Streaming Resources

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Here you will find some links and guides to things that just don't fit neatly into the other categories.


Streaming

Streaming adds a social aspect to the speedrunning process that can help you stay motivated durring attempts and connect with the speedrunning community at large. A brief overview of the process is included below. If you're already familiar with the basics and want to see some more advanced content jump to our streaming guides.
Streamingataglance.JPG

Requirements

  • Video Capture Device - To stream live gameplay you must have a video capture device because the video footage needs to be immediately available to your streaming software.
  • Stable broadband internet connection - Video games run at 30-60 frames per second. In order for the video feed to look smooth you'll be sending a lot of high resolution images rapidly. That takes a decent internet connection.
  • Streaming software - There are a lot of options available. Right now OBS and XSplit are the two most popular choices

Streaming Software

  • OBS (Open Broadcaster Software) - Free and powerful, OBS streaming software is rapidly growing in popularity
  • XSplit A popular streaming software. The beta period for it has ended and it now costs $40/year or you can use it for free with a watermark

Streaming Services

Use Twitch. Twitch is a streaming service will let you broadcast your capture over the internet. Once you've created an account you'll have a dedicated channel where people can watch you play live. Twitch is currently the most popular and widely used streaming service. We currently recommend that you use Twitch to stream. A major reason to use Twitch is that as you become more established in the speedrunning community you can be added to the SpeedDemosArchive or SpeedRunsLive team streaming pages.

Additional Streaming Guides

Recording and streaming at the same time It's a bit more complex than it may seem
Streaming footage at 60 fps The default setting for streaming software is 30 and if you are recording in standard definition you'll need to deinterlace the footage
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