Solomon's Key (NES)/best ending
From SDA Knowledge Base
Contents
- 1 Category description
- 2 Level-by-level description
- 3 Room 1
- 4 Room 2
- 5 Room 3
- 6 Room 4
- 7 Room 5
- 8 Room 6
- 9 Room 7
- 10 Room 8
- 11 Room 9
- 12 Room 10
- 13 Room 11
- 14 Room 12
- 15 Room 13
- 16 Room 14
- 17 Room 15
- 18 Room 16
- 19 Room 17
- 20 Room 18
- 21 Room 19
- 22 Room 20
- 23 Hidden room (page of time)
- 24 Room 21
- 25 Room 22
- 26 Room 23
- 27 Room 24
- 28 Room 25
- 29 Room 26
- 30 Room 27
- 31 Room 28
- 32 Room 29
- 33 Room 30
- 34 Room 31
- 35 Room 32
- 36 Room 33
- 37 Room 34
- 38 Room 35
- 39 Room 36
- 40 Room 37
- 41 Room 38
- 42 Room 39
- 43 Room 40
- 44 Room 41
- 45 Room 42
- 46 Room 43
- 47 Room 44
- 48 Hidden room (page of space)
- 49 Room 45
- 50 Room 46
- 51 Room 47
- 52 Room 48
- 53 Prinsess' room
- 54 Solomon's room
Category description
This category aims to get the best ending by collecting the pages of space and time and finally saving the princess (or "prinsess", as it's spelled in this game). It's possible to both use some golden wings (in rooms 23, 31 and 39) or death abuse (room 32 and 36 - these rooms are skipped when warping), while still getting the best ending. The videos below show the route without warps and without death abuse.
The terminology from the game mechanics page is used below.
Level-by-level description
Room 1
https://www.youtube.com/watch?v=yCeAIyJtLhc
Rooms 1-6 are the same as in the normal ending run.
Room 2
https://www.youtube.com/watch?v=BTQHB2k_zuU
Room 3
https://www.youtube.com/watch?v=RznY8Cdog8E
Room 4
https://www.youtube.com/watch?v=tJYm0McO474
Room 5
https://www.youtube.com/watch?v=nOmQZ77BsVo
Room 6
https://www.youtube.com/watch?v=jt0QmJM-d2w
Room 7
https://www.youtube.com/watch?v=0Mgl1yzpApQ
Just like in the normal ending run, the room solution looks slow. The enemies quite efficiently prevent faster solutions (without resorting to very tight maneuvers such as shown in the tas). It can also be sped up by one sec with the use of a fireball, but that doesn't work with the fireball management in the following rooms.
Room 8
https://www.youtube.com/watch?v=YhktlUhFyZs
Room 9
https://www.youtube.com/watch?v=nrRy-HMADz0
Room 10
https://www.youtube.com/watch?v=aB4OrX4ddv4
The jump to the exit must be performed so to allow for the next room to start with a buffered jump.
Room 11
https://www.youtube.com/watch?v=OugXC2g4ni8
Safe solution.
https://www.youtube.com/watch?v=kRyjDDuhcKg
Risky solution. Possibly emu-only due to the keyboard advantage.
Room 12
https://www.youtube.com/watch?v=xHG5SzvG6Pg
Room 13
https://www.youtube.com/watch?v=rmmKLGOMLu0
Just like in the normal ending run, the ghost is dispatched to reduce slowdown.
Room 14
https://www.youtube.com/watch?v=DSoMhKld3v4
Same as in the normal ending run.
Room 15
https://www.youtube.com/watch?v=nLQbbGbeyck
Room 16
https://www.youtube.com/watch?v=g1ysfKdXeFw
Room 17
https://www.youtube.com/watch?v=h9qkKu7JI5Q
Room 18
https://www.youtube.com/watch?v=FgVErhSTpZ0
Room 19
https://www.youtube.com/watch?v=QXKTukOUSTQ
Room 20
https://www.youtube.com/watch?v=4LLouZVPeoQ
There are a few alternatives in this room. Should the blocks be created already during the initial drop? How about start out by a buffered jump to the key when the room starts? Is it faster to approach the constellation sign from the left or the right side? More analysis of this room could be beneficial.
Hidden room (page of time)
https://www.youtube.com/watch?v=buLZATLjyng
Room 21
https://www.youtube.com/watch?v=rgtQ5mR8DdE
Very similar to the normal ending run.
Room 22
https://www.youtube.com/watch?v=iCgXzA2jTs8
Same as in the normal ending run.
Room 23
https://www.youtube.com/watch?v=z3-EAChIoEQ
Very similar to the normal ending run.
Room 24
https://www.youtube.com/watch?v=z57AEUhQZcM
Room 25
https://www.youtube.com/watch?v=AvcYj1MPTLk
The last jump to below the exit is a bit precise, but can be done consistently.
Room 26
https://www.youtube.com/watch?v=3RllHmHX2SI
Room 27
https://www.youtube.com/watch?v=VZvqtLl6hWw
Room 28
https://www.youtube.com/watch?v=2a1EwiDDSdo
Straight-forward and easy solution.
https://www.youtube.com/watch?v=stL8_SsXaUs
Suggested solution by using zigzag technique. Roughly 1.5 seconds faster than above.
Room 29
https://www.youtube.com/watch?v=7tq_wKWdlUY
Room 30
https://www.youtube.com/watch?v=nbAcXBk00tM
Same as in the normal ending run.
Room 31
https://www.youtube.com/watch?v=YHJ30abV2lk
Just like the comment for the normal ending run, this room could be faster with more use of advanced techniques (zigzag climbing etc). It's fairly late in the game and risk increases dramatically though. The solution shown here is not trivial, but still relatively safe.
https://www.youtube.com/watch?v=6B68-pNOcVs
Reference solution with zigzag jumping. It's 4.5 seconds faster than above (1.5 enemy cycles faster). There might be even better solutions in real-time, but it hasn't been thoroughly tested. The difficulty of this solution is already quite high (it took more than 60 real-time attempts to make this video, including a save state when picking up the key).
Room 32
https://www.youtube.com/watch?v=0EqSdT60NM8
This is one of the rooms that can benefit from death abuse (drop down to the key and into the blue flame, jump to the exit when restarting the room).
Room 33
https://www.youtube.com/watch?v=PqHO9wnUPZQ
This room solution is quite carefully designed to avoid trouble from the birds and sparkballs. The timing to run/drop past the last bird is tight, but should be consistent.
Room 34
https://www.youtube.com/watch?v=SByC9s9KY6I
Combining the increased countdown speed from the grey jar and the yellow hourglass allows for a low timer when exiting the room (and thus saving time during point countdown during the following room transition).
Room 35
https://www.youtube.com/watch?v=fQXuQ94QEFU
Problematic room. Dana needs to wait a few times near the top. The timing of the gargoyles' fireballs and the spawning of the demon heads don't allow for much time to be saved without making everything a whole cycle faster. It's also possible to come up with faster solutions involving the use of a super fireball (to be replaced in room 39). But there is no obvious solution as of yet that can squeeze out more time without adding lots of more risk.
https://www.youtube.com/watch?v=EdtKOTj8_ks
For reference, this solution is around 6 seconds faster than above by using advanced techniques (zigzag climbing and a difficult drop after the key). Possible in real-time, but it adds a considerable risk this late in a run.
Room 36
https://www.youtube.com/watch?v=8auPTQIEmSQ
Death abuse would save a little bit of time (right after picking up the key).
Room 37
https://www.youtube.com/watch?v=wokuhxgur1c
Same as in the normal ending run.
Room 38
https://www.youtube.com/watch?v=6VO7LK3V5PE
Same as in the normal ending run.
Room 39
https://www.youtube.com/watch?v=voBaxaVAZ9g
The climbing becomes faster by the use of a fireball (as shown in the normal ending run). Unfortunately, there are no available normal fireballs to pick up along the route. The only solution would be to use a super fireball and then pick up the one above to the right of the exit. However, the time of picking it up would be almost the same as the time saved by the faster climbing. A little time would be saved, but the super fireball near the exit is awkwardly placed and there is always risks involved with relying on collecting it.
Room 40
https://www.youtube.com/watch?v=hCmFqHwM_CA
Room 41
https://www.youtube.com/watch?v=BQzQ-YtZCm0
Just like in room 10, make sure to set up for a buffered jump at the start of room 42.
Room 42
https://www.youtube.com/watch?v=F3aNj6ewqQ0
Room 43
https://www.youtube.com/watch?v=-fHBNLo2Wvo
Room 44
https://www.youtube.com/watch?v=Tp9ovThMWPs
Hidden room (page of space)
https://www.youtube.com/watch?v=qBBOYBGInYI
The bottom grey block only becomes breakable once Dana used block magic on the exit.
Room 45
https://www.youtube.com/watch?v=-RUgpqaZ4tM
Same as in the normal ending run.
Room 46
https://www.youtube.com/watch?v=nLG9UniRlds
Very similar to the normal ending run.
Room 47
https://www.youtube.com/watch?v=zJHcjjnt6FI
Room 48
https://www.youtube.com/watch?v=G2FMdxWLglQ
Same as in the normal ending run.
Prinsess' room
https://www.youtube.com/watch?v=VaonYBBFjJc
The grey block on the left side that allows Dana to enter the outer heart becomes breakable by using the block magic on the right red flame. It's not strictly necessary to break two grey blocks during the drop on the left side, but it makes it slightly easier to not drop the whole way down.
Solomon's room
https://www.youtube.com/watch?v=RcAHLq2U1Ew
Same as in the normal ending run. (to be confirmed that the rng doesn't change in the best ending run)