Legend of Legaia

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SDA

Thread by speed132 - Started 2006-10-06
Level Up Stats - Excel
Level Up Stats - Text

Statistics

Elemental Affinity

Damage Dealt
Element Vahn Noa Gala
Earth 95% 40% 85%
Water 40% 95% 85%
Fire 100% 70% 85%
Wind 70% 100% 85%
Lightning 70% 70% 100%
Light 85% 85% 95%
Dark 85% 85% 60%
Non 80% 80% 80%

Boss Strategies

Caruban

  • Recommended Level: Vahn 4 / Noa 5
  • Accesories:
    • Vahn: Mei's Pendant
    • Noa: Scarlet Jewel
  • Notes: Vahn must have Gimard and it should ideally be level 5. Level 4 Gimard is acceptable but makes a 3-turn fight close to impossible and makes the 4 turn slightly riskier.
  • Strategy:
    • Turn 1:
      • Vahn: Gimard on Caruban
      • Noa: Spirit
    • Turn 2:
      • Vahn: Gimard on Caruban
      • Noa: Tempest Break (RRLUUU) on Caruban
    • Turn 3:
      • Vahn: Gimard on Caruban
      • Noa: If Vahn has >200 HP and Noa has >130 HP at start of turn, Spirit. Otherwise, use a Healing Leaf or Bloom as needed.
    • Turn 4:
      • Vahn: Gimard on Caruban. If Vahn does not have 40 or more max MP, have him Spirit.
      • Noa: If she Spirited last turn, use Tempest Break. Otherwise, heal. If healing is unnecessary, use Dolphin Attack (RRLR)
    • Turn 5: By this point, Caruban should be very weak. Attack all out and you should win unless he attacks before your characters.

Viguro x2

  • Recommended Level: Vahn 6 / Noa 7 / Gala 4
  • Accessories:
    • Vahn: Defender Chain / Mei's Pendant / Azure Jewel
    • Noa: Ra-Seru Egg / Defender Chain
    • Gala: Defender Chain / Scarlet Jewel
  • Notes: Both Vahn and Noa MUST have the Nighto summon. Ra-Seru Egg halves Thunder-element damage and is crucial for mitigating the attacks of the Viguro. It is preferred that both Vahn and Noa have absorbed Vera in West Voz Forest already.
  • Strategy: Vahn and Noa should each use Nighto on the first turn, while Gala uses a Healing Bloom. Ideally, both Viguro will be annihilated (1/16 chance for each). It is acceptable if one is confused/annihilated (50% success each) and the other is unaffected. Reset if both are unaffected.

Each Viguro has 1,280 HP. It is crucial to make sure no more than one is alive and not confused at a time. If both are confused, do not attack until one of them knocks the other out of confusion. If one is at low (<200) HP, only attack with one party member to avoid knocking the other one out of confusion. Gala will naturally take about 25% less damage than Vahn or Noa from their attacks. Try to keep everyone's HP over 250 at all times, and try to keep Vahn over 400 if possible, as he can be dealt 350+ by either Viguro's attacks when not under Spirit.

Songi 1

  • Recommended Level: Whatever beats Viguro
  • Accessories: Defender Chain (Azure/Scarlet Jewel and Mei's Pendant are helpful, but unnecessary using this setup.)
  • Notes: You must have the Point Card, and it must have at least 525 points. This is not a hard limit; you can go down to about 518 or so without too much risk. Gala must have the Theeder spell obtainable in Zeto's Dungeon (55% absorb, 85% with Ivory Book)
  • Strategy: Gala should use Theeder turn 1, and finish Songi's 888 HP on turn 2 with the Point Card. Gala will always attack before Songi, so there is no risk to dying on turn 2 unless the Point Card does not have enough points. You will have enough money to get 525 points by judiciously selling a majority of the hidden items and accessories found throughout the towns and dungeons in Drake Kingdom.

Zeto

  • Recommended Level: 7 for all.
  • Accessories: All characters should have Defender Chains and Deep Sea Jewels. There is one in a hidden crevice north of the West Voz Genesis Tree and you can purchase two more in Biron Monastery. If you have a Cure Amulet, it will protect against Poisonous Bubbles.
  • Notes: Zeto's Big Wave will do about 120-150 damage to each character if they Spirit during the turn he attacks and they are wearing Deep Sea Jewels (50% reduction in damage from water spells). Poisonous Bubbles can inflict Venom. An Antidote, Medicine, or a Vera spell at level 3 or higher will cure Venom. Venom causes a decrease in HP at the start of each turn and weakens attack and defense. Zeto has 5,000 HP, so it will take several turns to slowly chip away at it.
  • Strategy: With the Deep Sea Jewels and Defender Chains, this is probably the least difficult boss fight thus far in the game. Cure Venom if possible, and try to keep the party's HP over 250 or so. Spirit when Zeto uses Call Wave (Big Wave follows the following turn). Use your Healing Blooms, Leaves, and Vera Spells as necessary, and don't be afraid to exhaust your supply of healing items; you will be able to access the Vidna slot machines after this point and money will no longer be a crucial part of the run.

Other Resources

Legend of Legaia .NET
Item Checklist
Hacking Forum
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