Super Mario Galaxy

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Run Categories

61-star (Any%)

Target: 2h 20m - 2h 30m (segmented); 2h 30m - 2h 50m (single-segment)

  • Bowser's Galaxy Reactor requires a minimum of 60 stars to enter, and unlike in Mario 64, the Grand Star from defeating Bowser counts in the star total.
  • Times will be faster for segmented runs due to better optimization, and save-warping to reduce Observatory travel time.

A basic correctness checklist for possible run routes:

  • Compare current star count with the next galaxy's star requirement.
  • Comets:
    • Make sure you've cleared the comet's requirement star (see the Comets section).
    • Make your star plan match the comet patterns (see the Comets section).
  • Star bits: Make sure you'll have enough star bits for each Hungry Luma star in the route.
  • Luigi stars: Know when you're getting Luigi's letters. The 2nd letter comes 5 stars after the 1st Luigi star is finished, and the 3rd letter comes 5 stars after the 2nd Luigi star is finished.

Completed 61-star Runs

Timing (for a single-segment (SS) run or for a segment) begins when you gain control of Mario or Luigi. Timing for a segment ends when "Yes" is pressed on the Save prompt; timing for the last segment or an SS run ends when the final Grand Star cutscene begins.

  • Segmented, Luigi

Segmented

This is the route plan used in Yoshifan's 2:25:04 run as Luigi.

  1. Gateway - Grand Star Rescue
    • End segment 1
  2. Good Egg - Dino Piranha
  3. Good Egg - A Snack of Cosmic Proportions
  4. Honeyhive - Bee Mario Takes Flight
    • End segment 2
  5. Honeyhive - Trouble on the Tower
  6. Honeyhive - Big Bad Bugaboom
  7. Loopdeloop - Surfing 101
  8. Flipswitch - Painting the Planet Yellow
  9. Bowser Jr.'s Robot Reactor - Megaleg's Moon
    • End segment 3
  10. Space Junk - Pull Star Path
  11. Space Junk - Kamella's Airship Attack
  12. Space Junk - Tarantox's Tangled Web
  13. Rolling Green - Rolling in the Clouds
    • End segment 4
  14. Battlerock - Battlerock Barrage
  15. Space Junk - Pull Star Path Speed Run (Comet)
  16. Bowser's Star Reactor - The Fiery Stronghold
    • End segment 5
  17. Beach Bowl - Sunken Treasure
  18. Beach Bowl - Passing the Swim Test
  19. Beach Bowl - The Secret Undersea Cavern
  20. Beach Bowl - Wall Jumping up Waterfalls
  21. Ghostly - Luigi and the Haunted Mansion
    • End segment 6
    • Talk to Luigi at the Garage
  22. Sweet Sweet - Rocky Road (400 star bits)
  23. Good Egg - Luigi on the Roof
  24. Honeyhive - Honeyhive Cosmic Mario Race (Comet)
    • End segment 7
  25. Bubble Breeze - Through the Poison Swamp
  26. Ghostly - A Very Spooky Sprint
  27. Beach Bowl - Fast Foes on the Cyclone Stone (Comet)
  28. Bowser Jr.'s Airship Armada - Sinking the Airships
    • End segment 8
  29. Freezeflame - The Frozen Peak of Baron Brrr
  30. Freezeflame - Freezeflame's Blistering Core
  31. Freezeflame - Frosty Cosmic Mario Race (Comet)
  32. Freezeflame - Hot and Cold Collide
  33. Gusty Garden - Bunnies in the Wind
  34. Gusty Garden - The Dirty Tricks of Major Burrows
    • End segment 9
  35. Buoy Base - The Floating Fortress
  36. Ghostly - Matter Splatter Mansion
  37. Buoy Base - The Secret of Buoy Base (First green star)
    • End segment 10
    • Talk to the Mailtoad for Luigi's Battlerock letter
  38. Battlerock - Luigi under the Saucer
  39. Hurry-Scurry - Shrinking Satellite
  40. Sling Pod - A Very Sticky Situation (400 star bits)
    • End segment 11
  41. Gusty Garden - Gusty Garden's Gravity Scramble
  42. Freezeflame - Conquering the Summit
  43. Gusty Garden - Major Burrows's Daredevil Run (Comet)
  44. Gusty Garden - The Golden Chomp
  45. Honeyclimb - Scaling the Sticky Wall
  46. Bowser's Dark Matter Plant - Darkness on the Horizon
    • End segment 12
  47. Gold Leaf - Star Bunnies on the Hunt
  48. Gold Leaf - Cataquack to the Skies
  49. Gold Leaf - The Bell on the Big Tree
  50. Gold Leaf - When it Rains, it Pours
  51. Gold Leaf - Cosmic Mario Forest Race (Comet)
  52. Toy Time - Heavy Metal Mecha-Bowser
  53. Toy Time - The Flipswitch Chain
  54. Toy Time - Mario Meets Mario
  55. Toy Time - Fast Foes of Toy Time (Comet)
  56. Sea Slide - Going After Guppy
  57. Sea Slide - Underwater Cosmic Mario Race (Comet)
  58. Sea Slide - Faster than a Speeding Penguin
    • End segment 13
    • Talk to the Mailtoad for Luigi's Honeyhive letter
  59. Honeyhive - Luigi in the Honeyhive Kingdom
    • End segment 14
  60. Drip Drop - Giant Eel Outbreak (600 star bits)
    • End segment 15
  61. Bowser's Galaxy Reactor - The Fate of the Universe
    • End segment 16

Single-Segment

  • Gateway Galaxy - Grand Star Rescue
  • Good Egg Galaxy - Dino Piranha
  • Good Egg Galaxy - A Snack of Cosmic Proportions
  • Good Egg Galaxy - King Kaliente's Battle Fleet
  • Honeyhive Galaxy - Bee Mario Takes Flight
  • Honeyhive Galaxy - Trouble on the Tower
  • Honeyhive Galaxy - Big Bad Bugaboom
  • Loopdeeloop Galaxy - Surfing 101
  • Flipswitch Galaxy - Painting the Planet Yellow
  • Bowser Jr.'s Robot Reactor - Megaleg's Moon
  • Space Junk Galaxy - Pull Star Path
  • Space Junk Galaxy - Kamella's Airship Attack
  • Rolling Green Galaxy - Rolling in the Clouds
  • Honeyhive Galaxy - Honeyhive Cosmic Mario Race
  • Battlerock Galaxy - Battlerock Barrage
  • Battlerock Galaxy - Breaking into the Battlerock
  • Battlerock Galaxy - Topmaniac and the Topman Tribe
  • Battlerock Galaxy - Topmaniac's Daredevil Run
  • Hurry-Scurry Galaxy - Shrinking Satellite
  • Bowser's Star Reactor - The Fiery Stronghold
  • Beach Bowl Galaxy - Sunken Treasure
  • Beach Bowl Galaxy - Passing the Swim Test
  • Beach Bowl Galaxy - The Secret Undersea Cavern
  • Beach Bowl Galaxy - Wall Jumping Up Waterfalls
  • Beach Bowl Galaxy - Fast Foes on the Cyclone Stone
  • Ghostly Galaxy - Luigi in the Haunted Mansion
  • Ghostly Galaxy - A Very Spooky Sprint
  • Ghostly Galaxy - Beware of Bouldergeist
  • Ghostly Galaxy - Matter Splatter Mansion
  • Ghostly Galaxy - Bouldergeist's Daredevil Run
  • Bubble Breeze Galaxy - Through the Poison Swamp
  • Buoy Base Galaxy - The Secret of Buoy Base
  • Bowser Jr.'s Airship Armada - Sinking the Airships
  • Good Egg Galaxy - Luigi on the Roof
  • Gusty Garden Galaxy - Bunnies in the Wind
  • Gusty Garden Galaxy - The Dirty Tricks of Major Burrows
  • Gusty Garden Galaxy - The Golden Chomp
  • Gusty Garden Galaxy - Gusty Garden's Gravity Scramble
  • Gusty Garden Galaxy - Major Burrows's Daredevil Run
  • Freezeflame Galaxy - The Frozen Peak of Baron Brrr
  • Freezeflame Galaxy - Frosty Cosmic Mario Race
  • Freezeflame Galaxy - Conquering the Summit
  • Bowser's Dark Matter Plant - Darkness on the Horizon
  • Battlerock Galaxy - Luigi under the Saucer
  • Gold Leaf Galaxy - Star Bunnies on the Hunt
  • Gold Leaf Galaxy - The Bell on the Big Tree
  • Gold Leaf Galaxy - Cataquack to the Skies
  • Gold Leaf Galaxy - When It Rains, It Pours
  • Gold Leaf Galaxy - Cosmic Mario Forest Race
  • Sea Slide Galaxy - Going After Guppy
  • Sea Slide Galaxy - Underwater Cosmic Mario Race
  • Sea Slide Galaxy - Faster than a Speeding Penguin
  • Bowser Jr.'s Lava Reactor - King Kaliente's Spicy Return
  • Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
  • Sweet Sweet Galaxy - Rocky Road
  • Sand Spiral Galaxy - Choosing a Favorite Snack
  • Deep Dark Galaxy - The Underground Ghost Ship
  • Deep Dark Galaxy - Bubble Blastoff
  • Deep Dark Galaxy - Ghost Ship Daredevil Run
  • Deep Dark Galaxy - Boo in a Box
  • Bowser's Galaxy Reactor - The Fate of the Universe

120-star (100%)

  • Target: Under 7 hours
  • Total star bits needed: 6370
  • Reference video: 7:58:36(input)segmented by MOKURENN91 (not 100% legitimate; contains a large amount of video manipulation)

Requires beating the game twice. Fifteen purple coin collect-a-thons don't appear until Bowser's Galaxy Reactor has been cleared. After collecting all 120 stars, defeating Bowser again unlocks Luigi as a playable character.

Segmented

Segment 1

  • Gateway: Grand Star Rescue

Segment 2

  • Good Egg: Dino Piranha
  • Good Egg: A Snack of Cosmic Proportions
  • Honeyhive: Bee Mario Takes Flight

Segment 3

  • Honeyhive: Trouble on the Tower
  • Honeyhive: Big Bad Bugaboom
  • Loopdeloop: Surfing 101
  • Flipswitch: Painting the Planet Yellow
  • Bowser Jr.'s Robot Reactor: Megaleg's Moon

Segment 4

  • Space Junk: Pull Star Path
  • Space Junk: Kamella's Airship Attack
  • Space Junk: Tarantox's Tangled Web
  • Space Junk: Yoshi's Unexpected Appearance

Segment 5

  • Rolling Green: Rolling in the Clouds
  • Space Junk: Pull Star Path Speed Run (Comet)
  • Bowser's Star Reactor: The Fiery Stronghold

Segment 6

  • Beach Bowl: Sunken Treasure
  • Beach Bowl: Passing the Swim Test
  • Beach Bowl: The Secret Undersea Cavern
  • Beach Bowl: Wall Jumping up Waterfalls
  • Ghostly: Luigi and the Haunted Mansion

Segment 7

  • Sweet Sweet: Rocky Road
  • Good Egg: Luigi on the Roof
  • Honeyhive: Honeyhive Cosmic Mario Race (Comet)
  • Good Egg: King Kalientie's Battle Fleet
  • Good Egg: Dino Piranha Speed Run (Comet)

Segment 8

  • Battlerock: Battlerock Barrage
  • Battlerock: Breaking into the Battlerock
  • Battlerock: Battlerock's Garbage Dump
  • Battlerock: Topmaniac and the Topman Tribe
  • Save Battlerock: Topmaniac's Daredevil Run for later in Segment 11 (After Luigi under the Saucer and Shrinking Satellite).

Segment 9

  • Beach Bowl: Fast Foes on the Cyclone Stone (Comet)
  • Ghostly: A Very Spooky Sprint
  • Ghostly: Beware of Bouldergiest
  • Ghostly: Matter Splatter Mansion
  • Ghostly: Bouldergiest's Daredevil Run (Comet)
  • Bowser Jr.'s Airship Armanda: Sinking the Airships

Segment 10

  • Gusty Garden: Bunnies in the Wind
  • Gusty Garden: The dirty Tricks of Major Burrows
  • Gusty Garden: Gusty Garden's Gravity Scramble
  • Gusty Garden: The Golden Chomp
  • Gusty Garden: Major Burrows's Daredevil Run (Comet)
  • Freezeflame: The Frozen Peak of Baron Brr

Segment 11

  • Talk to Mailtoad for Luigi's Battlerock Letter
  • Battlerock: Topmaniac's Daredevil Run (Comet)
  • Hurry Scurry: Shrinking Satellite
  • Battlerock: Luigi under the Saucer

Segment 12

  • Bubble Breeze: Through the Poison Swamp
  • Buoy Base: The Floating Fortress
  • Buoy Base: The Secret of Buoy Base

Segment 13

  • Freezeflame: Conquering the Summit
  • Freezeflame: Frosty Cosmic Mario Race (Comet)
  • Freezeflame: Freezeflame's Blistering Core
  • Freezeflame: Hot and Cold Collide
  • Honeyclimb: Scaling the Sticky Wall
  • Dusty Dune: Soaring on the Desert Winds

Segment 14

  • Dusty Dune: Blasting through the Sand
  • Dusty Dune: Sunbaked Sandcastle
  • Dusty Dune: Sandblast Speed Run (Comet)
  • Dusty Dune: Bullet Bill on your Back
  • Bowser's Dark Matter Plant: Darkness on the Horizon

Segment 15

  • Bowser Jr.'s Lava Reactor: King Kalientie's Spicy Return

Segment 16

  • Bowser's Galaxy Reactor: The Fate of the Universe

Segment 17

  • Talk to Mailtoad for Luigi's Honeyhive Letter
  • Good Egg: Purple Coin Omelet (Comet)
  • Space Junk: Purple Coin Spacewalk (Comet)
  • Honeyhive: Honeyhive's Purple Coins (Comet)
  • Battlerock: Battlerock's Purple Coins (Comet)
  • Honeyhive: Luigi in the Honeyhive Kingdom

Segment 18

  • Beach Bowl: Beachcombing for Purple Coins (Comet)

Segment 19

  • Sling Pod: A Very Sticky Situation

Segment 20

  • Ghostly: Purple Coins in the Bone Pen (Comet)
  • Gold Leaf: Star Bunnies on the Hunt
  • Gold Leaf: Cataquack to the Skies
  • Gold Leaf: When it Rains, it Pours
  • Gold Leaf: Cosmic Mario Forest Race (Comet)
  • Gold Leaf: The Bell on the Big Tree
  • Gold Leaf: Purple Coins in the Woods (Comet)

Segment 21

  • Dusty Dune: Treasure of the Pyramid

Segment 22

  • Dusty Dune: Purple Coins in the Desert (Comet)
  • Sea Slide: Going after Guppy
  • Sea Slide: Underwater Cosmic Mario Race (Comet)
  • Sea Slide: Faster than a speeding Penguin
  • Sea Slide: The Silver Stars of Sea Slide
  • Sea Slide: Hurry, He's Hungry

Segment 23

  • Gusty Garden: Purple Coins on the Puzzle Cube (Comet)
  • Toy Time: Heavy-Metal Mecha Bowser
  • Sea Slide: Purple Coins of the Sea Slide (Comet)
  • Toy Time: The Flipswitch Chain
  • Toy Time: Fast Foes of Toy Time (Comet)
  • Toy Time: Mario Meets Mario
  • Toy Time: Bouncing Down Cake Lane

Segment 24

  • Freezeflame: Freezeflame's Purple Coins (Comet)
  • Gateway: Gateway's Purple Coins

Segment 25

  • Toy Time: Luigi's Purple Coins (Comet)
  • Deep Dark: The Underground Ghost Ship
  • Deep Dark: Plunder the Purple Coins (Comet)
  • Deep Dark: Bubble Blastoff
  • Deep Dark: Ghost Ship Daredevil Run (Comet)
  • Deep Dark: Guppy and the Underground Lake
  • Deep Dark: Boo in a Box

Segment 26

  • Dreadnought: Infiltrating the Dreadnought
  • Dreadnought: Dreadnought's Colossal Cannons
  • Dreadnought: Revenge of the Topman Tribe
  • Dreadnought: Topman Tribe Speed Run (Comet)
  • Dreadnought: Dreadnought's Garbage Dump
  • Dreadnought: Battlestation's Purple Coins (Comet)
  • Matter Splatter: Watch your Step

Segment 27

  • Melty Molten: The Sinking Lava Spire
  • Melty Molten: Through the Metor Storm
  • Melty Molten: Fiery Dino Piranha
  • Melty Molten: Lava Spire Daredevil Run (Comet)
  • Melty Molten: Burning Tide
  • Melty Molten: Red-Hot Purple Coins (Comet)

Segment 28

  • Snow Cap: Star Bunnies in the Snow
  • Drip Drop: Giant Eel Outbreak
  • Bigmouth: Bigmouth's Gold Bait
  • Sand Spiral: Choosing a Favorite Snack
  • Boo's Boneyard: Racing the Spooky Speedster

Segment 29

  • Rolling Gizmo: Gizmos, Gears, and Gadgets

Segment 30

  • Bubble Blast: The Electric Labyrinth

Segment 31

  • Loopdeswoop: The Galaxy's Greatest Wave

Segment 32

  • Bowser's Galaxy Reactor: The Fate of the Universe
  • Luigi unlocked, End of game.

Single-Segment

121-star New Game+

  • Target: Under 7 hours
  • Total star bits needed: 6370

In this category, we start with Luigi immediately after unlocking him, and collect all 120 stars with him. We unlock the Grand Finale Galaxy and complete it. This prevents repetition in collecting all 120 stars twice in a single run, and shortens the run's length to a reasonable time frame.

Segmented

Single-Segment

General Tricks

  • Getting the most out of jumps: Long jumps, backflips, sideflips, wall jumps, and triple jumps are used for countless major and minor timesavers in this game. You can always boost yourself a little bit by adding a spin at the end of a jump.
    • To get the best boost from a spin, hold the A button while spinning and you will go higher than normal.
    • Spins can be used in practically any jump trick. This wiki may tend to omit spins from jump trick explanations, assuming that the reader will know to add spins whenever more height or distance is needed.
    • Sideflips give about the same height as backflips do, though backflips can give more horizontal distance. Though this wiki may usually favor backflips, sideflips and backflips can be used interchangeably if jump height is the only concern. Sideflips are harder to execute than backflips, but sometimes doing a sideflip instead of a backflip will save time because you don't have to stop running to do a sideflip.
    • Triple jumps offer more height than backflips and sideflips. Sometimes the terrain will make it difficult to time your second and third jumps, but you can often just repeatedly tap A while running to perform a triple jump.
    • To get the most height out of a wall jump trick, spin before the wall jump as well as after the wall jump. Make sure you're not right against the wall when you spin, though, or you may deflect off of the wall without getting a spin boost. In many cases, a triple jump + spin + wall jump + spin combo will be the highest jump in your repertoire. However, a backflip + spin + wall jump + spin is easier, and sufficient for most jump tricks.
  • Cosmic Race Speed Boost: When racing cosmic Mario/Luigi, hold the analog stick up before the race starts and keep it up there until the timer reaches 0. Then crouch with Z when the timer reaches 2 and hit A when the race begins to gain a speed boost.
  • Slope Climbing: It is possible to ascend slopes Mario/Luigi would usually slide down. (Example video to be added.) To do this, you must first begin sliding down the slope while facing forward (in the sitting position). The best way to ensure you're facing the correct direction is to back flip onto the slope. Once you begin sliding, jump in the direction you're sliding, then immediately use your spin attack in the air while holding back the opposite direction. This technique will seem a little counterintuitive at first, because you must start by jumping in the "wrong" direction, but if you don't have forward momentum when you jump, you'll be unable to use your spin attack. In summary, the order of input should be as follows: hold forward (while sliding), jump (while still holding forward), spin attack and simultaneously switch to holding back, repeat as necessary. (Forward refers to the direction you're sliding, back refers to the opposite direction). You can also climb some slopes by spinning while running up them, as seen at the beginning of this video.
  • Homing Stomp: Mario and Luigi can perform a homing attack that will automatically target nearby enemies. To perform this technique, jump and use a midair spin attack. Before the spin attack has completed its animation, press Z to use your stomp attack. If your timing was right, you'll hear a different sound effect, and Mario/Luigi's landing will look different than it does after a normal stomp. If used close to an enemy, the stomp should home in on them. While this move could occasionally be useful in combat, its most interesting property is that it also targets NPCs such as the Toads. Frequently after bouncing off of an NPC's head this way, you will receive a significant horizontal boost, sometimes even greater than that of a long jump. One application of it is this
  • Fast long jump landing: Normally, you lose your speed if you land from a long jump without following up with another long jump. However, if you press A and Z at about the same time to execute the long jump (instead of pressing Z before A), you will continue running immediately when you land.
  • Ground pound out of a long jump: During a long jump, press Z and spin at about the same time to do a ground pound. The timing can be strict; if done incorrectly, you will probably end up doing a homing stomp or a spin instead.
  • Spinning multiple times quickly: Spinning on the ground and then quickly jumping will reset the spin cooldown timer, so you can spin again immediately. Also, before landing from a mid-air spin, you can do an extra spin that can be used as an attack but cannot gain height. Taken together, these tricks allow you to spin-attack three times in a row. This is useful against King Kaliente when returning his coconut shots, and in Bowser's Dark Matter Plant for canceling Bowser's spin attacks.
  • Scroll through text quickly: Hold the A button to scroll through speech text more quickly than normal.
  • Timing of moving elements: What to know about enemies, platforms, and other level elements that move:
    • Cutscene skips: skipping (or not skipping) the cutscenes after selecting a star will affect the timing of moving elements. This means that strategies may be adjusted depending on whether you are playing a full speedrun (where cutscenes can't be skipped) or an individual-level speedrun (where cutscenes may be skipped). Examples: spike panels and electric wires in Painting the Planet Yellow, penguins in Passing the Swim Test, Tox Boxes in The Secret Undersea Cavern.
    • Draw distance: some moving elements will not move at all when they are far away or offscreen. In some levels, this means that when you want to practice a timed element in a level, you don't have to worry about speedrun mistakes that were made earlier in the level. Examples: boulders on the second planet in Dino Piranha (they'll start moving when you're at the top of the launch star tower), thwomps in The Fiery Stronghold. In other levels, turning the camera toward enemies (to let them move) or away from enemies (to stop them) can be part of the speedrun strategy. Examples: Torpedo Teds in Buoy Base, eels in Giant Eel Outbreak.

Comet Stars

Prankster Comets begin to appear after 13 stars have been collected.

Every "star 4" comet mission has a prerequisite mission that must be completed in order for it to appear:

  1. Dino Piranha Speed Run - Dino Piranha
  2. Honeyhive Cosmic Mario Race - Trouble on the Tower
  3. Pull Star Path Speed Run - Pull Star Path
  4. Topmaniac's Daredevil Run - Topmaniac and the Topman Tribe
  5. Fast Foes on the Cyclone Stone - The Secret Undersea Cavern
  6. Bouldergeist's Daredevil Run - Beware of Bouldergeist
  7. Major Burrows' Daredevil Run - Gusty Garden's Gravity Scramble
  8. Frosty Cosmic Mario Race - The Frozen Peak of Baron Brrr
  9. Sandblast Speed Run - Blasting through the Sand
  10. Cosmic Mario Forest Race - When It Rains, It Pours
  11. Underwater Cosmic Mario Race - Going After Guppy
  12. Fast Foes of Toy Time - The Flipswitch Chain
  13. Ghost Ship Daredevil Run - Bubble Blastoff
  14. Topman Tribe Speed Run - Revenge of the Topman Tribe
  15. Lava Spire Daredevil Run - Through the Meteor Storm


  • Comet patterns will only advance when a star is completed. It doesn't matter which star is completed.
  • Before completing "The Fate of the Universe", each dome can only have one comet in orbit at a time (or zero if no comets are available). Terrace comets will only appear after odd-numbered stars (after the 13th star, after the 15th star, etc.). Comets in the other 5 domes will only appear after even-numbered stars (after the 14th star, etc.).
  • When there are two or more possible comets that can appear in a dome, the pattern in which the comets "take turns" is predictable, but complex. For two comets, the pattern looks like 1-2-1-2-1-1-2-2 and repeats. The best way to check if the patterns work for a particular route is to test that route.
    • Segmented runs have an extra detail to watch out for. Typically, you'll reset between segment attempts. If the previous segment attempt completed an odd number of stars (1 star, 3 stars, 5 stars, etc.), then on your next attempt, the comets that appear *after you complete one star* will have moved ahead by one "step".
      • An example: suppose that the Fountain comets (Space Junk and Battlerock) are taking turns, and your segment begins when the Terrace comets are active. Then if the next few Fountain comet appearances would normally be SJ, BR, SJ, SJ, then they would instead become BR, SJ, SJ. So after you complete one star, you would be expecting SJ to appear, but you would see BR instead, because the first SJ comet turn was skipped.
  • The Comet Luma can help change the patterns more favorably, but speaking to the Luma takes time, so it's generally better to just plan the route around comet patterns. (To do: add more details about how the Comet Luma changes the comet patterns.)
  • Purple coin comets appear after completing "The Fate of the Universe." They become available in one of the 15 main courses once stars 1 and 2 have been collected in that galaxy. (To do: add more details about comet patterns after Purple comets appear.)

Luigi Stars

There are three Luigi stars:

  1. Good Egg Galaxy - Luigi on the Roof
  2. Battlerock Galaxy - Luigi under the Saucer
  3. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom

They must be completed in this order, and with gaps of at least five non-Luigi stars in between each. The first Luigi mission is unlocked upon completing Ghostly Galaxy's "Luigi and the Haunted Mansion."

Events that Return you to the Observatory

These are events that take you back to Rosalina at the outside of the Observatory. Route plans should be planned around these events, and it's usually beneficial to overlap these events when possible.

  • After Bee Mario Takes Flight
  • After getting 13 stars (which unlocks comets)
  • After Luigi and the Haunted Mansion
  • After your first letter from Luigi (for the second and third letters, you just go to the Mailtoad yourself)
  • After any Hungry Luma star (7)
  • After your first green star
  • After your last green star
  • After any Trial Galaxy stars (3)
  • After Gateway's Purple Coins
  • After Bowser Jr.'s Robot Reactor
  • After Bowser's Star Reactor
  • After Bowser Jr.'s Airship Armada
  • After Bowser's Dark Matter Plant
  • After Bowser Jr.'s Lava Reactor
  • After getting 60 stars
  • After getting 120 stars

Mario/Luigi Differences

Luigi's differences from Mario:

  • Runs faster.
  • Jumps higher and farther. Only a few major shortcuts are Luigi-only, but quite a few shortcuts are easier as Luigi.
  • Slides more if you keep crouching after a long jump. This makes it easier to chain long jumps together (without un-crouching) and correct your direction between long jumps.
  • Skids if you let go of the control stick after running.
  • When underwater, runs out of air more quickly, and loses a chunk of air with each spin.
  • Less vertical speed in Boo form (this only makes a significant difference in Boo's Boneyard Galaxy).
  • Doesn't go through the Star Festival at the beginning. By SDA timing (starting from the start of movement), this means that Mario has about a 4m 30s disadvantage at the start of the run.
  • Some dialogue is different, but not very different besides the other Luigi's dialogue in Luigi and the Haunted Mansion.

Game Version Differences

  • The Japanese version's text can be scrolled through more quickly than in versions that use the Latin alphabet (such as the English version). The Japanese version's text scrolling speed is close to the text scrolling speed of the Latin alphabet in Super Mario Galaxy 2.
  • Different languages will have different lengths of dialogue.

See Also

  • Star Strategies - Speed strategies for individual star missions.
  • Star Times - Fastest known times for individual star missions.
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