Call of Duty:Black Ops II
From SDA Knowledge Base
Call of Duty: Black Ops II
I'd just like to say I'm sorry for the format, first time creating a wiki page, please edit the format, ridicule me all you want for format, make it better, just please read (Please!)
A major point about his page is that I don't include customizable load out, i feel as though that's to much more or less cheating, though if people want to use it, I recommend pistol and gun of choice, with Fast Mag, Red Dot Sight, and Rocket Launcher Perks should be Fast Sprint,Hip Accuracy, and Fast Mag
Also, be prepared for the cutscenes, THEY WILL KILL YOU SLOWLY BUT SURELY!!!! The thing is that there unskipable, most of the time interactive, and just downright boring. Be prepared as every mission has these!
Glitches
Unfortunately no major glitches have been discovered in the campaign, but this video shows ways of getting out of most maps, you could try and mess around with them http://www.youtube.com/watch?v=VEjsyOe8u24
Tricks
Running with pistol, obvious
Graphic Content Disabled, go to settings and disable Graphic Content. What this does is it blurs out any vulgar language,and blacks out any bloody scenes such as a civi getting shot in the head. Believe it or not, this does save some time, as the game skips over certain scenes and cuts of time (During Mission 4 when you and Woods get out of the coke lad, turn graphic content on as it takes a while to black out Woods stabbing enemies)
Despwaning enemies, for ex. Mission 9, near the beggining, you'll go through a control room and at the end three guys are pressing buttons. There it should say go press this button. If done, all enemies despawn. Hard to explain but this works for all other missions.[1] Skip to 8:56
Jumping, in slow sections such as dismounting you horse in mission 3 or climbing up the ladder in mission 7 jumping is quicker than walking
Missions
Mission 1: Not much in speedrunning. You need to get the access mortars to initiate to the mortar crews. Use mortars you have left for boat. All ships need to be destroyed, otherwise they'll dock and get enemies on board, slowing you down. The rest of the mission is just listening to Hudson.
Mission 2: When doing the rope section with Harper, just hold down the right and left rigger, a button, and left on the left analog stick. All enemies need to be killed around the door you need to blow up. Kill everyone in the room next to Erik, and kill everyone when defending him, stay away from exploding canisters, as they'll freeze you to death. EMP's disable turrets and ASDs
Mission 3: When you get off you horse in front of the camp, jump, you'll get there faster than Zhao or Woods. Sometimes the first tank at your first stop will have an idiot ally of yours next to it, and if you blow it up, that's friendly fire. I haven't figured out a way to keep you horse from running of when at the ammo cache, it's stupid.
Mission 4: As Menedez, your practically invincible. ALL enemies must be killed before entering the barn, because the doors won't open if they're alive. When playing as Mason, all enemies must be killed after you take out the truck. Woods has a hard time moving up in the coke lab sad to say.