame time difference so those playing on a PS3 will require some kind of offset in their favour. It is quite difficult for us to figure out these differences so it will take some time before we have accurate figures. We will be timing load times and so on and create a set figure as a difference. It seems it will be about 10 minutes for a full run but this is a preliminary guess.
Categories
There are a lot possibilities for races in Bayonetta. Here you'll find examples of differenct goals and variables for the game. If you have a suggestion, let me know.
Variables
If no variables are stated then the standard is the following:
- Character - Bayonetta
- New Game
- Difficulty - Normal
- No Flute Glitch
A list of all variables are below.
- Difficulty - (standard is Normal)
- New Game, or New Game+. New Game+ will be with everything. If you don't own everything, you can compete just be aware other people may have advantages. Look up the phone cheats and halo farming if you wish to unlock everything quickly.
- Limited Weapons - Can only use the weapons listed. Handgun Only is an example of this (only use the handguns)
- Limited Techniques - Can only use techniques allowed.
- Character - Unless stated otherwise, use Bayonetta.
- No Flute Glitch - There is an unwritten rule to not use the infinite Magic Flute Glitch. Assume all races are in this category unless stated otherwise.
Goals
- Specific Chapters - Complete specific parts of the game. The race starts from a new game unless the goal states otherwise.(Example: Chapter IV Complete)
- Any % - Complete the whole game from a new game file.
- Low % - Can't buy skills, can't get new weapons (Scarborough Fair only)
- All Verses - Complete every alfheim and hidden verse.
- Lost Chapter - All races that take place in the the lost chapter.
- Pure Platinum (PP) - Aim to get a Pure Platinum on a chapter.
Techniques
Movement and fighting techniques.
Skips
We will put videos of the skips you can use in bayonetta here and guides of how to execute them.
Routes
For now, check http://kb.speeddemosarchive.com/Bayonetta/ for an idea of a full normal route.
Resources
- A full route for Normal mode (may not be up to date)
- flicky's stream (LQ)
- flicky's YouTube
- Bayonetta Page on SRL
- Bayonetta thread on SDA
- Join #bayonetta on irc.metroid2002.com! I am around between 1pm and 3am GMT.