Scooby Doo! Night of 100 Frights/Level Notes
From SDA Knowledge Base
Below are notes for all of the level series within the game. They are ordered by the order in which they are accessed in an any% run.
Contents
Game Start
Mystery Machine
In any%, this section is done best by getting all the snacks for the Manor snack gate within the first Mystery Machine Level, skipping the playground entirely. In 100%, there are two notes to be had about this level. Firstly, don't forget to unlock the Monster Gallery snack gate and enter the Gallery itself (then immediately leave). Secondly, the hardest part of this level series is getting all of the snacks in the air with the flying swing thing in the Mystic Playground, so be sure to practise this.
Shock On The Dock
In 100%, you will have to backtrack through this area. The things you will need to backtrack for are the snacks in the barrels, the snacks on the path that the seagull takes you on, the few floating snacks and the soap box, a few boxes you get on a roof, a box you need the super smash for, and boxes in Part 2 that require the galoshes, and typically require soap too, although soap isn't required to reach that area. A route that will do this quickly, is warping to Part 2, going backward through Part 2 getting the secret snacks, then go through Part 1 backwards getting all the snacks except for the pelican snacks, die, get all the pelican snacks, die again, and return to the Warp Gate in Part 2. Alternatively, Warp to the Mystery Machine, Go forwards through Part 1 getting all of the hidden snacks and return via the Pelican, then Warp to Part 2 and get the snacks there, then continue.
Fear On The Pier
In this section, you will be heavily restricted by tar. In any% and 100%, your aim is to get to the springs, while getting damaged by the crabs in such a way that you get the Springs with only one tag left, so you can death abuse back to Part 2. There is a snack box in Part 2 that can be obtained early by bouncing off the crab onto a post, and then onto the box. If you miss in any%, you can just move on. If you miss in 100%, you can return later with a powerup that makes this snack as easy as a single button push.