Scooby Doo! Night of 100 Frights/Level Notes
From SDA Knowledge Base
Below are notes for all of the level series within the game. They are ordered by the order in which they are accessed in an any% run.
Contents
Game Start
Mystery Machine
In any%, this section is done best by getting all the snacks for the Manor snack gate within the first Mystery Machine Level, skipping the playground entirely. In 100%, there are two notes to be had about this level. Firstly, don't forget to unlock the Monster Gallery snack gate and enter the Gallery itself (then immediately leave). Secondly, the hardest part of this level series is getting all of the snacks in the air with the flying swing thing in the Mystic Playground, so be sure to practise this.
Shock On The Dock
In 100%, you will have to backtrack through this area. The things you will need to backtrack for are the snacks in the barrels, the snacks on the path that the seagull takes you on, the few floating snacks and the soap box, a few boxes you get on a roof, a box you need the super smash for, and boxes in Part 2 that require the galoshes, and typically require soap too, although soap isn't required to reach that area. A route that will do this quickly, is warping to Part 2, going backward through Part 2 getting the secret snacks, then go through Part 1 backwards getting all the snacks except for the pelican snacks, die, get all the pelican snacks, die again, and return to the Warp Gate in Part 2. Alternatively, Warp to the Mystery Machine, Go forwards through Part 1 getting all of the hidden snacks and return via the Pelican, then Warp to Part 2 and get the snacks there, then continue.
Fear On The Pier
In this section, you will be heavily restricted by tar. In any% and 100%, your aim is to get to the springs, while getting damaged by the crabs in such a way that you get the Springs with only one tag left, so you can death abuse back to Part 2. There is a snack box in Part 2 that can be obtained early by bouncing off the crab onto a post, and then onto the box. If you miss in any%, you can just move on. If you miss in 100%, you can return later with a powerup that makes this snack as easy as a single button push.
Hedge Maze
On Edge In The Hedge
In any%, this level plays out as normal. In 100%, there are a few areas that require backtracing. Firstly, there is a Werewolf Monster Token in Part 1. In part 2, there are a few snacks in the early side area, that require the Plungers to obtain. In the second side area, there's about 30 to 40 snacks, that can be collected on the first run by glitching up the cliff at the end. To make this a bit faster, enter Part 3 and immediately leave it before getting those snacks, to set your spawn point at the end. Then once you have all of those snacks, slide down the slippery slope and jump into the pit.
In part 3, there is a second monster token, blocked by tar. There is also a shortcut to here from the first Cave level, and as you have the Galoshes there, it is a smaller detour to get the token from the level, and death abuse back, as opposed to running through the whole hedge.
It's A Mean Greenhouse, Scooby Doo!
The only extra strategy here is for 100% runs. In Part 1, you will find some boxes you can't get past, as you normally need the Helmet. To get past them, jump onto the swinging chandeleir and simply swing through the boxes, then get the snacks. Part 2 is as normal for both runs.
Chills and Spills on Haunted Hill!
For the majority of this series of levels, a 100% run is the same as an any% run. The two areas where you need to backtrack for snacks are in Part 1 and Part 2. In Part 1, there are some snacks and a soap box on the upper path on the trees. You need the soap invention to get these snacks, and there isn't any known way of getting them on the first run through. In part 2, you again need the soap, and the snacks are on a series of flimsy platforms that will collapse when you stand on them. Again, you cannot get these snacks early.
For part 3, the strategy in any% was to activate the warp gate at the beginning and exit through the secret passageway at the top of the mountain. The strategy now is to die at the top and leave the level through the warp gate.
However, in a 100% run, you still need to leave through the secret exit. This is because this is the only known way of getting the ten snacks on the other side of the gate in the first Hedge level.