Rayman 2: The Great Escape/The Bayou
From SDA Knowledge Base
- Main page
- The Hall of Doors
- The Woods of Light
- The Fairy Glade
- The Marshes of Awakening
- The Bayou
- The Walk of Life
- The Sanctuary of Water and Ice
- The Menhir Hills
- The Cave of Bad Dreams
- The Canopy
- Whale Bay
- The Sanctuary of Stone and Fire
- The Echoing Caves
- The Precipice
- The Top of the World
- The Sanctuary of Rock and Lava
- The Walk of Power
- Beneath the Sanctuary of Rock and Lava
- Tomb of the Ancients
- The Iron Mountains
- The Prison Ship
- The Crow's Nest
For information about tricks this page might refer to, see the main Rayman 2 page.
- While killing the second pirate (near a switch and a metal walkway), stand on the metal walkway and the "Yeah" text will not activate. Video (#2)
- It is not necessary to extend the metal platform to reach the last purple Lum. Simply jump, helicopter, and shoot the Lum. Video (at about 7:45)
- When you're bouncing on the trampolines at the end, you can save some time by using your helicopter to stop moving upward instead of waiting to reach the peak of your jump. Video (#1)